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2 Small BGT bug reports


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#41 melkor_morgoth75

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Posted 14 November 2005 - 04:23 AM

In classic BG, doesn't Kagain just say he gives up on finding ES's son as soon as you enter that area? If so, I wouldn't say that the quest is actually 'broken', but just 'never intended to be finished' (or BioWare forgot about it or didn't have time to make a good conclusion to that quest). Again, I would consider extending the quest a tweak rather than a fix, because it does come to a conclusion, although not that satisfying for the player. Any comments?


Just my 2 cents about Kagain ... original BG has the intention of "no quest" (you're right about "never intended to be finished") so why BGT Weidu should have something to add about it?

Of course it's just my thought, but i guess this GREAT project should be used to play "BOTH games in 1 game" with the ability to be compatible with some other "important" mods,

just my 2 cents,

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#42 Ascension64

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Posted 14 November 2005 - 04:18 PM



In classic BG, doesn't Kagain just say he gives up on finding ES's son as soon as you enter that area? If so, I wouldn't say that the quest is actually 'broken', but just 'never intended to be finished' (or BioWare forgot about it or didn't have time to make a good conclusion to that quest). Again, I would consider extending the quest a tweak rather than a fix, because it does come to a conclusion, although not that satisfying for the player. Any comments?


Just my 2 cents about Kagain ... original BG has the intention of "no quest" (you're right about "never intended to be finished") so why BGT Weidu should have something to add about it?

Of course it's just my thought, but i guess this GREAT project should be used to play "BOTH games in 1 game" with the ability to be compatible with some other "important" mods,

just my 2 cents,

mm75

Aha! You are the first one who apparently thinks that way. The comments I had earlier were that people wanted to see something happen with the Kagain quest (didn't want to waste their time going to find the caravan only to hear Kagain say "Forget it!") and thus they argued against this feature as being a tweak. I still think its a tweak, and am glad that there are people who think the other way.

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#43 kharan5876

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Posted 14 November 2005 - 04:45 PM

Maybe it would be best to make tweaks like this all part of an optional component?

Edited by kharan5876, 14 November 2005 - 04:46 PM.


#44 Ascension64

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Posted 14 November 2005 - 05:29 PM

Maybe it would be best to make tweaks like this all part of an optional component?

That's the point. I am all for this concept because it gives people the choice. The more choice, the better, but you can't have too many choices, because that would mean people will be sitting through a WeiDU installation with 583 different components in it, for example. That would not be user-friendly! :o

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#45 kharan5876

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Posted 14 November 2005 - 06:55 PM


I did some testing on a clean BG2 install with only BGT

Went to edit a character in NI. When I tried to add an item to his inventory I got a couple "Error Reading <Itemname>" messages. The items were:
IPLOT01K.ITM
IPLOT04G.ITM
IPLOT04H.ITM
IPLOT04I.ITM

Welcome to the bughunting modders universe!
Have you ever checked those items for the plain ToB installation? ;)
So I recommend you to have a separate vanilla ToB install to be able to check the difference between "modded" and "original" versions of any resource.... :cheers:


Tested it, these error messages come up in a clean install of BG2.

-(14Nov05)When rescueing Xan you have 3 things you can say to him, one is to accept him into the party, 2 is to reject him, and three is to ask him a question. Choose the third option "How did you come to be trapped in such a inhospitable place?" After that you will be presented with the same three choices. Choosing option 3 again will produce the same result as option 2.
[read the third option...the protagonist says that he/she doesn't want Xan in the party]


I read it and retested it with a clean BGT install. The third option in both cases is "How did you come to be trapped in such a inhospitable place?" It does not even hint at me saying I do not want him to join.

That's the point. I am all for this concept because it gives people the choice. The more choice, the better, but you can't have too many choices, because that would mean people will be sitting through a WeiDU installation with 583 different components in it, for example. That would not be user-friendly!


Very true. Making all the tweaks one component would be one way to answer that.

Edited by kharan5876, 14 November 2005 - 06:56 PM.


#46 Ascension64

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Posted 15 November 2005 - 01:26 AM

-(14Nov05)When rescueing Xan you have 3 things you can say to him, one is to accept him into the party, 2 is to reject him, and three is to ask him a question. Choose the third option "How did you come to be trapped in such a inhospitable place?" After that you will be presented with the same three choices. Choosing option 3 again will produce the same result as option 2.
[read the third option...the protagonist says that he/she doesn't want Xan in the party]


I read it and retested it with a clean BGT install. The third option in both cases is "How did you come to be trapped in such a inhospitable place?" It does not even hint at me saying I do not want him to join.


The three choices after you ask him how he became trapped in such an inhospitable place are:

1. Certainly you are welcome to join with me. Another pair of hands can only help, especially when they wield powerful magics..
2. It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us.
3. If that is the case, I don't want you in my group. How effective can you be if you were captured by this lot.

EDIT: I think I see what you mean. I'm using the tentative BETA 5 at the moment that doesn't have this error. So...fixed. Thanks.

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#47 kharan5876

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Posted 15 November 2005 - 08:32 AM

Ahh ok, then the problem was in beta4 the string for the choices were incorrect. They all were the same as the first choices.

#48 Ascension64

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Posted 15 November 2005 - 03:15 PM

Ahh ok, then the problem was in beta4 the string for the choices were incorrect. They all were the same as the first choices.

Well, weird things happen when you do a dialogue installation overhaul, and soon I will probably ask everyone not to post dialogue bugs becuase they won't be supported anymore. Not yet though, I'll wait till BETA 5 is ready for upload.

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#49 Ascension64

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Posted 15 November 2005 - 04:29 PM

An update on the Kagain quest...I was a little wrong when I said that the quest 'was never intended to be finished'. Take Angelo's recognition of Shar-Teel, for example. All the components in the dialogue are there, it was just never made to work. This is actually the same with Kagain, who does have dialogue saying that he finds the child dead. This means I have to be consistent, and put the Kagain quest as a fix. I'm sure nobody will miss the futile quest anyway...why would you waste your time looking for ES's son when you have played classic BG1 before and know that it doesn't lead anywhere, except for the fact that you want to keep Kagain in the party?

Edited by Ascension64, 15 November 2005 - 04:35 PM.

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#50 Ascension64

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Posted 16 November 2005 - 04:38 AM

Little update on the Kagain thing again...I've changed my mind. Now BOTH the Angelo/Sharteel and Kagain thing will be tweaks.

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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)