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Interjections


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#21 jcompton

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Posted 29 October 2005 - 12:41 PM

Much of the time, the game looks to start the conversation with whoever happens to be nearby:

Dialogue([PC])

and under those circumstances, even though the _text_ is directed at Player1, mechanically it is directed at whoever was closest. So if Nikki ends up being the target of the Dialogue (or she herself was the green-circle who click-talked the blue-circle) then IsValid will fail.

#22 Sticz

Sticz

    Monkey - In the time of Chimpanzees

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Posted 29 October 2005 - 12:55 PM

I dont think psycho dryads allow for interrupts at the point I was trying to put them. I adjusted the interjection and found that it worked perfectly... so far, I got the interject, but didnt see if others can chat there too. Anyways, its the point in the conversation that was the problem, not the actors. Hope that clears things up...


Sticz
"For a crazy person, you don't drool much." Complement from Dilbert's Wally.