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#1 Shed

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Posted 10 October 2005 - 04:30 PM

Please post bug reports here, no matter how small ;).

For any WeiDU errors please post the error message from the DEBUG.

#2 HERD

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Posted 10 October 2005 - 07:30 PM

I tried to enter ARJZ00 through AR0709 (crashed the game), than using
CLUAConsole (same outcome). To make long story short, there was no ARJZ00.tis
file in override (but there was ARJZ00.tiz instead). Had to unpack ARJZ00.tiz
manually. Seems to work now (have just entered JZ's studio).

#3 HERD

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Posted 10 October 2005 - 08:19 PM

I?ve just played through JZ?s shows which do not require Aerie and others and got these messages in dialogues:

ActionErrors:-Action: SetCutSceneLite not found. Check for proper brackets. Line Number:4

Nothing crashed , there was just a slight pause.

#4 HERD

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Posted 10 October 2005 - 08:42 PM

Typo in a dialogue:
Newb - You have some wierd people on, huh?

And a question: there are no new .WAV files in the override, but lots of .OGGs.
How come? Yet voices in the game seem to sound. Weird, isn't it?

#5 Seifer

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Posted 11 October 2005 - 12:29 AM

Ogg's aren't recognised by the engine. If the installation placed them there but didn't delete them via a batch file, you might want to add that in Ed.

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#6 EvaineDian

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Posted 11 October 2005 - 01:04 AM

2 typos:

@206 = ~I think we can learn a lot from today. Restraint and tolderance are very important [...]

@623 = ~Maria, this is merely a military expediency for the purpose of comfort and hygeine!~


Also, there's something I'm not sure about:
@616 = ~So those lacey red panties I ordered from Calimshite, with the peekaboo panels that I thought Vesper stole?~
Shouldn't it say "Calimshan"?

#7 SConrad

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Posted 11 October 2005 - 02:15 AM

I tried to enter ARJZ00 through AR0709 (crashed the game), than using CLUAConsole (same outcome). To make long story short, there was no ARJZ00.tis file in override (but there was ARJZ00.tiz instead). Had to unpack ARJZ00.tiz manually. Seems to work now (have just entered JZ's studio).

And a question: there are no new .WAV files in the override, but lots of .OGGs.
How come? Yet voices in the game seem to sound. Weird, isn't it?

This appears to be the same issue; the installation somehow stopped before the tiz was unpacked and the oggs converted. Likewise, you probably haven't seen the movie.

Why this is, I don't know. I checked, double-checked and triple-checked the installation procedure before releasing the mod.

Instead of pressing [Enter] when
"SUCCESSFULLY INSTALLED [The Jerry Zinger Show]
Press ENTER to exit."
maybe you closed the window instead? If so, the installation couldn't call upon the batch files handling the unpacking, decoding and movie-tweaking. Does it sound familiar, or did you see all the oggs being decoded?

I’ve just played through JZ’s shows which do not require Aerie and others and got these messages in dialogues:

ActionErrors:-Action: SetCutSceneLite not found. Check for proper brackets. Line Number:4

Nothing crashed , there was just a slight pause.

Can you tell me which episode it was?

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#8 Shed

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Posted 11 October 2005 - 04:20 AM

Typo in a dialogue:
Newb - You have some wierd people on, huh?

View Post

2 typos:
@206  = ~I think we can learn a lot from today. Restraint and tolderance are very important [...]

@623  = ~Maria, this is merely a military expediency for the purpose of comfort and hygeine!~
Also, there's something I'm not sure about:
@616  = ~So those lacey red panties I ordered from Calimshite, with the peekaboo panels that I thought Vesper stole?~
Shouldn't it say "Calimshan"?

View Post

Thanks all who found typos :). I'll get them fixed.

#9 --The Bigg--

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Posted 11 October 2005 - 05:29 AM

I tried to enter ARJZ00 through AR0709 (crashed the game), than using CLUAConsole (same outcome). To make long story short, there was no ARJZ00.tis file in override (but there was ARJZ00.tiz instead). Had to unpack ARJZ00.tiz manually. Seems to work now (have just entered JZ's studio).

And a question: there are no new .WAV files in the override, but lots of .OGGs.
How come? Yet voices in the game seem to sound. Weird, isn't it?

This appears to be the same issue; the installation somehow stopped before the tiz was unpacked and the oggs converted. Likewise, you probably haven't seen the movie.

Why this is, I don't know. I checked, double-checked and triple-checked the installation procedure before releasing the mod.

Instead of pressing [Enter] when
"SUCCESSFULLY INSTALLED [The Jerry Zinger Show]
Press ENTER to exit."
maybe you closed the window instead? If so, the installation couldn't call upon the batch files handling the unpacking, decoding and movie-tweaking. Does it sound familiar, or did you see all the oggs being decoded?

View Post

The error (which also appears in Hubelpot and other mods, albeit I never got around to reporting that) may be that you
AT_INTERACTIVE_EXIT ~install.bat~
AT_UNINSTALL ~uninstall.bat~
whereas they have both to be INTERACTIVE [or both non-INTERACTIVE]. Otherwise, if the mod gets uninstalled and reinstalled via WeiDU operating on a previous mod, the files get deleted and don't reappear, making TIS, OGG etc. files disappear.

Also, the bats can be put inside the mod directory, and still be executed with working directory = bg2 main dir, rather than using the ugly workaround with all inlined files and COPY +.

For faster install times, you can create a new component, which uses INSTALL_BY_DEFAULT and REQUIRE_COMPONENT, which only launches all the AT_INTERACTIVE_* actions, and set its title to "Please choose [N]o change". The first time it gets installed and launches the AT_* actions, as it would when uninstalling, but it skips this part when doing a chain uninstall/reinstall (or even reinstalling the JZ main component, if the uses chooses [N]o change).

All COPY actions on OGG/TIZ files are best launched from the 'usual' bat, rather than by the tp2: it's faster, and again chain reinstall-optimized. [maybe you'll have to put the movie handling in an AT_EXIT in the main component, since other mods may operate on chitin.key].

Since you can access it as administrators (or at least SC has the logins, and Shed may be joining the team anyway), the newest RTWP beta contains exemples of these ideas.

#10 SConrad

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Posted 11 October 2005 - 05:42 AM

The error (which also appears in Hubelpot and other mods, albeit I never got around to reporting that) may be that you
AT_INTERACTIVE_EXIT ~install.bat~
AT_UNINSTALL ~uninstall.bat~
whereas they have both to be INTERACTIVE [or both non-INTERACTIVE]. Otherwise, if the mod gets uninstalled and reinstalled via WeiDU operating on a previous mod, the files get deleted and don't reappear, making TIS, OGG etc. files disappear.

I never did reflect over that line. I believe it's been with me for so long that I've stopped thinking about what it actually does. I'll look into it - thanks.

Also, the bats can be put inside the mod directory, and still be executed with working directory = bg2 main dir, rather than using the ugly workaround with all inlined files and COPY +.

Yes, I'm well aware. I specifically designed it this way.

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#11 --The Bigg--

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Posted 11 October 2005 - 05:52 AM

Also:

copy Setup-JZ.exe JZMovie.exe
JZMovie --make-biff JZMovie
del JZMovie.exe

is bad for people who don't use setup-jz.exe [I have Weidu.exe in c:\bin, regularly delete setup-*.exe, and call all setup procedures via a special install.bat script]; it's better written as [from the RTW BATs, with added the jzmovie.exe idea]:

if not exist setup-rtw.exe goto nosetup_rtw

copy setup-rtw.exe rtwbiff.exe
rtwbiff --make-biff rtwtiz
rtwbiff --make-biff rtwwav
del rtwbiff.exe
goto end_biff

:nosetup_rtw
weidu --make-biff rtwtiz
weidu --make-biff rtwwav

:end_biff

[and repeat something similar for uninstalling].

basically, if setup-rtw.exe is not present, I assume there is somewhere weidu.exe; otherwise, I proceed as per your procedure [you'll need to change all rtw references to JZ references, of course :) ]

#12 SConrad

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Posted 11 October 2005 - 05:56 AM

Good point - although the people doing things your way must be spread quite thin. ;)

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#13 Aion

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Posted 11 October 2005 - 06:08 AM

I didn't bother picking up Viconia, nor saving/killing her when I entered JZ's show. When she was summoned in one of the scenes, she first said her "staked" message. ("Shar, my deliverance is in your hands... wait! I recognize you!", and it was voiced too.)

After that, she continued with her JZ dialogue.

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#14 SConrad

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Posted 11 October 2005 - 06:14 AM

I didn't bother picking up Viconia, nor saving/killing her when I entered JZ's show. When she was summoned in one of the scenes, she first said her "staked" message. ("Shar, my deliverance is in your hands... wait! I recognize you!", and it was voiced too.)

After that, she continued with her JZ dialogue.

Hah! I knew it! :D

(Um, that may sound strange to everyone, but I was trying to convince Shed that we should C_E Viconia and use a new cre-file with a new dialogue and so forth. Looks like I was right in the end. ;) )

Thanks for the report, Moongaze. We'll update it for the next release. :)

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#15 Shed

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Posted 11 October 2005 - 06:31 AM

Or, it's very possible that when I thought I fixed that bug, I never sent the file to SConrad. Either way, we'll have another look.

The error (which also appears in Hubelpot and other mods, albeit I never got around to reporting that) may be that you
AT_INTERACTIVE_EXIT ~install.bat~
AT_UNINSTALL ~uninstall.bat~
whereas they have both to be INTERACTIVE [or both non-INTERACTIVE]. Otherwise, if the mod gets uninstalled and reinstalled via WeiDU operating on a previous mod, the files get deleted and don't reappear, making TIS, OGG etc. files disappear.

Cheers :) .

#16 Shed

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Posted 11 October 2005 - 10:44 AM

I've fixed the bug you reported, Moongaze. I didn't even have to use COPY_EXISTING, either ;).

If you encounter the problem before this bugfix is released, you only have to talk to Viconia to continue the episode.

#17 igi

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Posted 11 October 2005 - 12:16 PM

Good point - although the people doing things your way must be spread quite thin.


Well, you can add at leats one to the tally :)
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#18 HERD

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Posted 11 October 2005 - 01:42 PM

Instead of pressing [Enter] when
"SUCCESSFULLY INSTALLED [The Jerry Zinger Show]
Press ENTER to exit."
maybe you closed the window instead?


I am sure I pressed ENTER.

Anyway, I've just checked the TP2. There are DOS commands there, those that are
supposed to be in the batch file (the one that AT_EXIT action runs). Here are
some lines from the TP2:

<<<<<<<< JZ/JZInstall.bat
@echo off

JZ\Executables\tisunpack.exe -s override\ARJZ00.tiz
echo Area decompression for the Jerry Zinger Show completed.
JZ\Executables\oggdec.exe override\JZ*.ogg
del override\JZ*.ogg
echo Sound decoding for the Jerry Zinger Show completed.

mkdir JZ\Backup\Chitin-Key-Backup-Do-Not-Delete-For-The-Love-Of-God
copy chitin.key JZ\Backup\Chitin-Key-Backup-Do-Not-Delete-For-The-Love-Of-God
mkdir JZMovie
copy JZ\Movies\*.mve JZMovie
copy Setup-JZ.exe JZMovie.exe
JZMovie --make-biff JZMovie
del JZMovie.exe
rmdir JZMovie /S /Q
echo Installation of movies completed.

del JZInstall.bat
>>>>>>>>

Unless <<<<<<<< and >>>>>>>> represent some features I am not aware of,
this is what must have caused the problem.

#19 SConrad

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Posted 11 October 2005 - 01:49 PM

Don't worry, I know what I'm doing. I'm not throwing in batch commands in a tp2 just for the fun of it, you know.

It's called inlining a .bat file (or 'invisible bats'), and I wrote a tutorial on the subject here.

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#20 HERD

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Posted 11 October 2005 - 02:21 PM

Don't worry, I know what I'm doing. I'm not throwing in batch commands in a tp2 just for the fun of it, you know.

It's called inlining a .bat file (or 'invisible bats'), and I wrote a tutorial on the subject here.

Well done. Though frankly, I've always thought that having all files in mod directory but only
Setup.bat or Setup.exe in BG2 main is a sufficient foolproof decision.

Can you tell me which episode it was?

[ActionErrors:-Action: SetCutSceneLite not found. Check for proper brackets.
Line Number:4]
Sorry, can't recall right now. I'll try to check it again as soon as I have time.