Dont want to be responsible for feature-creep, but, if you are taking any requests for future revs of the mod, this replacement AI system ROCKS.
http://nwvault.ign.c...591604074.shtml
It has an ERF that replaces all the bioware AI scripts with pointers to these specific AI scripts, so you dont have to go edit every single creature once the scripts are massaged to work the way you want...
I play semi regularly on a server that uses it, and the improvements are really good. Things like:
*Creatures fleeing in the face of overwhelming odds
*Swapping out ranged weapons for hand to hand
*Intelligent selection of spells, including counterspells and dispelling
*Bashing down doors and crossing areas to get at fleeing PCs
*Targeting improvements (not always going for the nearest foe)
etc
Anyway, I have no clue whether importing this into the v7 (or soon to be v8) mod will make things go splat, and now that I have a server working fairly well, I dont want to blow anything up I cant fix

Thanks for all the great work!
./Dingo