.iap files & extracting their contents
#1
Posted 18 October 2004 - 07:18 PM
So, if anyone knows how to easily access the source files that are contained within an .iap, please let me know.
PnP Celestials
Geomantic Sorcerer Kit
#2
Posted 18 October 2004 - 07:33 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#3
Posted 18 October 2004 - 08:17 PM
PnP Celestials
Geomantic Sorcerer Kit
#4
Posted 18 October 2004 - 08:59 PM
I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth. - Umberto Eco
The truth of #meeting:
KenTeamBG: a/s/l
Deano: 14/f/in ur heart
* KenTeamBG it's getting hot so i remove my jacket
Daxziz: Oooh
* Echon, MaxTeamBG and Hlidskialf all get naked.
* SimDing0 has joined #meeting
SimDing0: Eew.
* SimDing0 has left #meeting
* KenTeamBG sets mode: +b SimDing0
#5
Posted 18 October 2004 - 09:26 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#6
Posted 18 October 2004 - 09:52 PM
PnP Celestials
Geomantic Sorcerer Kit
#7
Posted 19 October 2004 - 10:15 AM
#8
Posted 19 October 2004 - 10:20 AM
By any chance is it possible to add a feature that would allow the user to extract the contents of the .iap file into a folder, ala winzip/winrar, and to dump the added text into a .txt or .tra similar to how weidu deals with it.
Eg. I'd extract MYMOD.spl, MYMOD.itm, and MYMOD.cre
a .tra or .txt file would be created with the lines
MYMOD.spl
NAME1~The name1 of the spell~
NAME2~The name2 of the spell~
UNIDENTIFIED_DESC ~the text for the unidentified description~
DESC ~the text for the description~
MYMOD.cre
NAME1~The name1 of the Creature~
NAME2~The name2 of the Creature~
MYMOD.itm
NAME1~The name1 of the item~
NAME2~The name2 of the item~
UNIDENTIFIED_DESC ~the text for the unidentified description~
DESC ~the text for the description~
and whatever other sections people could think of. This isn't absolutely urgent, but it'd be a nice time saving feature, especially if you want to go through large numbers of old .iap files. It'd also make it much easier to convert these old mods to a weidu format so they can be enjoyed by more people.
Edited by Caedwyr, 19 October 2004 - 10:27 AM.
PnP Celestials
Geomantic Sorcerer Kit
#9
Posted 19 October 2004 - 12:14 PM
I knew that! That's why I said even IEEP lets you do this.DLTCEP's iap editor lets you list the contents of the file too.
The great wolf Fenrir gapes ever at the dwelling of the gods.
#10 -Rastor-
Posted 19 October 2004 - 12:31 PM
Throw all of the files that you want to be included into their own folder. Then, with the WeiDU command-line: weidu --automate myModFolder --dout iapResurrect.tp2Ah, tricky. That tool is hidden in the Create Iap function. I hadn't thought of looking there.
By any chance is it possible to add a feature that would allow the user to extract the contents of the .iap file into a folder, ala winzip/winrar, and to dump the added text into a .txt or .tra similar to how weidu deals with it.
Eg. I'd extract MYMOD.spl, MYMOD.itm, and MYMOD.cre
a .tra or .txt file would be created with the lines
MYMOD.spl
NAME1~The name1 of the spell~
NAME2~The name2 of the spell~
UNIDENTIFIED_DESC ~the text for the unidentified description~
DESC ~the text for the description~
MYMOD.cre
NAME1~The name1 of the Creature~
NAME2~The name2 of the Creature~
MYMOD.itm
NAME1~The name1 of the item~
NAME2~The name2 of the item~
UNIDENTIFIED_DESC ~the text for the unidentified description~
DESC ~the text for the description~
and whatever other sections people could think of. This isn't absolutely urgent, but it'd be a nice time saving feature, especially if you want to go through large numbers of old .iap files. It'd also make it much easier to convert these old mods to a weidu format so they can be enjoyed by more people.
#11
Posted 19 October 2004 - 06:46 PM
PnP Celestials
Geomantic Sorcerer Kit
#13
Posted 21 October 2004 - 10:36 AM