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#61 Deathsangel

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Posted 06 March 2006 - 01:58 AM

Thanks! :new_thumbs:

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#62 Deathsangel

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Posted 12 March 2006 - 03:50 AM

So, I am working on it today and the areas I am trying to add something to are ar0528 and ar0527 (silver horn is also present here), but my actual question concerns about a creature I wish to add and who for the quest may not die. However, there is a trap in ar0527, which is okay, but therefor must be disarmed. However, he also may not see the person entering, thus a thief using his/her hide in shadows ability becomes comprimised if the trap is disarmed... At least so is the description of the engine. However, I know from experience that detecting traps does not make a thief go immediatly out of hiding. So now comes the moral question... is the quest to difficult because of the integrated trap and the fact that you may not be seen and may not let him die???

edit:

Is there also a quick way to detect just a person from the group or do I indeed need to code

OR(6)
See("Player1")
See("Player2")
See("Player3")
See("Player4")
See("Player5")
See("Player6")

Edited by Deathsangel, 12 March 2006 - 04:22 AM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#63 Grim Squeaker

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Posted 12 March 2006 - 04:45 AM

See([PC]) will detect anyone with a green circle.
"You alone can make my song take flight..."

#64 Deathsangel

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Posted 12 March 2006 - 08:15 AM

See([PC]) will detect anyone with a green circle.


Sweet, thanks! Any thoughts on the quest in judgement of possibility to do it?

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#65 Deathsangel

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Posted 27 March 2006 - 12:40 AM

Again linking from one file to another...

I have this comment

I_C_T DOLF 15 korgan
== KORGANJ IF ~InParty("Korgan") See("Korgan")~ THEN ~No bleeding money? I say we be gettin' out of here <CHARNAME>. Ya know I wouldn't go and search for some little lass just to be pleasing this freakin' cleric.~
END

coded in the file of Dolf.d, but this doesn't traify. Do I need to add an APPEND KORGANJ sequence to make this work or do I need something else. I thought I saw this before and in which it worked, but I just can't get it to traify...

To be complete there is an appending and a chain in front of this...

Edited by Deathsangel, 27 March 2006 - 08:30 AM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#66 jastey

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Posted 29 March 2006 - 06:45 AM

What is the exact error message? The code seems fine and korganJ is Korgan's joined dialogue. I would rather think it could be the DOLF.dlg, do you have a BEGIN DOLF in the dolf.d before this I_C_T? Either that or the real error is in the CHAIN or APPEND that's before that.

Edited by jastey, 29 March 2006 - 06:46 AM.


#67 Deathsangel

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Posted 29 March 2006 - 07:56 AM

We figured it out (Debugster and I) We removed the APPEND by moving the whole block upfront in the file, then the CHAIN, then the I_C_T's and suddenly it traified...

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#68 Deathsangel

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Posted 03 April 2006 - 10:20 AM

Another bit of a problem with several files interaction involved. I have this:

I_C_T DLOST 0 ChildforKPQ1
== KIDOJ IF ~InParty("DKido") Global("Kidopersonalquest","GLOBAL",4)~ THEN
~Pssst... , we could use this child to help a friend of mine, if you know what I mean.~
END

EXTEND_TOP DLOST 0 #1
IF ~InParty("DKido") Global("Kidopersonalquest","GLOBAL",4)~ THEN REPLY ~Come with us child, we will help you.~ EXTERN KIDOJ Kidnap
END

The code as written, displays Kido's Psssst dialog. But I never get the 'Come with us child..... stuff from the EXTEND_TOP DLOST 0 #1.

It does work if I coded as below, but I do not favor this., as the following order is weird and I do not favor DisplayStringWaits in none cutscenes parts. Anyway to fix the above standing code?

EXTEND_TOP DLOST 0 #1
IF ~InParty("DKido") Global("Kidopersonalquest","GLOBAL",4)~ THEN REPLY ~Come with us child, we will help you.~
DO ~DisplayStringWait("DKIDO",%Pssst... we could use this child to help a friend of mine, if you know what I mean.%)~
EXTERN KIDOJ Kidnap
END

Edited by Deathsangel, 03 April 2006 - 10:21 AM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~