I have started my first BG project : a modified shapeshifter kit.
The original one is too weak. Ease2use one is vastly overpowered. I like Refinement Shapefix but again, I have another point of view.
First, my kit is designed for the protagonist. Druid's werewolf form become stronger as he gains experience.
He is designed to become a werewolf deity at 8 million xp. Natural Lycanthropy and divine blood is the explanation of such power. I'm aware it will be *very* powerful, but so is a sorcerer!
Advantages:
- Werewolf form progress with levels (new form at level 1, 7, 11, 13, 14, 15, 22, 27, 31)
- He can change form at will, but transformation takes 2 rounds
Drawbacks:
- No HLA abilities
- Cannot wear any armor, no helmets, no proeficiencies
My main concern is game balance in hardcore mode with these mods:
- ascension
- longer road
- tactics
- solaufein
Also, I want it to be balanced in BG1tutu (in fact, I will play it through all the trilogy)
Current table:
Name Lvl STR DEX CON hp/rnd AC Thac0 Atk Enc Mvt MagicR EleR MagicDR MissileR ClawDmg WeaponImmune Immunities (cumulatives)
Baby Werewolf 1 18/51 15 20 1 2 15 1 1 1 10 0 0 0 1D4 None Slow, Haste
Young Werewolf 7 19 16 21 3 1 12 1.5 1 2 20 0 0 0 1D6 None Fatigue, Disease
Werewolf 11 20 18 22 6 0 9 2 2 3 30 30 0 10 1D8 Non-Magical Sleep, Panic
Adult Werewolf 13 21 20 23 18 -1 6 2.5 2 4 40 50 0 20 1D10 Non-Magical Web, Entangle
Venerable Were. 14 22 21 24 18 -2 3 3 3 5 40 50 10 30 1D12 Non-Magical Mind(confusion,feeble,charm)
Ancient Were. 15 23 22 25 24 -3 0 3.5 3 6 40 50 20 30 2D6 Non-Magical Hold(type), Stun
22 24 23 25 24 -4 -1 4 4 7 50 50 30 40 2D8 +1 Backstab, Petrification
27 24 24 25 30 -5 -3 4.5 4 8 50 50 40 40 1D20 +2 Level drain, Maze
Werewolf Deity 31 25 25 25 36 -6 -5 5 5 9 50 50 50 50 2D10 +3 Wing buffet, Imprisonement
Major problem : dispel on weapon
Solution 1 : immunity to dispel on all forms
Solution 2 : the one used in Refinements
Solution 2 isn't perfect, and need a lot of files (because I will use many different claws)
Solution 1 is good but can be overpowered. My idea is to dispel all buff when morphing to werewolf, so nothing to dispel, it only prevents claws' dispelling. It can also be a good way to balance higher forms of werewolf.
I don't allow proef., the druid can't learn weapons and develop his lycanthropy form. Also, I don't want to "cheat" with single weapon proef. and gain +1 AC, critical on 19-20 when being a werewolf.
I need advices and suggestions about this, before starting to program that.
Sorry for language, i'm french
Edited by aigleborgne, 20 February 2005 - 12:49 PM.