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Vedran's Lost Items


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#21 MajorTomSawyer

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Posted 14 November 2006 - 12:53 PM

Done!
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#22 Ascension64

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Posted 26 November 2006 - 11:30 PM

Version R2 is available on TheWizard's mirrors. I've updated the readme here, but can't do anything about MTS's post. MTS, can you throw the new readme to the top post?
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#23 MajorTomSawyer

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Posted 30 November 2006 - 02:21 AM

Done, sorry about being a little slow.
"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

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#24 Bursk

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Posted 28 August 2007 - 05:56 AM

Probably a stupid question, but can I use the Monk component in my BG2 game? I only ask because the Requirements section says the mod needs BGT or Tutu. I'd like to use this component in my Tutu game, but would then like my Monk to continue to get the bonuses once I've transferred him over to BG2.

#25 Ascension64

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Posted 28 August 2007 - 08:09 PM

Probably a stupid question, but can I use the Monk component in my BG2 game? I only ask because the Requirements section says the mod needs BGT or Tutu. I'd like to use this component in my Tutu game, but would then like my Monk to continue to get the bonuses once I've transferred him over to BG2.

The bonus will stay as long as your character was imported into BG2. You won't get the bonus if you create a new character to start in BG2.
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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#26 Bursk

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Posted 29 August 2007 - 04:37 AM

Oh, okay. Just out of interest, why is it that you can't use this component in a new BG2 game? I mean, why restrict people to only having the bonuses in BGT/Tutu?

#27 Ascension64

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Posted 29 August 2007 - 04:45 AM

Oh, okay. Just out of interest, why is it that you can't use this component in a new BG2 game? I mean, why restrict people to only having the bonuses in BGT/Tutu?

It was just *almost* originally the way that Vedran/Aramis had it, except in my revision the bonus is given via area script rather than a tome that you find and read. It would be just as easy to do a one case fits all bonus by applying the change via BALDUR.BCS. So, no particular reason for 'restricting' the bonus. I never considered it in the first place.

If you'd like it changed, give Miloch a bell. The project is his now.
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#28 Bursk

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Posted 29 August 2007 - 05:13 AM

Will do. I think it's a good change for Monks, and would like to be able to have it when starting a BG2 game with a new Monk, not just when importing a Monk from a Tutu game.

Thanks for your help.

Edited by Bursk, 29 August 2007 - 05:14 AM.


#29 Miloch

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Posted 11 October 2007 - 11:06 PM

Oh, okay. Just out of interest, why is it that you can't use this component in a new BG2 game? I mean, why restrict people to only having the bonuses in BGT/Tutu?

I don't see a reason why that particular component couldn't be BG2-compatible. Isn't much to it. The main reason for this mod though was to add items missing from BG1 like wakizashis, bags of holding etc. Would be kind of pointless to have the bulk of the mod BG2-compatible since those items are there already. :blink:

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PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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#30 Jazhara7

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Posted 06 July 2008 - 10:34 AM

Um...Which is that "Wizard" ascension was referring to? I wanted to download her (his?) versions of the mods as advised.



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#31 Miloch

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Posted 06 July 2008 - 11:03 AM

Um...Which is that "Wizard" ascension was referring to? I wanted to download her (his?) versions of the mods as advised.

It's one of several different mirrors depending on where you're located. See the links under Lost Items on this page.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"My definition of an intellectual is someone who can listen to the William Tell Overture without thinking of the Lone Ranger." -Billy Connolly


#32 Jazhara7

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Posted 06 July 2008 - 12:57 PM

Um...Which is that "Wizard" ascension was referring to? I wanted to download her (his?) versions of the mods as advised.

It's one of several different mirrors depending on where you're located. See the links under Lost Items on this page.



Thank you!



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#33 Miloch

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Posted 20 August 2008 - 02:02 PM

I suppose I should mention in this thread I've coughed up a patch for this mod that fixes some of the more glaring issues (most notably with bugged containers). You can also install it independently of Lost Items to use its main feature, which is uniquely coloured containers (bags of holding, scroll cases, etc.).

A moderator could probably move this thread to Miscellaneous Released Mods too (it went beyond just "discussion" oh, ages ago...).

Edit: Oh, and drop the (for TuTu) from the title, since both the mod and patch are also for BGT (in fact the patch can even be used with unmodded BG2).

Edited by Miloch, 20 August 2008 - 02:04 PM.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"My definition of an intellectual is someone who can listen to the William Tell Overture without thinking of the Lone Ranger." -Billy Connolly


#34 Kaeloree

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Posted 20 August 2008 - 02:28 PM

Done. :cheers:

#35 melkor_morgoth75

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Posted 21 August 2008 - 05:35 AM

I suppose I should mention in this thread I've coughed up a patch for this mod that fixes some of the more glaring issues (most notably with bugged containers). You can also install it independently of Lost Items to use its main feature, which is uniquely coloured containers (bags of holding, scroll cases, etc.).

both the mod and patch are also for BGT (in fact the patch can even be used with unmodded BG2).


Nice one mate! They appear cool..
I will try it in my next game (that will be when Ajantis for BG2 with BGT continuity and new spawn systems are ready, lol :-)

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#36 -Guest-

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Posted 28 February 2009 - 03:28 PM

Regarding the "Ammo stacks are increased to 50" part of Lost Items, can anyone tell me if Miloch's Unique Containers mod reverts the stack size back to 40? If it doesn't, then can I please have instructions on how to edit the Lost Items tp2 to make them 40 again?

#37 Ascension64

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Posted 28 February 2009 - 07:35 PM

Regarding the "Ammo stacks are increased to 50" part of Lost Items, can anyone tell me if Miloch's Unique Containers mod reverts the stack size back to 40? If it doesn't, then can I please have instructions on how to edit the Lost Items tp2 to make them 40 again?

Probably best to check with Miloch directly or at his forum: http://forums.gibber...s...st&p=131008.
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#38 -Guest-

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Posted 02 March 2009 - 09:34 AM

Thanks, Ascension64.

#39 --Miloch--

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Posted 22 April 2009 - 02:53 AM

Regarding the "Ammo stacks are increased to 50" part of Lost Items, can anyone tell me if Miloch's Unique Containers mod reverts the stack size back to 40?

Unique Containers does nothing with stack size (just changes icons, names and fixes sundry game/mod bugs related to containers). The only potential conflicts I know of with Lost Items' stack component would be the similar components in MixMod and BG2 Tweaks. And those aren't so much conflicts as mod consistency issues - you should probably just pick one stack mod component and stick with it.

#40 -Guest-

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Posted 05 May 2009 - 08:15 AM

It looks like you can remove the size 50 stacks by commenting-out 'WRITE_SHORT 0X38 50' (which appears twice - lines 409 and 694) in the tp2.

Miloch, what do you think of Adul's Unarmed Adjustments monk tweak:

http://www.shsforums...showtopic=39949

It appears to be compatible with the Lost Items monk tweak, so do you think using the two together is balanced?



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