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Funny loot bug ;)


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#1 Hety

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Posted 12 August 2005 - 05:13 AM

Tested in Candlekeep.

There is one locked container in the house with the assassin(north one). If u killed the guy and container is out of his line of sight - you can loot it. Otherwise the corpse will report ya and watchers will appear :)
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#2 Ascension64

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Posted 12 August 2005 - 05:17 AM

Tested in Candlekeep.

There is one locked container in the house with the assassin(north one). If u killed the guy and container is out of his line of sight - you can loot it. Otherwise the corpse will report ya and watchers will appear :)

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Or maybe it was just chance, which it is. Still, being Candlekeep you can still be peeked at from outside.

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#3 Hety

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Posted 12 August 2005 - 05:20 AM

Tested. Did it around 12-15 times.
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#4 Ascension64

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Posted 12 August 2005 - 05:26 AM

Tested. Did it around 12-15 times.

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OK. Had a real look and the script is different from the normal trigger ones. But doesn't See([NOTGOOD]) not return true if someone is dead?

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#5 Hety

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Posted 12 August 2005 - 05:29 AM

I'm not mych into scriptiong really. Played only with spells and kits so far...
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#6 Sir BillyBob

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Posted 12 August 2005 - 07:28 AM

I think the problem may be that "dead" is just another state like sleep or charm. Therefore, as long as the actor is on the map and has direct line of sight to the container, you have problems.

In BG, there is the house near the palace that has this problem as well. A cat is the only actor on the screen but it alerts the guards if you open containers on the map.

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#7 Ascension64

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Posted 12 August 2005 - 07:39 AM

I think the problem may be that "dead" is just another state like sleep or charm.  Therefore, as long as the actor is on the map and has direct line of sight to the container, you have problems.

In BG, there is the house near the palace that has this problem as well.  A cat is the only actor on the screen but it alerts the guards if you open containers on the map.

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This is very difficult because I do not know where to draw the line between the fixpack and base BGT-WeiDU installation, provided that a fixpack is taking place. Of course, the fixpack could be included inside BGT-WeiDU as a separate component, but that would be kind of useless because everyone would want bugfixing such as this. Any comments on this?

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#8 Hety

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Posted 12 August 2005 - 09:05 AM

I think that BGT-Weidu should provide one with bug free and playable BG1:TotSC on BG2 engine. So any bugfix should be incorporated(including *standard* Baldurdash fixpack). Also BD dialog fix. As soon they do not break anything. Things just work like they should.

BTW sometimes you cant steal anything even when there are noone in sight. For example - second floor of FAI.

And it will be WAY better than BG1Tutu way: tons of 'bugfix' packs.

Edited by Hety, 12 August 2005 - 09:06 AM.

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#9 Andyr

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Posted 12 August 2005 - 10:23 AM

Tutu has one Fixpack only. :)
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#10 hlidskialf

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Posted 12 August 2005 - 12:34 PM

In BG, there is the house near the palace that has this problem as well.  A cat is the only actor on the screen but it alerts the guards if you open containers on the map.

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That is one damn smart cat! Reminds me of the ShadowSpawn stories by Andrew J. Offut. Notable, the beer-drinking, sasauge eating watch-cat. :clap:

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#11 Sir BillyBob

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Posted 12 August 2005 - 01:33 PM

I think that BGT-Weidu should provide one with bug free and playable BG1:TotSC on BG2 engine.

Except for the fact that BG1 never had all of the bugs removed. To us this script problem is a logical bug but obviously it was never corrected in BG1. So, what is really a "bugfix"? This is actually a tweak to the game. Most players would want the container's script to work with calling the guard only if someone could realistically see you opening the container. Someone charmed does not call the guard. Neither should a dead person. However, you are not really bugfixing this problem, just changing an annoying problem in a BG1 script.

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#12 Hety

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Posted 12 August 2005 - 02:09 PM

I'm talking not only about this particular behavour. Generally i'm talking about all BD fixes + such... hmm... annoying problems ;)
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I often type on shitty keyboards and in dark places. So dont mind my typos. PLEASE.

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#13 ScuD

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Posted 12 August 2005 - 03:48 PM

Asc, haven't I told you about this bug?
Remember, in the buglist forum ;)

#14 Ascension64

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Posted 12 August 2005 - 08:17 PM

Asc, haven't I told you about this bug?
Remember, in the buglist forum ;)

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You did, and also about one in Beregost, I think. Although I don't recall Shank being dead when you tried to open it.

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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)