2) fixed a problem with the racial reputation adjustments, in accordance with the 10 player factions. It was doubling, tripling, etc.--every time sombody logged in/out! We caught it when somebody on my server played a good half-drow, and was attacked on sight in Sandulee (shouldn't happen, only to a Neutral/Evil 1/2 drow). All I did was add a simple SetLocalInt, and a GetLocalInt check at the beginning of the script (hc_inc_race_ent). Since factions reset at a server reset, this is the best system to use (not persistent integers).
3) Did some rearranging in the Benzor Wrokshop--hopefully things won't be as hard to move around (esp on 2nd floor). Added infusing equipment too.
4) Added the prc epic spell books to the high treasure loot tables. Thanx for the heads up, Udoh. NOTE: I still don't know exactly how the epic lab works--I know you get there through a special feat referred to as "ESS_REST". But I'm not sure of the exact machinations. If it looks/works anything like the merchant did, I will definitely be making some changes! (Epic spells for 4GP, *grumble grumble grrrrr*)
5) Added "port to party leader" portal throughout the civilized world. The cost is 25GP per level. Not tested yet--need a party to do so.
6) Made a small fix in hc_inc_summon, that Udoh caught. Thanx again bud.
7) Tracked down the renegade Mindflayer Biologist in Benzor (I really should stop trying to edit at 4am)
Fixed the Orc Shaman quest
9) Fixed the REALFAM familiars, so that when they die--you still lose 1% of your XP, but you won't go back a level.
10) Placed an inn in Benzor city--the SeaSide Inn. Also, did a little beautification (not much).
11) Added seperate waypoints for all those creatures in Sandulee (Elf City)
12) Made the stagecoach men plot characters, and their oxen too.
13) Newbie merchant is immortal.
14) Fixed the Smithy mapnote in Black Hills
15) Fixed the bankers in both benzor and brosna, so their listening patterns will work (speak what you want to do, and they'll do it).
16) Fixed the "Ticket to Trondor" bit with Captain Bernard in Benzor. You'll now receive, and be acknowledged for, having the ticket.
17) Lots of repair work to workshops about the world.
18) Sadusky now buys rings and amulets.
19)Added 5# weight to shovels
20) Mulrock boat service now goes to remote places (Kabu, Misty, Gurnal, and Miner's Rest). This is to allow the other races a chance to explore some of these regions (at their own risk, hehe). Mulrok is a neutral island; all races are treated equally.
21) Changed >100 CEP animals from Commoner to Animal faction, and switched the encounters to reflect this. (Commoner critters when killed, were causing townspeople to go hostile!)
22) MAJOR TABLE FIX: BBS_Messages, was set to delault zero instead of AUTO_INCREMENT, on the message id column. You can fix this manually, or you can delete your tables and let the new ones build--your choice.
Thanks to GrapeApe and crew for helping tracking down many of these latter bugs.
Edited by horred the plague, 09 March 2005 - 05:24 AM.