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BP s_and_h Patch v5...


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#21 horred the plague

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Posted 17 January 2005 - 08:43 AM

Seanas: something I noticed. In that fragment .tp2 I sent you, be sure to change the folder name (BP_s_and_h_Patch) to the proper case (Replace All function), or the spells won't install. Sorry for the inconvenience...

#22 PolarBear

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Posted 21 January 2005 - 02:09 PM

Any news yet?

#23 horred the plague

horred the plague

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Posted 21 January 2005 - 03:59 PM

Any news yet?

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Yes. I have a lot of new mod content to check out, and NeJ2 to make compatible, before I can get started. NTM: an NWN mod to finish up, and get to those good people. They are waiting for it, too. As in, for all of the above. :online2long:

So, it may be a while before I get underway.... :excl:

But I'll get there, soon enough. I think it will be a cool thing, and I'm going to try and keep it as accurate as I can. With, of course, the BG2 plot theme in its place.

And, perhaps, a couple of new 'side areas' --the original module's UD map was set up to encourage DM input, and I may have some laying around, that I developed in the early 80's (when this mod was fresh :P ).

<<< :ermm: hmm, I seem to recall making this cavern, with this certain kind of trap in..... :devil: >>>

Edited by horred the plague, 21 January 2005 - 04:04 PM.


#24 Zacrias

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Posted 22 January 2005 - 12:52 AM

I think I might have found a bug.. for some reason the entry to Adario's second quest isn't opening (the grate in the slums according to the walkthrough). I have installed (in order): ToB+patch+BP+patch+NEJ+patch+FR+RoV+Chloe. Everything else has worked fine.. wondered if anyone else had experienced this...

#25 horred the plague

horred the plague

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Posted 22 January 2005 - 01:43 AM

I think I might have found a bug.. for some reason the entry to Adario's second quest isn't opening (the grate in the slums according to the walkthrough). I have installed (in order): ToB+patch+BP+patch+NEJ+patch+FR+RoV+Chloe. Everything else has worked fine.. wondered if anyone else had experienced this...

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I'm not familiar with Chloe files. The AR0400.BCS looks just fine in my mod.

Here's the cheat codes, to see if something was installed over-top of the good parts, and where:

CluaConsole:

Global("adarioquests","GLOBAL",8)
Global("adariogridcopper","GLOBAL",1)

If you have an opening after that, the ar0400.bcs is buggered likely. If you don't have an opening after that, the AR0400.are is likely buggered.

#26 Zacrias

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Posted 22 January 2005 - 04:24 AM

If you have an opening after that, the ar0400.bcs is buggered likely. If you don't have an opening after that, the AR0400.are is likely buggered.


looks like the second.. there's no opening open.. I can see from NI what it's supposed to look like.. never mind.. I'll just use the console to change area. I can't see any mention of AR0400 in the chloe tp2, so.. *shrugs*