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healing poitions & breath weapons


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#1 Chooch

Chooch
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  • 16 posts

Posted 30 May 2005 - 08:11 PM

Hi,

I have a couple of questions if you could answer or point me in the right direction.

I am creating a new NPC and want healing potions and poison to have the opposite effect (i.e. healing potions cause damage and poison to heal) is it possible? How do you do it?

Also how would you create a poison breath as an inherent ability?

Is it possible to have a NPC who?s near presence causes damage to certain other NPC?

#2 -Moonfruit-

-Moonfruit-
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Posted 02 June 2005 - 08:39 AM

I am creating a new NPC and want healing potions and poison to have the opposite effect (i.e. healing potions cause damage and poison to heal) is it possible? How do you do it?

The "reversed" healing potions is already being done in a mod (Neh'taniel), so I know for a fact it can be done. Poison would be a bit trickier though, since it does damage over time. But I would imagine with a bit of tweaking and some free time it's quite possible though.

Also how would you create a poison breath as an inherent ability?

I would imagine this being done as a ranged weapon with a much shorter range. You'd more than likely have to design some of your animations to make it look realistic, but that's about the hardest part :D

Is it possible to have a NPC who?s near presence causes damage to certain other NPC?

A permanent, non-dispellable invisible Fire Shield that only damages certain creature types spring to mind. In short...it's possible.