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#1 Child

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Posted 31 January 2005 - 09:46 AM

Hi,

I have no knowledge of modding. Well, very little. But I'm learning/being taught. However, I would like to pose a question.

The basic idea is: renaissance firearms.

I love the idea of Duelling pistols in BG2, or a blunderbuss or something. Obv i wouldnt make them overpowered, but it would be nice to see something a little different. Now, the questions are these:

i) Is it possible to create an animation for a weapon that looks roughly gun-like? (i am expecting the answer no, but im checking possibilities here). Otherwise I'll just use the xbow animation, or possibly the sling.

ii) Is there a way of turning off the restrictions on dual-wielding missile weapons...it wouldnt really be appropriate to something like duelling pistols.

iii) Is there someone out there who would be willing to draw quality item description pictures and inventory icons (a ground icon would be nice, but im not desperate for that)?? The reward would be much kudos, a passing mention in the credits.... :)

iv) Have I bitten off more than I can chew?

v) Would it be possible to create the Wand Of Frost effect but to replace it with one of flame, or possibly just a grey version (for the blunderbuss).

vi) Ive bitten off more than I can chew haven't I?

Please reply.....Ive got some ideas, and i reckon this could be pretty cool, even with lots of restrictions but..........

Thanks

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#2 Shed

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Posted 31 January 2005 - 11:21 AM

i) Is it possible to create an animation for a weapon that looks roughly gun-like? (i am expecting the answer no, but im checking possibilities here). Otherwise I'll just use the xbow animation, or possibly the sling.

v) Would it be possible to create the Wand Of Frost effect but to replace it with one of flame, or possibly just a grey version (for the blunderbuss).

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It is possible, but not at all easy. You will have to make a BAM for every different angle, animated to move, shoot, etc. You will need some good 3d editing tool to do that, and a lot of time ;). Better to use the crossbow. You might, however, be able to change the colour of the projectile CONCOLD.pro. I haven't ever edited a projectile before, but I expect it's possible.

ii) Is there a way of turning off the restrictions on dual-wielding missile weapons...it wouldnt really be appropriate to something like duelling pistols.

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I believe this is hardcoded.

iii) Is there someone out there who would be willing to draw quality item description pictures and inventory icons (a ground icon would be nice, but im not desperate for that)?? The reward would be much kudos, a passing mention in the credits.... :)



Sol Ek SaThe ultimate graphic support: Sol Ek Sa will help you to create portraits, banners, logos, BAMs, icons, websites and other sorts of art. All under request for your modding needs.

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iv) Have I bitten off more than I can chew?

vi) Ive bitten off more than I can chew haven't I?

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Yep ;). Not to worry.

Any more questions, come right back and ask :).

Edited by Shed, 31 January 2005 - 11:26 AM.


#3 Child

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Posted 31 January 2005 - 12:28 PM

Right...
Ok....

So:

i) Is there anyone willing to help/do some invent and description pictures..ill look into doing it myself but any offers will be gratefully seized upon :)

ii) Ok, so im using xbows...is it possible to configure an xbow to use the ammo for the sling (i.e. bullets?)

iii) Am i then wrong in suggesting u can uise a sling with a shield???? Coz if u cant hen surely its not entirely hopeless to expect maybe a change?

iv) Any ideas of implementing would be nice :)

Any hints/tips/other advice will definitely be taken notice of :)

Thanks :)
-C

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#4 Shed

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Posted 31 January 2005 - 12:58 PM

ii) Ok, so im using xbows...is it possible to configure an xbow to use the ammo for the sling (i.e. bullets?)

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Easy :)! Just keep fiddling with DLTCEP and you'll get it.

iii) Am i then wrong in suggesting u can uise a sling with a shield???? Coz if u cant hen surely its not entirely hopeless to expect maybe a change?

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While you can equip a sling and shield, it is not possible to equip anything in the offhand if a ranged weapon is already equipped. I'll looking into dual wielding ranged weapons, but I expect it can't be done ;).

#5 discharger12

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Posted 31 January 2005 - 06:00 PM

Wouldn't dual wielding a sling only work. (in reality)
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#6 -Insane Platypus-

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Posted 31 January 2005 - 09:29 PM

Dual wielding slings is not practical in combat - how are you going to reload in a reasonable amount of time?

#7 Child

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Posted 01 February 2005 - 12:28 AM

Hmm...Ok....so it prob cant be done....
Reloading wise...it would be one shot i guess...but renaissance firearms pretty much are anyway :) So though a problem for slings, not for pistols :)
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#8 fallen_demon

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Posted 02 February 2005 - 04:53 PM

I don't think you could mix and match dual wielded ranged weapons, but I think you could have a "set" of weapons that goes in your main hand, with the effect of magically creating a weapon (or at least the image of one) in the other.
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#9 Mongoose87

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Posted 07 February 2005 - 05:36 PM

Dual wielding flintlock pistols is also somewhat rediculous. After yo ufire the two shots your have loaded, how would you ever reload one handed?

#10 Gothic Rose

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Posted 07 February 2005 - 06:13 PM

Dual wielding flintlock pistols is also somewhat rediculous.  After yo ufire the two shots your have loaded, how would you ever reload one handed?

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You don't.

Pistols were NOT used as military weapons until later. Renaissance firearms were far too expensive. A brace might be carried by the odd officer (a brace consists of multiple pistols) who would have an attendant. The officer fires, tosses the pistol to the attendant, who reloads as the officer fires another round, so on so forth. That's also how the blunderbus was usually wielded.

Faerun has it's own type of guns, which do NOT use gunpowder. They use a -magical- alchemical substance called Smokepowder, which is produced by the gnomes of Lantan (which, incidentally, is where 99% of the firearms come from), and the weapons are -really- fragging expensive, aren't tremendously reliable, and you have to carry a LOT of spare powder, which can explode if fire hits it. From, say, a fireball.
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#11 Child

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Posted 08 February 2005 - 01:45 AM

Gothic Rose is kinda right...the idea was that they were one-shot per battle weapons. u really dont wanna stand there reloading pistols when someone with a big piece of metal is trying to stick it in u. Given the problems with dual wielding and avatars etc, i was thinking of changing to a quickslot item.....but could i, in using a quickslot, give it the animation of taking out an xbow, firing two shots, then the xbow disappearing?
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#12 Gothic Rose

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Posted 09 February 2005 - 03:05 AM

Gothic Rose is kinda right...the idea was that they were one-shot per battle weapons. u really dont wanna stand there reloading pistols when someone with a big piece of metal is trying to stick it in u. Given the problems with dual wielding and avatars etc, i was thinking of changing to a quickslot item.....but could i, in using a quickslot, give it the animation of taking out an xbow, firing two shots, then the xbow disappearing?

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Actually, a suggestion, if I may - do what I did for Neverwinter Nights. I had a character, she used pistols. So what I did, was take a pistol-looking item, and assigned it the following properties: Magic Missile 5/day, Harm 5/day. Magic Missile was the "long range" shot, which resulted in less damage, while Harm was the point blank shot.

I'm not saying you should use those two powers, but you -could- simply make it a quick slot item that casts a spell effect when used. Flame Arrow would work, if its in BG2 (cant remember)
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#13 Mongoose87

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Posted 11 February 2005 - 09:06 PM

Flame arrow is indeed BGII.
On this topic, just a suggestion: This idea was once brought up back when BoB was beign discussed. It might be a good idea to see if the theoretical mod might contain the pistols so as to not encraoch on Ghreyfain's territory.

#14 -Guest-

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Posted 13 February 2005 - 10:59 PM

You could always increase the range to some ridiculous amount with a weapon that is coded as a dagger, sword, hammer, or something like that. You'd just be left with the animation problem.

#15 Child

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Posted 21 February 2005 - 02:12 PM

You could always increase the range to some ridiculous amount with a weapon that is coded as a dagger, sword, hammer, or something like that. You'd just be left with the animation problem.

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BoB? Um...where can i find info on this? There doesnt appear to be any in these modding forums..although thats prob just me not being able to find it whilst skimming through
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#16 SimDing0

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Posted 21 February 2005 - 02:19 PM

I think the chances of Ghrey ever including pistols in a mod are fairly low, until he starts making Max Payne TCs.
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