Jump to content


Nameless One Specialization


  • This topic is locked This topic is locked
11 replies to this topic

Poll: Specialization Choices (11 member(s) have cast votes)

If you played Planescape:Torment, you probably know that the Nameless One can specialize in a particular class if his highest class reaches levels 7 and 12 respectively, thus allowing two specialization choices. Each specialization gives a unique bonus according to the specialized class. Which is your favourite way to specialize?

  1. Double Specialized Fighter (2 votes [18.18%])

    Percentage of vote: 18.18%

  2. Double Specialized Mage (7 votes [63.64%])

    Percentage of vote: 63.64%

  3. Double Specialized Thief (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Single Specialized Fighter + Single Specialized Mage (1 votes [9.09%])

    Percentage of vote: 9.09%

  5. Single Specialized Fighter + Single Specialized Thief (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Single Specialized Thief + Single Specialized Mage (1 votes [9.09%])

    Percentage of vote: 9.09%

Vote

#1 -Quiet Lurker-

-Quiet Lurker-
  • Guest

Posted 22 November 2005 - 12:21 AM

If you played Planescape: Torment, you probably know that the Nameless One can specialize in a particular class if his highest class reaches levels 7 and 12 respectively, thus allowing two specialization choices. Each specialization gives a unique bonus according to the specialized class. Which is your favourite way to specialize?

Here are the specialization bonuses according to class:
1st Fighter Specialization: +1 STR, ability of having 4 proficiency points in a weapon
1st Mage Specialization: +1 INT
1st Thief Specialization: +1 DEX

2nd Fighter Specialization: +1 STR, +1 CON, +3 MAXHP, ability of having 5 proficiency points in a weapon
2nd Mage Specialization: +2 INT, +1 WIS, +5 Lore
2nd Thief Specialization: +2 DEX, +1 Luck

Note: Specializing in two different classes will give the Nameless One the first level specialization for both classes.

Note 2: Specializing in a particular class also unlocks particular tattoos in Fell's Studio.
- The Nameless One, Annah and Dak'kon can use Tattoo of the Warrior and Tattoo of the Supreme Warrior (cumulatively for one strong character :devil: ).
- Only Annah and the Nameless One can use the Tattoo of the Thief or the Tattoo of the Master Thief (wear them cumulatively, and you won't have to pay for most purchases :ph34r:)
- Only Dak'kon and the Nameless One can use the Tattoo of the Art or the Tattoo of the Magi (Dak'kon could kick Ignus' behind wearing these together :lol: )


Analysis:
From the statistics alone it seems that double specializing in a single class gives better bonuses than single specialization in two classes. (+3 to +4 cumulative character point increases with bonus attributes as opposed to +2 cumulative character points for single specializations.)

While double specializing as a Mage gives the best attribute increase (+4 cumulative character point increase as opposed to +3), the +5 Lore is almost useless especially with the many Charms of Infinite Recall floating about in the realms. Double specializing as a Mage does ensure that you will always be able to activate the Wish Scroll when the time comes. Of course, the Wish Scroll does not really require a specialized mage, just a level 12+ mage.
(Double specialization as a mage also gives (lightly) more experience points from the Ravel encounter)

Double Specializing as a Thief gives the unique +1 Luck which can be combined with luck enhancing items such as the Tattoo of the Master Thief, Tattoo of the Redeemer and Punchdaggers of Moorin for some pretty impressive effects. Furthermore, only the Wish Scroll and Xariach's Heart gives permanent bonus DEX increases, as opposed to the numerous ways to increase your INT and WIS along the way.

Double Specializing as a Fighter gives the unique 5 proficiency points in a chosen weapon, which is active even when using other classes. Furthermore, if the STR bonuses are taken when charater STR=18, the +1 STR bonus to STR=19 is equivalent to 6 character points, since the normal STR progression when taken at level is:
18
18/30 - 1 character point
18/60 - 2 character points
18/90 - 3 character points
18/99 - 4 character points
18/100 -5 character points
19 - 6 character points
This also works for single Fighter Specializations, making Single Specialized fighters comparable to double specialized characters (though just barely).

Of course if the Nameless One is Lawful and has STR=18 when the party reaches Curst, the specialized Fighter bonus STR advantage becomes moot since Vhailor gives the STR boost to Lawful characters. :devil:

So that all said, what is your favourite way to specialize the Nameless One?

#2 Kulyok

Kulyok
  • Modder
  • 2450 posts

Posted 22 November 2005 - 01:15 AM

Fighter+fighter. I almost always play fighter, briefly re-specializing as a mage via Dak'kon to cast a spell and increase CHA.

The only disadvantage is these annoying stat checks via dialogue - and fighter's INT and CHA are rather low. The only reason why I prefer BG2 to PS:T...

#3 Delight

Delight
  • Member
  • 660 posts

Posted 22 November 2005 - 04:09 AM

That's why I love PS:T, INT and CHA are very important.
I hate when in BG a cretin with INT 7 has the same dialogue options as my character with INT 18, WIS 18 and CHA 20 (Cloak of Nymph).
...

#4 Ze German

Ze German
  • Member
  • 38 posts

Posted 22 November 2005 - 04:50 AM

That's why I love PS:T, INT and CHA are very important.
I hate when in BG a cretin with INT 7 has the same dialogue options as my character with INT 18, WIS 18 and CHA 20 (Cloak of Nymph).


oh yes how very right you are. i usually go for ze complete mage, yes. dialogue options reign supreme.

@Delight: ahh your sig is very revealing of your musical preference, yes? and you are from poland. do you happen to know ze nice "behemoth". very nice and subtle compositions in a classical sense, ja.

#5 Ze German

Ze German
  • Member
  • 38 posts

Posted 25 November 2005 - 09:51 AM

vell if noone vill answer me zen i vill impart visdom of ze german kind hehe. i bet you english-speaking communists don't even know vhat ze munchkin means, ja? vell it comes from ze germanic münchner kindl. zat means child from ze munich, ja. zese vere zen adapted by ze frank baum, ja, in ze IMHO very good book ze vizard of (media) oz. very interesting , nein?

#6 Delight

Delight
  • Member
  • 660 posts

Posted 25 November 2005 - 04:10 PM

I played PS: T only once and I played high inteligent, high dexterity character.
I wasn't able to finish the game, because it didn't work well on my computer.

@Ze German: Behemoth happens to be my favourite band :) .
...

#7 oralpain

oralpain
  • Member
  • 589 posts

Posted 27 November 2005 - 08:39 AM

Last time I finished the game I was an 8th level fighter, 26th level mage, 9th level thief.

I took the class specalizations in fighter and mage. Basically I wanted a really good mage that could get 2 or more attacks per round, with mastery in dagger, and have a passible THAC0. Made all that combat easy so I could read the story faster.

I definatly like the stat checks for dialog. Almost makes Torment a role-playing game. Forces you to adapt to your character a bit.

#8 jester

jester

    biased bystander

  • Member
  • 1476 posts

Posted 27 November 2005 - 02:33 PM

I barely do anything other than getting the prayer beads and a fighter training in knives (bone blade is a +1 weapon IIRC), then it is straight to mage. There is nothing like a mage in PST. I briefly become a thief for the daggers in the lower ward to give to Annah, but that is as far as I venture from my optimal path.
"It's 106 miles to Arroyo, we got a full fusion cell, half a pack of RadAway, it's midnight, and I'm wearing a 50-year old Vault 13 Jumpsuit. Let's hit it!" -The Chosen One

Free your mind

#9 --Child--

--Child--
  • Guest

Posted 28 November 2005 - 08:20 AM

It's gotta bethe mage purely for the anims. How cool to have spell anims for 9th level that have loading times. How pretty is mechanus cannon, or summon celestial host? Or Contagion?

+ IIRC wisdom is far more important than charisma..

How can u peeps play as fighters? Fair play if you can manage it, but really? No armour, no over-powered weapons....TNO gets torn apart in seconds by everything, just because of his rubbish AC.....

So mages, just because they are pretty, and I like pretending Im the intellectual superior :D

#10 Ze German

Ze German
  • Member
  • 38 posts

Posted 29 November 2005 - 04:01 AM

yees ze 9th level spell animations vere indeed like ze instant orgasm, ja.

#11 Shed

Shed

    -Shed-

  • Modder
  • 2636 posts

Posted 30 November 2005 - 02:01 AM

It's gotta bethe mage purely for the anims. How cool to have spell anims for 9th level that have loading times. How pretty is mechanus cannon, or summon celestial host? Or Contagion?

+ IIRC wisdom is far more important than charisma..

How can u peeps play as fighters? Fair play if you can manage it, but really? No armour, no over-powered weapons....TNO gets torn apart in seconds by everything, just because of his rubbish AC.....

So mages, just because they are pretty, and I like pretending Im the intellectual superior :D

Got to agree, here ;).

#12 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9198 posts

Posted 09 January 2007 - 10:38 PM

Locked due to spam. If you wish to continue this thread, please start a new one. Thanks!