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Bug and/or problems


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#1 AnnabelleRose

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Posted 15 December 2004 - 02:18 PM

I am running the Tutu version 15 with the 16 patch.

The other mods I have installed are:

Tutu (naturally)
Tutu Fixpack:
Core Bugfixes
Summoning Cap Removal
Organised Journal Entries
Interface Fixes
Restored BG1 Loadscreens
Restored BG1 Biographies
Tutu Tweaks:
Unlimited Ammo Stacking
Unlimited Gem and Jewelry Stacking
Unlimited Potion Stacking
Unlimited Scroll Stacking
Add Bags of Holding to BG1
Make Bags of Holding Bottomless
100% Learn Spells
Stores Sell Higher Stacks of Items
Add Map Notes
Weapon Styles for All
Wear Magic Rings and Armor
Multi-Class Grand Mastery
True Grand Mastery
Exotic Item Pack
Happy Patch
Adjust Evil joinable NPC reaction rolls
BG1 NPC Project:
Jason Compton's Accelerated Banter Script.
Give Edwin his BG2 portrait.
Give Imoen her BG2 portrait.
Give Jaheira her BG2 portrait.
Give Minsc his BG2 portrait.
Give Viconia her BG2 portrait.
Non-joinable character portraits
Coran's Romance
Install Player-Initiated Dialogues
Indra NPC mod
Mur'Neth NPC mod
Mulgore and Xavia NPC
The Grey Clan Episode One
-----
Now to my issues.

- A few of the item containers are having "ghost items" invisible items that can be picked up, but seem to be nothing.
- Try as hard as I can, I cannot find Pell anywhere. I have looked in his house, in his tower, and in the mansion. The man is no where to be found.
- When I joined up Fabio, all of his items were in red. As if he could not use them (so I was left with no choice but to loot then boot). The bard's ring also could not be equipped by my main character who is a half-elven trueclass bard.

I have completed all the quests in the area (I think). I read on one of the other's posts about a bandit having a piece of paper, but I am having no luck with finding that either.

**EDIT** I went to play after I posted this, and Pell was in his house. Right in the middle of the first floor. The other two are still bugs though. Also had to add the last mod to my install, forgot about it.

Any and all help welcome cats.

Edited by MajorTomSawyer, 15 December 2004 - 05:52 PM.

- The transitioned former modder once known as MTS.


#2 Sir BillyBob

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Posted 15 December 2004 - 07:03 PM

"Ghost" items are usually items that are missing their BAM files for the graphics. There are a few items that come from BP and there I had to bring over their BAM files as well. I thought I got them all, and I haven't seen anyone else mention it. Do you remember any of the containers that gave you these items? It would help me find the missing problem.

Fabio's items are just standard game items except for his lute and the ring. Are those the "red" items or is everything? Since the sword is just a +1 sword and his armor is a standard SOA item, I wouldn't think they would be giving you problems.

Pelltar spends the day at his house with the apprentices and his nights in his tower at the castle. Basically it is a 12 hour period at each. He will not be found in the castle itself (though you can use that as your excuse to wander around upstairs).

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#3 AnnabelleRose

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Posted 16 December 2004 - 10:40 PM

Everything was in red. My bard can use his lute though. Couldn't use the ring though.

As for making a list, I finished it the other day, and not ready to go back though it right now, sorry. It was a great mod and I enjoyed it, don't get me wrong. Just don't want to burn out on what is now a BG1 staple mod as far as I am concerned.

- The transitioned former modder once known as MTS.


#4 Hendryk

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Posted 17 December 2004 - 08:35 AM

I had that happen to me once in Bone Hill castle, area BH1002 or BH1003.

Odd thing is that I didn't have that problem on an earlier visit and went back and checked again just now and couldn't find any problem this visit either. All contents looked fine in NI and IETME, too.

When it did happen to me, the item in the inventory slot was listed as "None" when I went to delete it in NI so it would seem to be more than a missing icon. If there had been an item, with an ITM file, NI should have picked up the name.

It just might be a problem with containers like #'s 10 and 11 in BH1003 which have multiple Rndtreas tables referenced at the top of the list. If the first Rndtreas gives an item, the second turns up empty and the third slot contains an item, that would seem to be the kind of thing that would produce such weirdness but only once in awhile. If you think it worth testing, I could dummy up an all-asterisked Rndtre03 for the occasion.

Edit: Nope. Tried it & the game had no trouble adjusting to the blank. No more ideas here. Sorry.

Edited by Hendryk, 17 December 2004 - 08:58 AM.

Ready. Fire. Aim.

#5 Sir BillyBob

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Posted 17 December 2004 - 01:17 PM

That does bring up a good point though, is the random treasure known to have issues in Tutu? I don't remember seeing anyone mention this on some of the other forums. No one on the BGT side has said anything about this. I assume it may be items that I didn't change to a Tutu name because it was a valid SOA name. It is possible that some of those items may have issues, but without knowing which ones, this will be very hard to track down.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#6 Hendryk

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Posted 17 December 2004 - 02:02 PM

No, tutu doesn't uninstall any SoA-ToB items. You can CLUA any of them in and they cause no problem. Not even unique items that are duplicated with the underscore for BG1-tutu like Xan's sword or quest-related stuff. (I have a bad habit of missing or skipping things, CLUAing in the key and forgetting the underscore so I've had my share of duplicates.)

And I've been through all or some of tutu maybe twenty times now, testing for the BG1NPC project and I haven't hit any other problems with random treasures.

Edited by Hendryk, 17 December 2004 - 02:05 PM.

Ready. Fire. Aim.