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PST for a female Nameless One


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#81 -Ashara-

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Posted 01 March 2005 - 10:47 AM

I am inded looking for 'looks', not class changes.

#82 Child

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Posted 01 March 2005 - 01:10 PM

I am inded looking for 'looks', not class changes.

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Actually, what r u using TNO for? BEcause it might make more sense to have something slightly more attractive fill FFG's place, at least in on-screen appearance, (obv char portrait u can do nothing about), and then just fade out TNO...
-C

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#83 raptor

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Posted 01 March 2005 - 04:38 PM

Just random thoughs again, I think it might be easier/better to just rewrite entire story with sme base elements than trying to slowly change it :-/

You are not really gonna get any big "experience" out of the story, considering your rewriting it before playing it, anyways. So might as well just try to make this into more of a new story ? That would certainlly make alot of PST fans interested.

I am a tad to tired for coming up with any example storylines atm, but im certain you could think of some yourself.

#84 Child

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Posted 02 March 2005 - 12:27 AM

Just random thoughs again, I think it might be easier/better to just rewrite entire story with sme base elements than trying to slowly change it :-/

You are not really gonna get any big "experience" out of the story, considering your rewriting it before playing it, anyways. So might as well just try to make this into more of a new story ? That would certainlly make alot of PST fans interested.

I am a tad to tired for coming up with any example storylines atm, but im certain you could think of some yourself.

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Um....that would be far too complicated though I think....as far as i can see atm ashara just wants to change the strings without changing the architecutre of the dialogue...rewriting the story but continuing within the dialogue structure would be difficult.
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#85 Erephine

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Posted 02 March 2005 - 09:05 AM

Even this way, it will be incredibly hard to convincingly rework Morte :whistling: ;)

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#86 Child

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Posted 02 March 2005 - 09:38 AM

Even this way, it will be incredibly hard to convincingly rework Morte  :whistling:  ;)

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Ha! Im suppossed to be working on the annah strings...OMG i had a look at them the other day :S Scary. I was just looking at the dialogue she gets b4 she is even joinable. Leaving the architecture unchanged im gonna have to get quite inventive...unless u want annah to think the pc is coming onto her...which, as annah is being reworked into friendship, i think is slightly missing the point :S
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#87 -Ashara-

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Posted 02 March 2005 - 10:05 AM

I am planning to use TNO for FFG. Because of the # of animation sequences it is mostly only possible to substitute a joinable NPC animation for a joinable NPC animation.

No, I am not doing a strip-down/story change/TC or anything like that. I want minimum editing because PST is all hard-coded, I have a life to live and yada-yada-yada.

I found Morte to be easily adoptable with certain changes, when I did a quick run through his 3 dialogue files. I even got relatively far ahead (about 1/3 of his main PC D file), before scrapping the changes because I messed some strings in the first try.

I don't care how many people will play it. I always start my mods with this attitude. I do them for myself and make them public.

Edited by Ashara, 02 March 2005 - 10:11 AM.


#88 Erephine

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Posted 02 March 2005 - 11:58 AM

To keep Morte "in character" I hardly think it'd be easily adoptable.

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#89 -Ashara-

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Posted 02 March 2005 - 12:15 PM

Then we will agree to disagree.

#90 Erephine

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Posted 02 March 2005 - 12:42 PM

Don't take offense when none is meant :)

It's just that I'm curious as to how you'll handle Morte's ... special relation to females. :^^:

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#91 -Ashara-

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Posted 02 March 2005 - 01:07 PM

By generally making FNO its primary target, whenever she is the closest femme to him; wandering there and back when multiple females are present.

Edited by Ashara, 02 March 2005 - 01:08 PM.


#92 Child

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Posted 03 March 2005 - 12:21 AM

By generally making FNO its primary target, whenever she is the closest femme to him; wandering there and back when multiple females are present.

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You can do that? Nice :D
Hmm..well the annah edit is coming along i guess....Um...ill post a file somewhere for neone to peruse when ive done a bit more..or give a coupla examples or something...but im not doing screenshots, because a) My game died so id have to go from the beginning. B) Id need a second install becoz im gonna want to keep MNO as well. c) Lots and lots of dialogue files = too many screenshots..

If anyone is interested PM me :D
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#93 Erephine

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Posted 03 March 2005 - 05:00 AM

Just post a few examples. :)

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#94 Child

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Posted 03 March 2005 - 05:44 AM

Just post a few examples.  :)

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Ok then....

A little info..this is b4 annah joins, when morte makes a comment about annah, and selling herself....there is a scripted interjection by morte, and so the responses have to be vaguely relevant...so ive reworked it..see what u think:

FNO: He said, and I disagree, that you couldn't make a living selling yourself. (unchanged from originial).

Annah: She seems taken aback by your comment, and for a moment her manner softens. But then she eyes you suspiciously and sneers: "Yeh ain't gonna be getting on me good side, bubber, so lay off the compliments, jig? They don't getcha anywhere in a place like this, aye?"

FNO (one of the replies, the other is simply "Farewell"): "Thanks for the advice. I had some other questions..."

Er..comments? Its not much atm, and im not sure ive got it quite right yet...still trying to get inside annah's head, and the game'slingo as well..
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#95 St. Josephine

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Posted 03 March 2005 - 01:04 PM

I am planning to use TNO for FFG. Because of the # of animation sequences it is mostly only possible to substitute a joinable NPC animation for a joinable NPC animation.

I don't care how many people will play it. I always start my mods with this attitude. I do them for myself and make them public.

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If anything will make me play this game again, it will be this. It's some interesting work you're doing. Good luck.

#96 Deathsangel

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Posted 04 March 2005 - 05:01 AM

Just post a few examples. :)

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Ok then....

A little info..this is b4 annah joins, when morte makes a comment about annah, and selling herself....there is a scripted interjection by morte, and so the responses have to be vaguely relevant...so ive reworked it..see what u think:

FNO: He said, and I disagree, that you couldn't make a living selling yourself. (unchanged from originial).

Annah: She seems taken aback by your comment, and for a moment her manner softens. But then she eyes you suspiciously and sneers: "Yeh ain't gonna be getting on me good side, bubber, so lay off the compliments, jig? They don't getcha anywhere in a place like this, aye?"

FNO (one of the replies, the other is simply "Farewell"): "Thanks for the advice. I had some other questions..."

Er..comments? Its not much atm, and im not sure ive got it quite right yet...still trying to get inside annah's head, and the game'slingo as well..

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I miss a 'try' in the getting on me good side. The word bubber is new to me, it doesn't sound vicious enough for a hive person. It has been a while since I played PS:T or have played a planescape setting. Need to dig up that info again. Might be able to help out some more then.

Just wanted to answer to your question

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#97 Child

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Posted 07 March 2005 - 12:23 AM

Just post a few examples. :)

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Ok then....

A little info..this is b4 annah joins, when morte makes a comment about annah, and selling herself....there is a scripted interjection by morte, and so the responses have to be vaguely relevant...so ive reworked it..see what u think:

FNO: He said, and I disagree, that you couldn't make a living selling yourself. (unchanged from originial).

Annah: She seems taken aback by your comment, and for a moment her manner softens. But then she eyes you suspiciously and sneers: "Yeh ain't gonna be getting on me good side, bubber, so lay off the compliments, jig? They don't getcha anywhere in a place like this, aye?"

FNO (one of the replies, the other is simply "Farewell"): "Thanks for the advice. I had some other questions..."

Er..comments? Its not much atm, and im not sure ive got it quite right yet...still trying to get inside annah's head, and the game'slingo as well..

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I miss a 'try' in the getting on me good side. The word bubber is new to me, it doesn't sound vicious enough for a hive person. It has been a while since I played PS:T or have played a planescape setting. Need to dig up that info again. Might be able to help out some more then.

Just wanted to answer to your question

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Bubber is right there in Annah's earlier dialogue, and it appears quite a few times in PS:T...it comes from bub...drink...and means drunkard.... I'll havea look at changing it to something more vicious though... U miss a try? Um...i think it makes sense itf that is what u mean...
-C

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#98 Dalis'ilhea

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Posted 08 March 2005 - 07:32 AM

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Posted 08 March 2005 - 08:01 AM

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hmm.....ok

#100 Child

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Posted 08 March 2005 - 10:34 AM

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hmm.....ok

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Apologies that was me b4 i realised I had been logged out :S Um...yeah but berk is used quite a lot, whereas bubber is used less frequently...and it wasnt suppossed to be too harsh coz the idea was that annah wasnt really angry
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Sene sovya caba'donde ain dovienya