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TDD/SoS Fixes #3


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#1 King Diamond

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Posted 09 November 2005 - 10:28 AM

It's a massive update on scripts. Fixes numerous errors like
!Dead("astSeenBy())")
and variations of the above.

Links - in my signature.

As usual: uninstall the preivious fixes and install the new ones.

Edited by King Diamond, 09 November 2005 - 10:31 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#2 radish_hoedown

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Posted 10 November 2005 - 04:25 AM

hoorray, i love you! :spam: :spam: :spam:

:eyeshift: :hug:

#3 King Diamond

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Posted 10 November 2005 - 05:13 AM

SoS Fix #4

Fixes a problem with undroppable/undefined Selence's Knap Sack and her party leaving dialogue (prevented her to stay in party if reconsidered).

Apply this patch before you will kick her out.


As usual: uninstall the preivious fixes and install the new ones.

Edited by King Diamond, 10 November 2005 - 05:17 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#4 AnnabelleRose

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Posted 10 November 2005 - 05:17 AM

SoS Fix #4

Fixes a problem with undroppable/undefined Selence's Knap Sack and her party leaving dialogue (prevented her to stay in party if reconsidered).


Quick qeustion? Does this also make all the items identified in her shop before she joins?

If so I can remove that component from the MTS Crappack.

- The transitioned former modder once known as MTS.


#5 King Diamond

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Posted 10 November 2005 - 05:19 AM

Quick qeustion? Does this also make all the items identified in her shop before she joins?

I think they are identified already.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#6 King Diamond

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Posted 10 November 2005 - 07:32 AM

SoS Fix #5

Fixes Selence's quest for stolen goods - now she should see and take ALL items properly;
several items decription/abilities fixed.
-------------------------------

TDD Fix #4

Fixes Pasha Salam arena fight with its similar monsters infinite spawning loop.
-------------------------------


As usual: uninstall the preivious fixes and install the new.

Edited by King Diamond, 10 November 2005 - 07:34 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#7 ether

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Posted 10 November 2005 - 08:14 AM

wow you've been busy :D

#8 amazinggameguru

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Posted 10 November 2005 - 08:16 AM

Way to crank 'em out KD! :Bow:
There are 10 types of people in this world.
Those who understand binary, and those who don't.

#9 Silver Raven

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Posted 10 November 2005 - 03:31 PM

last Tdd patch mess up totaly the world map for TDD areas names :
i mean areas names ain't correct
Purskal => Orgoth's Tower
Trollford => Haunted Forest
Esphurta => Troll Mountain

maybe more, don't have all TDD areas on my map yet
lastly, this only mess up the name, the areas are the correct ones

Edited by Silver Raven, 10 November 2005 - 03:32 PM.


#10 ether

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Posted 10 November 2005 - 03:44 PM

last Tdd patch mess up totaly the world map for TDD areas names :
i mean areas names ain't correct
Purskal => Orgoth's Tower
Trollford => Haunted Forest
Esphurta => Troll Mountain

maybe more, don't have all TDD areas on my map yet
lastly, this only mess up the name, the areas are the correct ones


you sure? with this latest patch, everything looks just fine - and I just found Orgoth's Tower on the world map after installing patch #5 or whatever patch we're at right now

#11 Silver Raven

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Posted 10 November 2005 - 04:34 PM

yep, pretty sure, i remade a complete install to be sure

note : if u didn't have reach Rietavin, u shouldnt have orgoth's tower yet on the map, and the icon of the orgoth tower should looks like the asylum icon, not actually on my worldmap (at least for me).

it's just names which ain't correct, the areas where u travel are the correct ones

This doesn't occur if i start a new game.... sigh (names were correct in patch3, obviously if u apply patch4 for tdd , u need to start a new game to get the correct names of areas), someone has any idea how to solve this without starting a new game, if not, it's not a big problem.

Edited by Silver Raven, 10 November 2005 - 05:40 PM.


#12 ether

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Posted 10 November 2005 - 07:27 PM

KD, the Pasha arena fight bug aint fixed. As I type, Viconia and CHARNAME are duking it out against 200+ elementals :devil:

EDIT: DANGIT! CHARNAME got surrounded :(

EDIT #2: CHARNAME, Korgan, Viconia, and Jaheira are like holding out against a full arena of elementals :) if only they'd stop respawning for one minute...

Edited by ether, 10 November 2005 - 09:09 PM.


#13 ScuD

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Posted 11 November 2005 - 12:26 AM

just checked by starting a new game
the Pasha's quest IS fixed
try clearing the cache and reloading the game

#14 ether

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Posted 11 November 2005 - 06:30 AM

just checked by starting a new game
the Pasha's quest IS fixed
try clearing the cache and reloading the game



Clearing out the cache didn't work, but uninstalling/reinstalling the patch a couple times did. Wierd. Sorry for the false alarm then. :crying:

I do have a question though: is it just me or is Pasha a little bit too tough? When he was at the 'Near Death' stage, he just wouldn't go down regardless of vorpal hits or how much punishment I put on him. I had to set him on someone w/ AC -18 while I swung "Gram, Sword of Grief" on him so many times and level drained him into oblivion. I still killed him will ease, but that's only because its chapter 6, I've done almost all the side quests, and most of my party is over level 30; and I'm kind of worried he's too tough for other people.

#15 Silver Raven

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Posted 11 November 2005 - 08:28 AM

erm about my worldmap areas names , i tried to fix it myself
with :
shadowkeeper (forget it, only characters editor)
infinity explorer (good attempt, problem can't modify anything)
near infinity (well, beyond my understanding)

at least with infinity explorer , i could see areas names in my saves games are screwed for TDD areas, BUT are correct in the TDD files :whistling:

out off my topic :

for the Pasha , don't know , i killed him easily in chap2, well was with BP, not the weidu version of the TDD.
But i used a monk (i love those guys when they reach lvl15 :) )

Edited by Silver Raven, 11 November 2005 - 08:37 AM.


#16 King Diamond

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Posted 14 November 2005 - 02:02 AM

TDD Fix #5

Fixes a bug when Ellesime doesn't allow you to finish TDD after defeating Irenicus and behaves like in the original SoA.
-------------------------------


As usual: uninstall the preivious fixes and install the new.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#17 Ascension64

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Posted 14 November 2005 - 02:59 AM

erm about my worldmap areas names , i tried to fix it myself
with :
shadowkeeper (forget it, only characters editor)
infinity explorer (good attempt, problem can't modify anything)
near infinity (well, beyond my understanding)

at least with infinity explorer , i could see areas names in my saves games are screwed for TDD areas, BUT are correct in the TDD files :whistling:

Savegames and StrRefs are always problematic when you uninstall old things and replace them with new ones. So if you do see StrRefs going astray, then it means that the order and number of StrRefs that are created by the fix(es) have changed.

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#18 King Diamond

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Posted 14 November 2005 - 04:26 AM

Savegames and StrRefs are always problematic when you uninstall old things and replace them with new ones. So if you do see StrRefs going astray, then it means that the order and number of StrRefs that are created by the fix(es) have changed.


2All
To avoid such thing please don't install Fixes right after the mods itself. Install them at the very end of your mods chain. Otherwise you will have some of your mods been reinstalled in the process and strrefs will definitely be rearranged.

For example, such order like

SoS + SoS Fix + TDD + TDD fix

will cause TDD and TDD fix re-installation if you decide to reinstall SoS-Fix. And StrRefs from your savegames will be broken.

But

SoS + TDD + TDD fix + SoS Fix

is absolutely free of that problem.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#19 fazi

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Posted 14 November 2005 - 07:20 AM

Hi
I have installed TDD + SoS + TS + BDash + BP Detectable Stats all + Edwinromance + Solaufein . And have this problems:

1: The Watcher's Keep icon on main map its "moving" or "jumping" (strange)
2: In Trollford i open Dinan cell and nothing hepend he don't say a word
3: When I want go to Small Teeth pass game crash
4: After Jaheira teling me to go to harpers the doors are closed

thats all I wll continue jorney in searching bugs ;)

ps can some1 tell me what mods i can install ??? or what u have installed ?? and in what order i must install them to have no problems in game

Edited by fazi, 14 November 2005 - 07:28 AM.


#20 The Drow

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Posted 14 November 2005 - 07:58 AM

hey there--

is there an alternative mirror for TDD because the one in your signature isn't working for me (tells me that I don't have permission)

Thanks!

luv & hugs
The Drow