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Just a utility mod idea.


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#1 Mayday

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Posted 04 January 2005 - 02:46 AM

I was thinking of a mod that would be, er, I suppose a TC in a way.
You'd start its own exe, and it would put you into the infinity engine with not much more than a very unpretty menu, and there would only be a single area when you start the 'game' which would include a couple of invincible test dummies and some potions maybe.

This would allow for new spells to be tested to see if they work as desired, as well as seeing if a new piece of equipment works properly and looks cool.

This way you'd be able to check these things in-game without having to load every part of it up fully.

Just a suggestion for those who can code a lot better than I can.

#2 SConrad

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Posted 04 January 2005 - 05:56 AM

I was thinking of a mod that would be, er, I suppose a TC in a way.
You'd start its own exe, and it would put you into the infinity engine with not much more than a very unpretty menu, and there would only be a single area when you start the 'game' which would include a couple of invincible test dummies and some potions maybe.

This would allow for new spells to be tested to see if they work as desired, as well as seeing if a new piece of equipment works properly and looks cool.

Let's see, creating a new game, with creating a new .exe-file only to be able to test spells? Yes, it's definently possible. You might want to check out GemRB, a project that aims to rebuild the Inifinity Engine to allow things not possible right now.

However, to do what you want, it will take a lot of time (several years), and waste a lot of talanted people's valuable modding-time, something they could spend on actual mods. I'd say it's incredibly redundant, since all you have to do now is only to have a savegame or two which you can load up and try your stuff in.

This way you'd be able to check these things in-game without having to load every part of it up fully.

Which parts would you not want to load up? Don't forget that the game mechanics are in many cases dependent on each other, so leaving a few things out may cause others to dysfunction. And in that case, you wouldn't be able to test anything on it.

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#3 Mayday

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Posted 04 January 2005 - 06:20 AM

I'm afraid I have little idea about all such things, so I only seek to throw ideas out there.
I was thinking that the game would load in a way that the starting area was a small test area rather than the Dungeon.

#4 SConrad

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Posted 04 January 2005 - 06:36 AM

Well, you can easily have a savegame somewhere. Works as well as anything. ;)

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#5 Mayday

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Posted 04 January 2005 - 07:00 AM

Well, you can easily have a savegame somewhere. Works as well as anything. ;)

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Hm, very true. That's what Multiplayer mode is helpful for I suppose.

#6 SConrad

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Posted 04 January 2005 - 07:23 AM

Eh, why multiplayer?

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#7 Mayday

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Posted 04 January 2005 - 07:27 AM

Eh, why multiplayer?

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Er, because it's easier to place different characters in it than is Singleplayer. And it's simple to change one from the other at any rate.

*edited to fix a typo*

Edited by Mayday, 04 January 2005 - 07:41 AM.


#8 SConrad

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Posted 04 January 2005 - 07:34 AM

True, I suppose, if you need various NPC's with different classes/stats/whatever.

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Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
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Posted Image DragonLance TC - Glory of Istar - Designer
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#9 Andyr

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Posted 04 January 2005 - 08:21 AM

I tend to test stuff on Tutu, either creating a new character and levelling up if it's a kit or loading a save just after generation then CLUAing stuff in if an item/NPC etc. :)
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#10 Mayday

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Posted 04 January 2005 - 08:31 AM

I tend to test stuff on Tutu, either creating a new character and levelling up if it's a kit or loading a save just after generation then CLUAing stuff in if an item/NPC etc. :)

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Have you a special reason for doing that, or just because you happen to like Tutu?

#11 Stone Wolf

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Posted 04 January 2005 - 10:22 AM

Multiplayer is also useful if you want to check the stats of the target after casting. Otherwise, I just load a save game and CLUA in Ubergibb.cre, my test creature. :)

#12 Andyr

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Posted 04 January 2005 - 04:03 PM

I tend to test stuff on Tutu, either creating a new character and levelling up if it's a kit or loading a save just after generation then CLUAing stuff in if an item/NPC etc. :)

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Have you a special reason for doing that, or just because you happen to like Tutu?

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I mostly mod Tutu. Also, checking stuff works from level 1 is important to kits.
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#13 Mayday

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Posted 05 January 2005 - 06:42 PM

I tend to test stuff on Tutu, either creating a new character and levelling up if it's a kit or loading a save just after generation then CLUAing stuff in if an item/NPC etc. :)

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Have you a special reason for doing that, or just because you happen to like Tutu?

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I mostly mod Tutu. Also, checking stuff works from level 1 is important to kits.

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Ah, I see. I thought it might be something along those lines.