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Morale and Motivations


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21 replies to this topic

#21 Alandrea

Alandrea

    Sweet and Innocent

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Posted 02 February 2005 - 08:13 PM

As most times when a character did end up dying in my game it was because they were running around stupidly in a yellow circle I will be rather pleased to see morale go.
~*kitty*~

You must gather your pants before venturing forth

The lunatics are running this asylum.

#22 Amazor'dra

Amazor'dra

    The Rogue Drow

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Posted 07 February 2005 - 10:03 AM

The game would be too easy if there wasn't the random fear factor thrown in. :P

Another dragon example:

PC: "Hey! There's a great big red dragon over there! Let's kill it!"

PC Companions = forced to run around in circles with a dragon chasing after them while the PC --at a safe distance--keeps hitting the dragon with arrows/magic missile.

PC Companions: "This isn't scary in the least!"