
Mod ideas
#1
-Tengu-
Posted 29 March 2005 - 04:16 AM
To date, there have been following suggestions:
1 KOTOR II unfinished business (probably already in progress)
2 changed ending. Many people don't like the current one.
3 stronger bosses, especially Nihilus
4 additional quests for other party members. (perhaps some undercover spying\assassination mission for HK ?)
5 something that would make Goto useful (or allow the player to get rid of him)
6 Finish some areas (like the old military base)
#2
-Guest-
Posted 29 March 2005 - 04:24 AM
I have noticed that regardless of the LS/DS shift of the npc's , their personalities don't change. Apart from some plot pivotal points, their comments and reactions remain the same.
This is especially visible on the dark side, when "fallen" NPC's still care about the party hurting innocents or comment on my condition even when they look just as bad.
If anyone is thinking of writing a banter pack , please consider this (Yes, I know. This can mean as much as five times as much work. :online2long: Actually, I could probably help with writing banter . Leave a message on this thread if you are interested.)
#3
Posted 29 March 2005 - 04:04 PM
If anyone is thinking of writing a banter pack , please consider this (Yes, I know. This can mean as much as five times as much work. :online2long: Actually, I could probably help with writing banter . Leave a message on this thread if you are interested.)
organizing teams for modding projects should really be done by Private Message...*hopes that my sneaky encouragement to the previous poster to register gets by un-noticed...

Darth...
Darth Gizka...
#4
Posted 29 March 2005 - 07:40 PM
If anyone is thinking of writing a banter pack , please consider this (Yes, I know. This can mean as much as five times as much work. :online2long: Actually, I could probably help with writing banter . Leave a message on this thread if you are interested.)
Trouble with that would be that they would need to be voiced to fit in - but it would be a nice thing to see, especially as the majority of KotOR is the dialog.
Edited by Tom, 29 March 2005 - 07:40 PM.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#5
Posted 30 March 2005 - 07:24 PM

I agree with Guest and maybe as a last resort, people might be willing to accept no voice for the 'extra' dialogues.
And more romance dialogs, flirting for the romanceable NPC. Damn, the romance in this game is as dry as Kreia's face.

This is hard, perhaps come up with an explaination why the exile had to be along during the last part of the game with no idea where the companions are. And Bao-dur's shadow mass generator could use more explaination.

Oh, and one more wishful thinking. Perhaps Sion can flirt with a female exile? I like him as villian and he's the only one that said the exile is beautiful to him (other than that old witch)

Edited by Celestine, 30 March 2005 - 07:25 PM.
#7
Posted 01 April 2005 - 08:42 AM
My ideas:
1 More AI options. For example jedi-ranged or jedi stationary. Perhaps it would be better if it could be customisable in the character card as a set of points like:
a stance (stationary \ranged \aggressive)
b use granades yes\no\ only low power ones.
c use shields and items yes\no\ low power and renewable only
d use force powers yes\ no \ healing only
e and if the enemy is behind landmines, switch to ranged weapon instead of running like an idiot!
2 smarter Ithorians. I know it would make some missions much harder with dark side, but , well, they are so dumb it hurts!
3 Paragus-be gone?

#8
Posted 01 April 2005 - 03:42 PM

Darth...
Darth Gizka...
#9
Posted 03 April 2005 - 06:32 AM

In the wake of destruction progress is made
I am who I am, and none shall change me
#10
-Guest-
Posted 19 April 2005 - 05:57 AM
Expanded areas: The urban levels of the game are rather small ( with the planet's capital having two areas and a planet-spann8ing metropolis having four. ) . In addition, many doors are actually painted on the walls. There is unlimited space for additions here. (remember the "undercity" in the first KotoR ? )
#11
-THE CYNIC-
Posted 20 June 2005 - 01:51 PM
Personally, being a dark lord most of the time, I am really upset by the lack of option of killing Handmaiden after the fight with Atris. Viciously. What does she think, that she can play on both sides until the end of her life?

Actually, If someone combined the "force grip" and "put the lightsabre through the pillar" animations, this would allow me to put the blade through her guts and lower part of the spine, leaving her crippled and dying on the floor as I did to her beloved mistress. (there really isn't a smiley wicked enough for this spot).
#12
Posted 21 June 2005 - 12:57 AM
Edited by Archmage Silver, 21 June 2005 - 12:59 AM.
#13
Posted 24 June 2005 - 12:56 AM