Littiz... I'm talking about effects that apply to the caster, like Elemental Prince Call. THAT works very much like that.
And so you're running full circle. To have an effect applied on the caster, you have to use my solution, where the cool-down is moved to the selecting-spell.
Out of curiousity, is your solution for this specific problem or was it to re-define the problem? If the former, please share--I always like to learn new coding tricks.
Of course the latter: when a problem has no solution, I try to find the
perfect solution to a slightly different problem.
TGM forgets to mention that my proposal solved all the needs of targeting, cool-down timings, menu issues (for some players), scripting needs... everything, with just an idea.
But if we prefer to keep running in circles, so be it....
(actually my preferred solution would be again different, and simplier. Comfort in playing has its value..)
There are several ways to do this, but they are all work-around - if you want something perfect, you wont get it, either take the best option, or dont.
If your spell target is Self (ie. you cast the spell on yourself), you could have a chain of spells - the 1st casts the second, and then sets an immunity to the second for a set time. The second spell would be the 'real' spell.
As you say, bt_igi, please convince TGM
They would be all work-arounds, and as such, we cannot use them.
A solution like this would case a lot of problems with targeting, too.
Edited by Littiz, 26 October 2004 - 11:49 AM.