
Finished my Benzor City Park addition. This one is much nicer, gang. Love those CEP placeables... :thumb:
Posted 10 March 2005 - 01:34 PM
Posted 12 March 2005 - 03:36 AM
Fixed player housing. All of the furniture appears now--including the Master Anvil!
Barbeques will cook raw meat, drinking fountains fill canteens, and ale kegs fill you with a 6-pack of house ale... B) All cnr crafting devices available for house furnishings. Persistent personal Bank chest. Large houses now have 32 placeable waypoints, Medium 24, and Small 16.
Finished my Benzor City Park addition. This one is much nicer, gang. Love those CEP placeables... :thumb:
Edited by horred the plague, 12 March 2005 - 01:29 PM.
Posted 12 March 2005 - 04:37 AM
Posted 12 March 2005 - 08:50 AM
Back with a vengeance after the blowup. DMFI v1.07 was re-imported, things are back where they were, and--even better. I've successfully removed the need for NWN-FF from the mod, and have made a version that runs with the latest NWNX2(v261) and the new NWN-ODBC2 (v0924). Still uses MySQL--SQLLite is out of the question. Our database tables are far too complex for its muddy equivalents. I won't sacrifice much functionality for a little more speed. Oh, speaking of speed? It parses much faster this way. I saw it when creating a character, to test things out. I'll run some more tests when I wake up, before releasing--but things look very promising right now. Remember, I'm already using MySQLv4.1--so this makes the most up-to-date of everything, AFAIK.
Posted 12 March 2005 - 03:34 PM
Posted 12 March 2005 - 07:49 PM
Hi all,
Well I've been having a good play this evening, and well, i've even managed to move past benzor (not much mind you), and well .. a few small bugs
1. Ornal Pass
We attacked the ravens (to get the feathers) and when we got back to the cart the "ox" was hostile as well as all the animals.
2. Benzor River Valley - Goblin Cave
After killing the rats at the enterance, there was a corpse that showed up some of the "inventory" and not the standard drop. I will enter the cave some more and see if I can find any more info.
3. Benzor - Sardusky's Supplies
Sardusky seems to but "standard" gold amulets for about 1000gp not sure if that is right!!!
4.Archer Issue.
I know we've talked about this before, but there seems to be a problem with the prc and archer base class and all the bonuses showing up, anyone else have this problem?
Well, that's about all for now. Happy Modding and playing to all.
udoh
ps. What are the "mystery Minerals" used for?????
Posted 12 March 2005 - 10:19 PM
Edited by horred the plague, 12 March 2005 - 10:42 PM.
Posted 13 March 2005 - 07:53 AM
Posted 15 March 2005 - 10:15 PM
object oStore = GetNearestObjectByTag("wearyinnkeeper"); object oPC = GetPCSpeaker(); SetLocalInt(oPC,"NOTINROOM",FALSE); SetLocalInt(oPC, "HCINN", FALSE); SetLocalInt(oPC, "RESTONCE", FALSE); SetLocalInt(oPC, "RESTED", FALSE); object oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (GetTag(oItem) == "WearyRestInnKey") { DestroyObject( oItem); } oItem = GetNextItemInInventory(oPC); } // make sure pc has enough gold to buy the key if(GetGold(oPC) >= 20) { TakeGoldFromCreature(20,oPC,TRUE); CreateItemOnObject("wearyrestinnkey", GetPCSpeaker(), 1); } else { SendMessageToPC(oPC, "You don't have enough money to rent a room."); }
Edited by GrapeApe, 15 March 2005 - 10:15 PM.