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After the End Fooling around


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#61 fallen_demon

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Posted 17 August 2005 - 05:45 PM

As much as I loved Torment, the idea of a <CHARNAME> that stays mortal continuing into the Planescape setting doesn't excite me, as it seems like one chooses not to ascend in order to stay on Toril. That seems to be the problem, I would love to be able to continue as the character and with the companions I've come to love, but their doesn't seem to be a satisfactory way to do so: lower the pc's level and it seems cheap, keep it and stay in the Forgotten Realms and everything becomes too easy, go to the outer planes and one questions why they didn't ascend in the first place. No-one wants to write all of the npc's, but they were such an intregal part of the origional game that it wouldn't feel like a continuation of the experience without your favorites.


That said, Domi's idea above could work well, except IMHO the whole [i] suddenly being picked off the street and being forced into being <CHARNAME>'s champion seems a little awkward. Maybe if you were raised as a follower of <CHARNAME> to become his/her champion (without knowing it) and there could be two endings, one were you accept and becomes <CHARNAME>'s incarnation in the material plane, or manage to escape (and face the high priest in a final boss battle) or something
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#62 Hendryk

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Posted 20 August 2005 - 01:42 PM

Seems to me that there would still be a problem in concocting one single story that would be appropriate to all PC classes and alignments. It would smell really cheesy to give, say, both a paladin and an assassin exactly the same upbringing; much too much like Candlekeep, however it's handled. Simpler, perhaps, to fudge up some story about a "chosen" child, born at the instant CHARNAME ascended and mystically linked somehow to the new god(dess).

For baddies, perhaps an unrepentant cult of Bhaal worshippers? They know about the new PC's connection to CHARNAME (old PC) and want to sacrifice the new PC in a ritual attempt to force CHARNAME to assuming Bhaal's old portfolio of murder whether (s)he would or no. Meanwhile, regardless of CHARNAME's class or alignment, these cultist have been worshipping him/her as the God of Murder with some success. Note, too, that the sacrifice idea would prevent even an Evil PC from cooperating with the cult which would eliminate alternate story lines as in the "champion" idea.

The nice thing about the idea, though, is that it would allow cameos, based on their epilogues, for current NPCs some twenty years later. Most of them wouldn't be easy to find and none of them - except Minsc and Jan, maybe - would be willing to talk to you without your doing them some little "favor" or other. Side quests then would be there in profusion.
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#63 -Ashara-

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Posted 21 August 2005 - 10:30 AM

My problems with the new PC is being born at ascension etc, is always the same - it moves the game too far into the future, beyond the recorded history of the realms, and they do not make sense for the player races that are long in maturing.

#64 Hendryk

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Posted 21 August 2005 - 10:50 AM

Then make it a fraternal twin, born at the same time as the PC but shunted aside by Mom because the "lesser" twin was born without the Bhaal taint. The midwife, prompted by whatever vision you please, took the lesser twin away instead of killing it and... (backstory) to a time 15 minutes after the end of ToB when the original PC ascends and the cosmic connection kicks in.
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#65 Kulyok

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Posted 21 August 2005 - 11:02 AM

PC's twin might make the same negative impact as PC's descendant: for example, I, myself, would feel highly uncomfortable upon discovering that my oh-so-unique PC had a sister\brother. Imoen was bad enough. *grumble*

'Sides, it repeats Dumas' "Ten years later."

#66 Delight

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Posted 21 August 2005 - 01:49 PM

Err...
Is replacing <CHARNAME> really necessary?

Edited by Delight, 21 August 2005 - 01:49 PM.

...

#67 -Ashara-

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Posted 21 August 2005 - 02:45 PM

No, but it is a valid idea that opens a few possibilities.