Non-English Mods
#21
Posted 01 July 2005 - 08:26 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#22
Posted 01 July 2005 - 08:37 AM
#23
Posted 01 July 2005 - 08:40 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#24
Posted 01 July 2005 - 10:31 AM
Pocket Plane mods and modlist etc.
#25
Posted 01 July 2005 - 11:08 AM
While your dedication to serving the Polish language audience is certainly not in doubt, it is generally considered bad form to alter and redistribute mods without permission. The original modders are generally quite willing (if sometimes guilty of being slow about) republishing their mods with any and all new translations submitted to them.
Well, you're right. I'm guilty, but I think that it's better to keep them together. Why? I often fix translations... very often. The other reason is that sometimes I send translation to author... and nothing. For example - Unfinished Business. I made translation for v12. It was never added to UB since then.
http://forums.pocket...?topic=15875.25
http://www.shsforums...topic=14992&hl=
I know that modders are busy-men so I decide to do it by myself.
But of course, you're right. If someone disagree with me, I can remove his mod from my site.
#26
Posted 02 July 2005 - 12:24 AM
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~
#27
Posted 27 August 2005 - 10:58 PM
What's with the idea to translating mods from other languages?
#28
Posted 28 August 2005 - 01:19 AM
I've seen Solaufein's Russian translation, and it made my hair stand on end. And it's not the worst example, truly. It's not that bad - no obvious grammar errors, no serious misunderstandings; but the magic of the written word is gone. It is blunt, it is awkward, it is non-literary.
So, one might ask himself: do I want my mod to be translated this badly, or is it better to code it in .d format and leave it at that?
Edited by Kulyok, 28 August 2005 - 01:21 AM.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#29
Posted 28 August 2005 - 12:08 PM
Where can I find JC's (or Immortality's - I just do not remember) Translation FAQ?
Edited by Laguna, 28 August 2005 - 08:58 PM.
#30 -Ashara-
Posted 28 August 2005 - 02:26 PM
#31
Posted 29 August 2005 - 12:59 AM
I know I'm getting a bit O/T here but: I create d files first and only when they're proven working do I get Weidu to spit them out as pre-numbered tra files into a new directory. It means that I still have a d file to work on if something does need changing and, that at the end, I can assemble the tra files by simple cut'n'paste. Having said that though, I screwed up right at the beginning and at one point had tra files and no d files; I ended up writing a very dirty utility to reassemble the d files.Going to TRA files means headache, and the fact that the alterations cannot be made easily to the mod any more. So... I'd rather keep what mods I make in English, and not traify them.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#32
Posted 29 August 2005 - 09:26 AM
Gee, what happen to Translations? Why did you deleted it?
#33 -Ashara-
Posted 29 August 2005 - 11:31 AM
I know I'm getting a bit O/T here but: I create d files first and only when they're proven working do I get Weidu to spit them out as pre-numbered tra files into a new directory. It means that I still have a d file to work on if something does need changing and, that at the end, I can assemble the tra files by simple cut'n'paste.
Heh, you are probably not in a habit of releasing a mod, and then, half-a-year later, thinking: "Seldarine, why don't I just like... double (tripple etc) the content?"
#34
Posted 30 August 2005 - 02:16 PM
True - but there have been times recently when I've seriously wondered why I thought that building an entire new town was a good idea - and I have to build the same town twice because the plot demands it......Heh, you are probably not in a habit of releasing a mod, and then, half-a-year later, thinking: "Seldarine, why don't I just like... double (tripple etc) the content?"
Hmmm - wandering thread - sorry
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#35 -Ashara-
Posted 31 August 2005 - 05:26 AM
Building a new town though - ah, that sounds very neat!
#36
Posted 31 August 2005 - 05:50 AM
Back to the topic, please.
#37
Posted 31 August 2005 - 01:04 PM
I don't really see the harm in a thread going a bit OT once in a while, if the new topic is nice and constructive.Why there aren't any moderators nearby when they are most needed?
Back to the topic, please.
If the discussion interferes with the original purpose of the thread, we could always split the thread.
It's not deleted - only hidden while waiting to return in a new shape.Gee, what happen to Translations? Why did you deleted it?
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