I checked the area script, heres what I have:
IF
GlobalGT("Chapter","GLOBAL",4)
Global("OthoSpawn","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("DSOTHO",[493.279],0) // Otho Truehammer
SetGlobal("OthoSpawn","GLOBAL",1)
END
IF
Global("FindTearlac","GLOBAL",1)
Global("OthoSpawn","GLOBAL",2)
THEN
RESPONSE #100
CreateCreature("DSOTHO",[373.279],0) // Otho Truehammer
SetGlobal("OthoSpawn","GLOBAL",3)
END
The Chapter global for my game is set to "6", but I have no OthoSpawn global set. Do globals work like local or area variables in that they are initialized to 0 if they do not exist? Anyway I did text searches on BCS and DLG files and could not find any place where this global is set.
[EDIT]
I used Clua to set the OthoSpawn global and varified that it was set to 0, but still no Otho when I enter AR6701. I can clua otho in with out a problem, but can't explain why the script doesnt work.
Edited by mildImp, 05 November 2004 - 04:54 PM.