An idea to get people modding for this mod.
#1
Posted 06 September 2005 - 01:27 PM
- The transitioned former modder once known as MTS.
#2
Posted 06 September 2005 - 01:39 PM
Edited by SimDing0, 06 September 2005 - 01:41 PM.
#3
Posted 06 September 2005 - 01:55 PM
- The transitioned former modder once known as MTS.
#4
Posted 09 September 2005 - 09:12 AM
I guess what we need right now are some towns to place in Sembia or some other dungeon/quest type of ideas.
Anyone wanting to add an NPC needs to either plan for a long term commitment to update/add dialogs or be willing to pass all rights to the NPC to me so I can add future banters/interjections to that NPC.
Otherwise, you would have the same issue as if Minsc leaves Jon's dungeon with you but after the Promenade, he never talks again in SoA. I don't think many players would want to keep an NPC like that in the party. Especially with all the good ones out there like Kelsey/Valen and others that do have dialogs through all of SoA.
For anyone thinking of adding "stuff", here is my plan:
After MistMoor, the party will enter Selgaunt. Selgaunt is one of the largest cities in Sembia. Think of this as the Gate or Athlatka. So I need lots of little quests or non-joinable NPCs. If you have read the FR's Sembia series (The Halls of StormWeather, etc) than you already know what the city is like.
Selgaunt is run by very rich merchants. These are the "nobles" of other cities. Magic is allowed; Zhents and Harpers are spying on each other; Cyric, Selune, Mask and a few other gods have temples here; there is a thieves guild down in the sewers; etc. So what I need are ideas or general storlines that can be used to fill out this city.
This is going to be the main base of operation for the next couple of chapters. The party is going to leave here to go attack the slavers out on the Isle of Prespur and the Pirate Islands. They will return to Selgaunt after each mission. So different quests could be available based on each return trip.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#5
Posted 11 September 2005 - 10:26 AM
A couple of extra stores are always welcome (to me anyway).
- The transitioned former modder once known as MTS.
#6
Posted 11 September 2005 - 06:39 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#7
Posted 11 September 2005 - 06:45 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#8
Posted 11 September 2005 - 10:22 PM
- The transitioned former modder once known as MTS.
#9
Posted 11 September 2005 - 10:47 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#10
Posted 03 November 2005 - 08:04 AM
That is a great idea. However, there isn't much to this mod right now. Anyone who creates an NPC is going to have a limited amount of banters and interjections because you only have 2 chapters to work with.
I guess what we need right now are some towns to place in Sembia or some other dungeon/quest type of ideas.
Anyone wanting to add an NPC needs to either plan for a long term commitment to update/add dialogs or be willing to pass all rights to the NPC to me so I can add future banters/interjections to that NPC.
Otherwise, you would have the same issue as if Minsc leaves Jon's dungeon with you but after the Promenade, he never talks again in SoA. I don't think many players would want to keep an NPC like that in the party. Especially with all the good ones out there like Kelsey/Valen and others that do have dialogs through all of SoA.
For anyone thinking of adding "stuff", here is my plan:
After MistMoor, the party will enter Selgaunt. Selgaunt is one of the largest cities in Sembia. Think of this as the Gate or Athlatka. So I need lots of little quests or non-joinable NPCs. If you have read the FR's Sembia series (The Halls of StormWeather, etc) than you already know what the city is like.
Selgaunt is run by very rich merchants. These are the "nobles" of other cities. Magic is allowed; Zhents and Harpers are spying on each other; Cyric, Selune, Mask and a few other gods have temples here; there is a thieves guild down in the sewers; etc. So what I need are ideas or general storlines that can be used to fill out this city.
This is going to be the main base of operation for the next couple of chapters. The party is going to leave here to go attack the slavers out on the Isle of Prespur and the Pirate Islands. They will return to Selgaunt after each mission. So different quests could be available based on each return trip.
What would you need as far as information to begin building the side quest? How long can it be and how directly would it need to relate to the main story line? I've got a couple of ideas that I was stewing with that I'd love to share with you.
Mark
Slouches towards Bethlehem to be born."
W.B. Yeats
May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.
Happy Trails . . .
Mark
#11
Posted 03 November 2005 - 10:42 AM
*** spoiler ***
You fight your way thru the dungeon to find a greedy red dragon and his cohorts. The dragon and his cohorts were stealing the shipments so that they could take over the trade in the city.
just a thought
ronin
#12
Posted 03 November 2005 - 07:18 PM
Other ideas for someone to think about:
Since the slaver series starts off from Selgaunt, there needs to be contacts in the city that know what is really going on. They probably wouldn't traffic in slaves themselves for fear of discovery but what happens on the slaver island stays on the slaver island.
Some of the merchant families are evil, pure and simple. Consider them like the "mob". They can't directly start a war with other families but they can use spies/intrigue/assassinations/sabetage. Also, some work with pirates but have to keep it completely secret about how they do it. Discovery means death to the entire family (Sembian law). So if the party stumbled on a planning session of pirates/smugglers and was able to link it back to a family, that could be interesting. As a twist, some families could claim others use pirates by showing "proof" of that other family. Of course being proven wrong can be just as deadly for your family.
There is a slums area (can't remember the name right off hand). There is also a temple district. The whole city sits on a sewer system that can take you to any part of the city (think of Baldur's Gate here). Inside are the hidden lairs of the thieves guild and a group of harpers. Perhaps also access to the crypts of the graveyard district?
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#13
Posted 03 November 2005 - 10:48 PM
1. Theives guild/harper war for control of the underground, you choose a side and get missions from the side that you choose.
2. An evil merchant family kidnaps a child of a noble to blackmail him, your mission is to get the child back. You would have a limited amount of time to rescue the child before the ransome is supposed to be paid or the merchants kill the child.
3. A temple wants you to retreive an artifact that was stolen/found by a new sect.
4. Harpers hire you to find out why some of their members are missing mysteriously, after investigation, you find out mind flayers have setup shop for genetical testing.
just a couple of more thoughts
ronin
#14
Posted 04 November 2005 - 07:54 AM
Selgaunt is run by very rich merchants. These are the "nobles" of other cities. Magic is allowed; Zhents and Harpers are spying on each other; Cyric, Selune, Mask and a few other gods have temples here; there is a thieves guild down in the sewers; etc. So what I need are ideas or general storlines that can be used to fill out this city.
This is going to be the main base of operation for the next couple of chapters. The party is going to leave here to go attack the slavers out on the Isle of Prespur and the Pirate Islands. They will return to Selgaunt after each mission. So different quests could be available based on each return trip.
The idea I was trying to develop dealt with the Harpers and a foe. The Zhents would work just fine. It would start with the players coming back from one of their trips to the islands and stumbling into the remains of a slaughter. Dead Zhents if the party is good or nuetral. Dead Harpers if the party is evil. Everyone assumes that the party is responsible. Setting up a string of counter attacks and a
string of recruitement type pitches. In reality, the responsible party is a Lich (or other magic using baddy) carrying a powerful and unknown artifact that the Harpers would want destroyed and the Zhents would like to get their hands on. I suppose there can be all kinds of ways to tie this into the local political and social scene.
Mark
Edited by mr2131, 04 November 2005 - 08:09 AM.
Slouches towards Bethlehem to be born."
W.B. Yeats
May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.
Happy Trails . . .
Mark
#15
Posted 04 November 2005 - 09:26 AM
ronin
#16
Posted 04 November 2005 - 11:42 AM
http://3d6.org/selgaunt/index.php
has any of you seen this? Maybe we could do something with this.
Your thoughts SBB?
ronin
*** there is also good info and quest ideas on http://www.wizards.c...=dnd/fr/welcome
just do a search for sembia and it comes up with some interesting things
Edited by ronin69hof, 04 November 2005 - 11:53 AM.
#17
Posted 04 November 2005 - 01:01 PM
Good idea Mark, maybe SBB will recruit us for writing or other stuff. I could make some NPC's with dialogues and with a little help add some areas in. I would need a map of the area to orient myself tho, anyone know where I can get one at?
ronin
I'm pretty much useless at coding, but I can contribute dialog and setting. At the moment, everything would have to be done on disc because I have no internet access at home.
Mark
Let me know if you'd like me to piece together my original idea for
this scenario.
Edited by mr2131, 07 November 2005 - 09:04 AM.
Slouches towards Bethlehem to be born."
W.B. Yeats
May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.
Happy Trails . . .
Mark
#18
Posted 04 November 2005 - 04:13 PM
There is a map there. The other site isn't bad either and they have some good quests for ideas.
The Zhents are always looking for powerful objects to help them dominate other countries. Although, like the Thay, they do it through subversion, not obvious attacks directly at a country's leadership. According to other websites, the Zhents have public holdings in most large cities in this region. The Sword Coast is too far away for something like these but Sembia is just south of the Dales and therefore south of Moonshea and the Zhentriam Keep. In most of these cities, the Zhents claim to be setting up trading houses with those neighbors. Of course the places are full of spies but that is beside the point.
Check out http://www.wizards.c.../sembiatimeline for a timeline based on the Sembia books. The BG game takes place just before 1370 if I remember right. So most of the books take place afterwards. CA starts on the same timeline as BG1. I didn't change the dates for this mod.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#19
Posted 07 November 2005 - 07:29 AM
http://www.wizards.c...nd/oa/20030530b
That might be good for a few ideas if no one's browsed through them already.
#20
Posted 07 November 2005 - 03:04 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/