
Munch Mod and Planar Sphere
#1
Posted 11 December 2004 - 05:55 AM
The Belt of the Acrobat should give Free Movement, i.e. protection from Hold.
I had Keto wearing it and she got held by a Ghast. Bug?
A bit of clarification Hlid:
(Munchmod) Is the Vithal bug fixed now? I'd like to install the latest version -- delete old version completely, then dl new version and install?
If the Vithal bug has been fixed could you let me have the code for the "spear point" please. (thinking Vithal still in limbo I didn't pick it up)
(Planar Sphere) I know that this is a bit like asking how long a piece of string is, but to what extent has this been debugged? I know you were working on it, but there still seem to be some problems. What's your advice, install it and hope for the best or leave it until you've had more chance to look at it.
A.
#2
Posted 11 December 2004 - 11:21 AM
Munchmod
The Belt of the Acrobat should give Free Movement, i.e. protection from Hold.
I had Keto wearing it and she got held by a Ghast. Bug?
I'll look into it.
A bit of clarification Hlid:
(Munchmod) Is the Vithal bug fixed now? I'd like to install the latest version -- delete old version completely, then dl new version and install?
If the Vithal bug has been fixed could you let me have the code for the "spear point" please. (thinking Vithal still in limbo I didn't pick it up)
It was fixed. The code for the spearhead is: CLUAConsole:CreateItem("SGMISC2")
(Planar Sphere) I know that this is a bit like asking how long a piece of string is, but to what extent has this been debugged? I know you were working on it, but there still seem to be some problems. What's your advice, install it and hope for the best or leave it until you've had more chance to look at it.
A.
Well it depends on your luck. Myself and apparently a few others have played through it completely without notable bugs. (It has been debugged of all major bugs.) Some people however have reported game "stalling" bugs where they've had to do a workaround to continue. I'd say go for it. If you also happen to be unlucky, there are others who've posted how to get past those difficulties. Since I can't reproduce those bugs, and not everyone seems to have them, I'm being lacksidasical about bughunting for them. (ie. I'm not.) So if you want to play it, take a crack at the current version.

The great wolf Fenrir gapes ever at the dwelling of the gods.
#3
Posted 11 December 2004 - 04:00 PM
Edited by aernor, 11 December 2004 - 04:03 PM.
#4
Posted 13 December 2004 - 12:17 PM
Asylum, after defeating the Sarevok lookalike, and just before picking up Immie. Keto frozen in place -- blacked out inventory screen just like when someone is held. Cast "Remove Paralysis" and she functions normally.
As a wild stab in the dark I wonder if "Keto" is an "Imoen Clone" --- you'll recall Imoen starts with a funny belt which can't be removed and has some odd properties.
Perhaps this is the cause of the problem, or maybe I'm loosing my marbles.
Alas! Tried to download the new Munchmod twice. On both occasions Extract Now returned a "missing end of file" error. Looks like Vithal will live for another adventure!
#5
Posted 15 December 2004 - 08:53 AM
I think your mods are awesome and say Thanks for creating the extra fun for us.
Ski
#6
Posted 16 December 2004 - 12:55 AM

The great wolf Fenrir gapes ever at the dwelling of the gods.
#8
Posted 17 December 2004 - 04:31 PM

#9
Posted 17 December 2004 - 04:49 PM
(I could just say that it's Lord Ao's personal avatar, and his death destroys the multiverse, requiring a reload...) :nana:
The great wolf Fenrir gapes ever at the dwelling of the gods.
#10
Posted 22 December 2004 - 05:18 PM
I found that Seanas had answered it elsewhere. I have the Sime is "reluctant" problem and I did try to use her White Wolf figurine...guess I have to hope for a good save close to where I gooned up.
Thanks and Merry Christmas.
Ski
Edited by Ironthumb, 22 December 2004 - 05:28 PM.