Edited by Salk, 13 January 2005 - 12:07 AM.
Fog of War
Started by Salk, Jan 13 2005 12:06 AM
1 reply to this topic
#1
Posted 13 January 2005 - 12:06 AM
Hello,guys! Is there a way to retain the fog-of-war feature that was part of BG1 engine in BP-BGT ? If it's not possible to "import" it directly to the BG2 engine, can it at least be reproduced in some way ? Sorry if this questions sounds stupid. I just thought that the missing fog-of-war was one of the main faults of the BG2 engine over the older one. Thanks!
Cursed Items (BGT/EasyTuTu/BG2)
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#2 -tinRobot-
Posted 10 June 2006 - 04:09 PM
Hello,guys! Is there a way to retain the fog-of-war feature that was part of BG1 engine in BP-BGT ? If it's not possible to "import" it directly to the BG2 engine, can it at least be reproduced in some way ? Sorry if this questions sounds stupid. I just thought that the missing fog-of-war was one of the main faults of the BG2 engine over the older one. Thanks!
Yes... I'd like to know too. As far as I can tell (from searching the forums) everyone is happy that the fog of war is gone.
Not me - I liked it - for me it added to the sense of 'adventuring in the unknown', etc.
How can we get it back?