IF Global("Theendisnear","GLOBAL",1) THEN RESPONSE #100 CutSceneId(Player1) SmallWait(5) FadeToColor([20.0],0) Wait(1) ActionOverride("Catt2",DestroySelf()) DestroyItem("DragCap") DestroyItem("ChaKey") SmallWait(1) MakeUnselectable(1) ActionOverride("Wulfg2",MakeUnselectable(1)) ActionOverride("Brue2",MakeUnselectable(1)) ActionOverride("Reg2",MakeUnselectable(1)) ActionOverride("Anomen",MakeUnselectable(1)) ActionOverride("Jaheira",MakeUnselectable(1)) ActionOverride("Aerie",MakeUnselectable(1)) ActionOverride("Nalia",MakeUnselectable(1)) ActionOverride("Viconia",MakeUnselectable(1)) ActionOverride("Cernd",MakeUnselectable(1)) ActionOverride("Korgan",MakeUnselectable(1)) ActionOverride("Minsc",MakeUnselectable(1)) ActionOverride("Yoshimo",MakeUnselectable(1)) ActionOverride("Jan",MakeUnselectable(1)) ActionOverride("HaerDalis",MakeUnselectable(1)) ActionOverride("Edwin",MakeUnselectable(1)) ActionOverride("Valygar",MakeUnselectable(1)) ActionOverride("Keldorn",MakeUnselectable(1)) ActionOverride("Mazzy",MakeUnselectable(1)) ActionOverride("Imoen",MakeUnselectable(1)) ActionOverride("Enter2",MakeUnselectable(1)) ActionOverride("Jarlax2",MakeUnselectable(1)) ActionOverride("Randall",MakeUnselectable(1)) ActionOverride("Alissa1",MakeUnselectable(1)) ActionOverride("Mordrg",MakeUnselectable(1)) Wait(2) LeaveAreaLUA("AR3950","",[955.705],5) ActionOverride(Player2,LeaveAreaLUA("AR3950","",[960.760],5)) ActionOverride(Player3,LeaveAreaLUA("AR3950","",[990.740],5)) ActionOverride(Player4,LeaveAreaLUA("AR3950","",[1000.705],5)) ActionOverride(Player5,LeaveAreaLUA("AR3950","",[1020.670],5)) ActionOverride(Player6,LeaveAreaLUA("AR3950","",[1040.720],5)) SmallWait(1) ActionOverride("Driz2",LeaveAreaLUA("AR3950","",[740.640],12)) SmallWait(2) CreateCreature("Catt21",[770.610],12) SmallWait(1) ActionOverride("Catt2",DestroyItem("CaBow2")) SmallWait(1) ActionOverride("Catt2",EquipRanged()) ActionOverride("Driz2",FaceObject(Player1)) ActionOverride("Catt2",FaceObject(Player1)) Wait(1) FadeFromColor([20.0],0) Wait(1) SetGlobal("Theendisnear","GLOBAL",2) UnhideGUI() EndCutSceneMode() END
(MakeUnselectable(1) ends a longer unselectability)
The only thing which is fishy in this is the fact that no LOADING AREA is shown when the characters move to the new area.
So, please, anyone, ideas?