Nameless NPC (Weidu)
#1
Posted 28 February 2003 - 08:49 PM
#2
Posted 28 February 2003 - 09:04 PM
#3
Posted 28 February 2003 - 09:40 PM
Your wish is my command, master.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKUP ~Peerso\backup~
AUTHOR ~Stephen Mackey, karkadinn@aol.com~
BEGIN ~Peerso NPC Mod~
COPY ~Peerso\Peerso.cre~ ~override\Peerso.cre~
SAY NAME1 ~Peerso~
SAY NAME2 ~Peerso~
SAY BIO ~I'll fill this in later, okay?~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#4
Posted 28 February 2003 - 09:46 PM
Is the creature file read-only??
#5 -jcompton-
Posted 28 February 2003 - 10:21 PM
If it's the latter, I bet you're not doing --tlkout. But you should use Setup-Blah.exe anyway because then you can roll back your changes with uninstall.
Check that your dialog.tlk isn't write-protected, too, if that's not what you're doing.
#6
Posted 28 February 2003 - 10:48 PM
I'm using SetupPeerso.exe, and yes, I have grown to love the uninstall feature. I must have installed and uninstalled this bastard half-baked mod a dozen times over working through the various bugs one at a time....
#7
Posted 28 February 2003 - 11:46 PM
#8
Posted 01 March 2003 - 02:07 AM
The CRE in the game is not the CRE (or not that version of the CRE) you´ve installed.
Once you´ve met a CRE in the game (are on the same area) the CRE is stored in your save game (better: that area is stored with all its creatures is stored in your save game). If you reinstall your NPC it does not influence the NPC in your save game.
#9
Posted 01 March 2003 - 03:29 AM
The CRE in the game is not the CRE (or not that version of the CRE) you´ve installed.
Once you´ve met a CRE in the game (are on the same area) the CRE is stored in your save game (better: that area is stored with all its creatures is stored in your save game). If you reinstall your NPC it does not influence the NPC in your save game. *
Hnn. That would appear to be the problem, then. Time to start a new game... thank God for Dungeon Be Gone!
#10
Posted 01 March 2003 - 04:53 AM
#11
Posted 01 March 2003 - 08:25 PM
still no name.
I tried Ctrl-Ying him and then using CLUAConsole:CreateCreature("Peerso.cre"), and it says the file does not exist, despite the fact that it's in both the "Peerso" subfolder and the override folder.
#12 -Ghreyfain-
Posted 01 March 2003 - 08:37 PM
#13
Posted 01 March 2003 - 09:45 PM
#14 -jcompton-
Posted 01 March 2003 - 10:20 PM
#15
Posted 01 March 2003 - 10:41 PM
I suggest clearing the info in your motherboard bios and formatting your hard drives. (Just kidding!) ;-)
Honestly, I don't have a clue as to why it's not working for you. Sorry.
#16
Posted 01 March 2003 - 10:58 PM
On the bright side, I'm glad I understand the basics well enough to make something that for OTHER people, at least. And it's nice to be stumped by a problem that confuses EVERYONE, not just me. Does something for the ego, ya know.
::smirk::
Oh, and Mistah Blucher?
*I suggest clearing the info in your motherboard bios and formatting your hard drives. (Just kidding!) ;-)*
::witchy voice::
I'll be dealing with YOU later, my dear. And your little dog, too!
(I really should defragment sometime this week, though...)
#17
Posted 05 May 2003 - 03:13 AM
On a related note, the weidu v117 automated description command always gives a tp2 with stuff like NAME ~blah~ and NAME 2 ~blahblah~ However when running setup-mod.app weidu does not know what NAME means. That should be NAME1 of course, but somehow --automate gives NAME.
Multiple deliria are a rarity, remember?
#18 -jcompton-
Posted 05 May 2003 - 07:56 AM