DA Toolkit
#1
Posted 21 December 2004 - 11:11 AM
What are you looking for in a toolkit?
What kind of interface should it have? GUI, or text-based?
Is it important to make the toolkit more accessible to the less serious modder, or should the toolkit be a more powerful program?
What should you be able to do in the toolkit? Should there be a limit?
Thoughts, demands, wants here .
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#2
Posted 21 December 2004 - 01:00 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#3
Posted 22 December 2004 - 01:04 AM
If it is so simple that any idiot can use it then you get unmitigated levels of crap churned out at an alarming rate, if people have to take a little time to learn how to use it then it generally filters out all the non-serious people.
First and foremost, Tom, mind your tone, please.
Second, a toolkit il also for personal use. What's your problem if someone makes crazy things with it ? :glare:
A nice idea would be to have a toolkit which allows the user to make changes within the game itself.
#4
Posted 22 December 2004 - 03:35 AM
Take a look at the 2896 mods on Morrowind Summit for a perfect example of this - there are some good mods there, sure, but I check that everyday to look at the new mods added and in the past 2 months of doing this Ive found 11 mods worth downloading, and only 4 of these I still use.
Edited by Tom, 22 December 2004 - 03:41 AM.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#5
Posted 22 December 2004 - 05:59 AM
#6
Posted 23 December 2004 - 03:21 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#7
Posted 23 December 2004 - 11:04 AM
#8
Posted 23 December 2004 - 04:16 PM
#9
Posted 24 December 2004 - 01:53 AM
#10
Posted 24 December 2004 - 03:02 AM
Hey,
Conversations build from scripting is not likely, mainly because the writers at BioWare are using the next generation of our dialog editor which allows them to do everything they need to do to create the story for Dragon Age. Creating a second dialog system that nobody at BioWare would use is not likely to happen, since there are better ways to spent development resources
I also would not expect a random NPC generator. While something like this could maybe done from scripting by a clever person (and even that's not guaranteed), DA's focus is story based gaming with memorable NPCs, and random NPCs are as far from this goal as it could get, so I doubt that there will be a lot resources dedicated to something like a random NPC generator.
#11
Posted 24 December 2004 - 03:07 AM
Good, random NPCs are almost as bad as random itemsI also would not expect a random NPC generator. While something like this could maybe done from scripting by a clever person (and even that's not guaranteed), DA's focus is story based gaming with memorable NPCs, and random NPCs are as far from this goal as it could get, so I doubt that there will be a lot resources dedicated to something like a random NPC generator.
Also, are they going to release their dialog editor? Im assuming not, but ever hopeful
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#12
Posted 24 December 2004 - 03:29 AM
Fact: there won't be tilesets, but no details are known about the terrain editor.
Fact: the world will be area based, not a continuos landscape.
Fact: interiors areas are said to be (*gasp*) pre-rendered to accomodate better visuals in the campaigns, no clues about how a builder is supposed to customize the interiors.
Fact: the toolset is not the main focus of the game.
Fact: DA won't be a PW builder and not everything that is possible with NWN is granted to be possible with DA at this point.
#13
Posted 24 December 2004 - 03:33 AM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.