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New Areas


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Poll: New Areas (11 member(s) have cast votes)

How should the new area be reached?

  1. World Map (6 votes [54.55%])

    Percentage of vote: 54.55%

  2. Off Trademeet (5 votes [45.45%])

    Percentage of vote: 45.45%

  3. Character (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Snowking

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Posted 18 December 2005 - 01:34 AM

Okay, I need to know how you think the Temple of Arvoreen would best be added.

1. Added to the world map, slightly north-west of Trademeet.
2. So that against one edge of Trademeet there is a cursor that will take you to the temple area.
3. Add a character that must be spoken to and he will take you to the temple area, and then must be used to get back again.

Your opinions are greatly needed, please help me out!! Thank you.

SK

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#2 SConrad

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Posted 18 December 2005 - 03:22 AM

I would say adding it to the worldmap is the best idea. However, it might be tricky to code - let me know if you need any assistance. :)

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#3 Snowking

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Posted 18 December 2005 - 03:31 AM

Okay, I'll keep that in mind. Thanks :Bow:

SK

Current Mods in the Works: The Mazzy Romance Mod


#4 Sir-Kill

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Posted 18 December 2005 - 03:37 AM

what size is the area to be?

#5 Lord-Jyssev

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Posted 18 December 2005 - 10:24 AM

it is pretty big... made it from the place in soa with all the heads... (i am sorry if i am being non descriptive)

#6 Snowking

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Posted 18 December 2005 - 02:02 PM

Yeah, it's a decent sized forest, with an enterable temple, a small cave an a couple of quests are tied into it. That's all I can really describe it as, I'm not sure of it's exact size.

SK

Current Mods in the Works: The Mazzy Romance Mod


#7 Sir-Kill

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Posted 18 December 2005 - 02:58 PM

heh just going for s,m, or l but the other info is good too. heh broke the tie

#8 Archmage Silver

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Posted 19 December 2005 - 08:58 AM

I'd prefer it added to the world map, if at all feasible to mod so.

#9 Snowking

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Posted 22 December 2005 - 04:43 PM

Well, looks like it was a close competition between the top two, but the world map option pulled ahead just at the end. So, when the area is ready to be added, looks like it'll be on the world map. Thanks to everybody who voted. :D

SK

Current Mods in the Works: The Mazzy Romance Mod


#10 masteraleph

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Posted 22 December 2005 - 06:57 PM

Is there any chance that (if accessible via worldmap) you'll be submitting it for Yocomo's massive worldmap?

#11 Snowking

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Posted 23 December 2005 - 01:30 AM

Well, I don't really know much about Yocomo's massive worldmap, but I'll definetly keep it in mind.

SK

Current Mods in the Works: The Mazzy Romance Mod


#12 J Beau

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Posted 23 December 2005 - 02:59 AM

Is there any chance that (if accessible via worldmap) you'll be submitting it for Yocomo's massive worldmap?


That was my concern and my reason for voting against the world map. I am really looking forward to this mod.
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#13 SConrad

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Posted 23 December 2005 - 03:22 AM

It's not impossible to add compatibility with that worldmap using WeiDU. Seeing how I'm currently writing a tutorial on how to add new areas to the worldmap, I'll add a section about Yacomo's worldmap as well. :)

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Posted Image NPC Damage - Coder
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Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner