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#21 T.G.Maestro

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Posted 02 June 2005 - 12:23 AM

And I think that games aren't "face the challenge" - things T.G, 'cmon they're just fun things to spend time with

But when that challenge would prevent you enjoying the game, I dont see why not remove it. As has been said, games are for enjoyment.

You see? Here lies the main difference. I cannot enjoy games that do not forces me to stretch my limits. The prime reason I'm modding BG2 at the first place is to make it more challanging (though not in the Weimeric way, of course). If I help my friends complete games like these, I never "let" them to take easier paths, and at the end, most of them are happy because they actually managed to do something instead of "cheating it".
Thats my philosophy for RL too.

Some people take pleasure in a challenge, others enjoy them for other reasons - so why not, for those people, make the game easy? Its why most games have dificulty settings.

This is true of course.

Edited by T.G.Maestro, 02 June 2005 - 12:23 AM.

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#22 PolarBear

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Posted 02 June 2005 - 10:58 AM

You see? Here lies the main difference. I cannot enjoy games that do not forces me to stretch my limits.

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Hmm. That's not good since most of today's games a way too easy IMO. Real chellange is out of fashion.

#23 -Domi_S-

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Posted 02 June 2005 - 11:06 AM

I think it is sort of weird to 'sift' the players on their ability to play shooters games in order to progress through an RPG where your character have distinctive set of properties that may or may not resemble your own. I often play an elves with DEX of 19, but in RL my eye-hand coordination leaves a significant room for improvement. The point is - in an RPG it is your *character's* abilities, not *yours* that should define the ability to progress through the game. This mini-game sounds like something made for console users rather than dialogue-strategy player.

As for games having to be challenging in order to be fun... heh, there is nothing more relaxing than reading a good book. I like my games to be the same way. Go through the story, have characters I like and that make sense, not uber-powerful 'whoever gives more pluses' types, and still have fun, not re-fight the same battle five times over, waste three hours of my precious time on it and end up with a headache and advance but an inch in the story.

#24 PolarBear

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Posted 02 June 2005 - 11:36 AM

You are right, but my guess is that minigames meant to bring some colour to the game, to give you a break after several hours of dialogue reading (and sometimes translating in my case), not to test your abilities (c'mon they are easy). Actually I found space battles fun at first, but they became boring soon after that. They should have been made optional (like pazaak) I agree with that.

#25 -Guest-

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Posted 02 June 2005 - 12:18 PM

...not to test your abilities (c'mon they are easy)


I certainly hope so :w00t: I got the game last weekend but never had a chance to try it yet. :whistling:

#26 Ghreyfain

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Posted 02 June 2005 - 01:14 PM

At least Kotor 2 learned from this mistake. I chuckled to myself when I was given the option of either going to the turrets myself or sending one of the NPCs.

#27 PolarBear

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Posted 02 June 2005 - 02:33 PM

As for games having to be challenging in order to be fun... heh, there is nothing more relaxing than reading a good book. I like my games to be the same way. Go through the story, have characters I like and that make sense, not uber-powerful 'whoever gives more pluses' types, and still have fun, not re-fight the same battle five times over, waste three hours of my precious time on it and end up with a headache and advance but an inch in the story.

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Hmm. I partially disagree here. A well written story is fun to read or play. But there is a different way you can enjoy your game. As TG said, to test your abilities, and watch your skills improve with time and practice (typical for FPS games). Or to solve a puzzle in a game. To win a sick weimeric battle in Tactics or something like that (well this a sort of a puzzle too). So victory tastes good, but a hard earned victory is even sweeter. These are only my personal opinions tho ;)

#28 -Ashara-

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Posted 02 June 2005 - 02:46 PM

Everyone has their personal playing style, that is all. If people want to view a game as a challenge there is nothing wrong with it. For all I care they can try to go through any game with a 'naked' fighter character. I on another hand don't like having to replay battles. If I did not mod I would not play any game more than 2 times, I think. It just bores me, knowing the story, so 'Uber Tough Fights! Super Powerful Creatures! Challenge yourself!' aren't my cup of tea. The sweetest thing for me when I replay (in this case BG1, since that's the game I replayed the most) is when a certain elven archer asks me what I am doing in these woods... And I really hope to meet interesting characters in KOTOR and have some fun adventures.

Edited by Ashara, 02 June 2005 - 02:51 PM.


#29 T.G.Maestro

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Posted 04 June 2005 - 05:49 AM

Everyone has their personal playing style, that is all.

This would be a good summary to this discussion.

As for games having to be challenging in order to be fun... heh, there is nothing more relaxing than reading a good book. I like my games to be the same way. Go through the story, have characters I like and that make sense, not uber-powerful 'whoever gives more pluses' types, and still have fun, not re-fight the same battle five times over, waste three hours of my precious time on it and end up with a headache and advance but an inch in the story.

As you say it, like reading a book. And just as I hate when the climax of the book's story is flat and without some interesting twist or thrilling moment, I hate when these things lack from games. A slightly off-topic example is when I met a Pit Fiend in BG2 the first time I played: I thought: "Oh my, oh my, now we will receive some serious beating, this is one of the most powerful creatures of Hell!!!"
You can guess the expressions on my face when 3 of my mid-level party members defeated it in 4-5 seconds...
To follow your analogy, this is a point where I put down a book and mark it as "less worthy of my precious time"...
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#30 -Ashara-

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Posted 04 June 2005 - 06:00 AM

For me such a 'flat' moment is having to replay a battle because half of my party got slaughtered. Following the book analogy, it is as if a bad editor inserted the same pages a few times in a row and invented some sort of a trick when the next page won't turn before you are done with the previous one. Challenging battles just don't hold fascination for me altogether. I actually feel bad when my favorite characters got killed and say Kivan's death is enough to turn me off the game for a few days. When I first watched my husband to play the game, we had hot debates on healing strategy and he went into great pains to keep Kivan alive during the last battle with Sarevok, when pretty much everyone else died. For me a game is a book where I hold a bit more control over what happens to my favorite characters (and with modding and simple cheats I have even a bit more control which I like a lot...)

Edited by Ashara, 04 June 2005 - 06:09 AM.


#31 T.G.Maestro

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Posted 04 June 2005 - 10:05 AM

That makes sense to me. :)
And seeing things from this PoV, I can even appreciate your way of thinking Ashara about the gameplay (err, I just cannot get used to this name... :wacko: ).
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#32 Briannandoah

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Posted 05 June 2005 - 02:39 AM

As for games having to be challenging in order to be fun... heh, there is nothing more relaxing than reading a good book. I like my games to be the same way. Go through the story, have characters I like and that make sense, not uber-powerful 'whoever gives more pluses' types, and still have fun, not re-fight the same battle five times over, waste three hours of my precious time on it and end up with a headache and advance but an inch in the story.



I completely agree.
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#33 Briannandoah

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Posted 05 June 2005 - 02:46 AM

Hmm. I partially disagree here. A well written story is fun to read or play. But there is a different way you can enjoy your game. As TG said, to test your abilities, and watch your skills improve with time and practice (typical for FPS games). Or to solve a puzzle in a game. To win a sick weimeric battle in Tactics or something like that (well this a sort of a puzzle too).



But what if you know your skills wont get better, no matter how hard you try? That is not fun for me. And since I don't have the time or will to grind over and over again such things, the game will never be finished, and I will be very disappointed.

So it is a good thing that in KotOR 2 this is obligatory (if I ever get the chance to buy it, heh).

People have different ways to play games, and different ways to enjoy them. To me the most important thing is, that these different kinds of people will get their chance to play, if they want to. The games should not only be restricted to those, who want challenge or who want to go over their limits (and who can do this). Or should everyone who is different then just stick to Sims or something similar? (I have never played Sms, so I don't really know what is demanded, but I imagine there aren't much reflexes needed).
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