Normally I would not recommend doing this, but alas... it seems as your area script is somehow modified so as not to include Abaia summoning.
Do you know how to use Near Infinity?
Find out your AR3012.bcs if you do . It should look like this:
IF
PartyHasItem("PLOT02A") // Scepter of Radiance
PartyHasItem("PLOT02C") // Scepter Gem
PartyHasItem("PLOT02D") // Scepter Gem
PartyHasItem("PLOT02E") // Scepter Gem
Global("GorCambScepterComplete","GLOBAL",0)
THEN
RESPONSE #100
StartCutSceneMode()
SetGlobal("GorCambScepterComplete","GLOBAL",1)
DisplayStringHead(Player1,70786) // The scepter of radiance suddenly glows brightly... it is obviously back in one piece and ready to be used.
GiveItemCreate("PLOT02B",Player1,0,0,0) // Scepter of Radiance
TakePartyItem("PLOT02A") // Scepter of Radiance
TakePartyItem("PLOT02C") // Scepter Gem
TakePartyItem("PLOT02D") // Scepter Gem
TakePartyItem("PLOT02E") // Scepter Gem
AddXP2DA("PLOT3B")
EndCutSceneMode()
END
IF
Global("Demon1TimerSet","AR3012",0)
Dead("GorTan2")
THEN
RESPONSE #100
SetGlobalTimer("DemonSpawn1","AR3012",ONE_DAY)
SetGlobal("Demon1TimerSet","AR3012",1)
END
IF
Global("Demon1TimerSet","AR3012",1)
GlobalTimerExpired("DemonSpawn1","AR3012")
Dead("GorTan2")
THEN
RESPONSE #100
SetGlobal("Demon1TimerSet","AR3012",0)
SetGlobal("SPRITE_IS_DEADGorTan2","GLOBAL",0)
CreateVisualEffect("SPPLANAR",[494.840])
Wait(3)
CreateCreature("GORTAN2",[494.840],6) // Succubus
END
IF
Global("Demon2TimerSet","AR3012",0)
Dead("GorTan3")
THEN
RESPONSE #100
SetGlobalTimer("DemonSpawn2","AR3012",ONE_DAY)
SetGlobal("Demon2TimerSet","AR3012",1)
END
IF
GlobalTimerExpired("DemonSpawn2","AR3012")
Dead("GorTan3")
THEN
RESPONSE #100
SetGlobal("Demon2TimerSet","AR3012",0)
SetGlobal("SPRITE_IS_DEADGorTan3","GLOBAL",0)
CreateVisualEffect("SPPLANAR",[955.551])
Wait(3)
CreateCreature("GORTAN3",[955.551],6) // Yochlol
END
IF
Global("Demon3TimerSet","AR3012",0)
Dead("GorTan4")
THEN
RESPONSE #100
SetGlobalTimer("DemonSpawn3","AR3012",ONE_DAY)
SetGlobal("Demon3TimerSet","AR3012",1)
END
IF
GlobalTimerExpired("DemonSpawn3","AR3012")
Dead("GorTan4")
THEN
RESPONSE #100
SetGlobal("Demon3TimerSet","AR3012",0)
SetGlobal("SPRITE_IS_DEADGorTan4","GLOBAL",0)
CreateVisualEffect("SPPLANAR",[352.631])
Wait(3)
CreateCreature("GORTAN4",[352.631],6) // Glabrezu
END
IF
Global("Demon4TimerSet","AR3012",0)
Dead("GorTan5")
THEN
RESPONSE #100
SetGlobalTimer("DemonSpawn4","AR3012",ONE_DAY)
SetGlobal("Demon4TimerSet","AR3012",1)
END
IF
GlobalTimerExpired("DemonSpawn4","AR3012")
Dead("GorTan5")
THEN
RESPONSE #100
SetGlobal("Demon4TimerSet","AR3012",0)
SetGlobal("SPRITE_IS_DEADGorTan5","GLOBAL",0)
CreateVisualEffect("SPPLANAR",[737.348])
Wait(3)
CreateCreature("GORTAN5",[737.348],6) // Quasit
END
IF
Global("LRtanaridead","GLOBAL",0)
Dead("GorTan1")
THEN
RESPONSE #100
SetGlobal("LRtanaridead","GLOBAL",1)
END
IF
Global("BebSpawn","GLOBAL",0)
InParty("lrirenic")
PartyHasItem("dbody") // Ybdiel's body
Global("DevaApproach","GLOBAL",4)
OR(2)
!Global("zGorTan1Job","GLOBAL",0)
Global("LRtanaridead","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("BebSpawn","GLOBAL",1)
END
IF
Global("BebSpawn","GLOBAL",2)
InParty("lrirenic")
PartyHasItem("dbody") // Ybdiel's body
Global("DevaApproach","GLOBAL",4)
RealGlobalTimerExpired("BebSpawnTimer","GLOBAL")
THEN
RESPONSE #100
SetGlobal("BebSpawn","GLOBAL",3)
StartCutSceneMode()
DisplayStringNoName("Tran3004",74525) // The portal opens and a wave of confused emotions and odd, almost child-like, eagerness washes over you. Something steps through the portal...
CreateVisualEffect("SPPORTAL",[998.800])
SmallWait(1)
CreateCreature("abaia",[998.800],10) // Abaia
SmallWait(1)
ActionOverride("abaia",MoveToPoint([792.790]))
Wait(1)
ActionOverride("abaia",Face(6))
EndCutSceneMode()
END
Look at the very bottom of the script - if you don't have the Abaia summoning sequence, it means your BP had overwritten the Abaia summoning routine.
The problem is - I have no idea what have BP added to the area. You can get the correct bcs here and simply drop it into your 'override', but this will remove whatever BP effect that was intended.
If you are really good with handling Infinity Engine - copy the bottom part to your AR3012 bcs and compile the resulting script. Or you can simply uninstall BP and reinstall LR.
I have a suspicion that some other elements of LR might be affected - the more time passes and the more new mods are out there the more uncertainty there is that there will be some incompatibility. Sooory. LR is a bit complicated mod and it has a LOT of scripts that modify many
ToB areas and creatures.