
Adding .BCS to areas in game...
#1
Posted 05 December 2005 - 06:46 AM
Sticz
#2
Posted 05 December 2005 - 07:27 AM
WRITE_ASCII AREA_SCRIPT ~AR0306~
EXTEND_BOTTOM ~Ar0306.bcs~ ~mymod/script.baf~
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#3
Posted 05 December 2005 - 08:02 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#4
Posted 05 December 2005 - 09:06 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#5
Posted 05 December 2005 - 09:31 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#6
Posted 06 December 2005 - 01:08 AM
dltcep supports stripping of files from the .savIf its desparate that you cannot enter the area as in 'never been there before' then you can use NI to remove that area from the savegame. Open up the savegame and look for the gam listing. Open it up, decompress it, delete the offending area, recompress and save. Bear in mind though that in doing so you will also remove the area variables. I had to do something similar for Chapter 2 AR0400 and I got *so* p!ssed off with Gaelen Bayle and the Cowled Wizard cutscene repeating that it was untrue.
-Y-

#7
Posted 07 December 2005 - 05:11 AM
I have most of Renal's henchmen vacating the vacinity, but because there are duplicate death variables, not all of them leave. It is not a big deal, but how do I get all of them out? Do I need a pause in there between DestroySelf() commands? If so, how would I write that? Just the pause, I mean.
Sticz