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Bigger spellbook!


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#1 Warmonger

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Posted 19 February 2006 - 09:17 AM

I have no idea HOW to do it, but it would be great to allow character to remember more than 12 spells per level. Especially, when there are two times more slots available to remember.

I suggets it, as in heavy-modded game party members are able to cast REALY many spells and some slots are simply wasted because of this restrictions.

#2 CamDawg

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Posted 19 February 2006 - 09:58 AM

Hardcoded.

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#3 SConrad

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Posted 19 February 2006 - 10:59 AM

Yeah, as Cam says, it's not possible due to the game engine restrictions.

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#4 Azkyroth

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Posted 21 February 2006 - 01:56 AM

I believe it is actually possible to have more than 12 spells memorized (I had that experience with Anomen and Imoen in particular on the last time I played through TOB), if the character is of a high enough level and has enough spell slot items...it's just that the game only *displays* 12 slots, and hence if you want to edit the contents of the others you have to empty some of the ones on the screen first.

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#5 CamDawg

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Posted 21 February 2006 - 05:50 AM

Yes. In BG, the old Rings of Wizardry doubled your first level spells--if you got the two available in game, you could end up with well over 20 first level spells memorized. The slots worked fine, you just couldn't see them in your spellbook.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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#6 Grunker

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Posted 22 February 2006 - 07:33 AM

Then the solution would be making two pages per level? Unless the hardcoding prevents you from doing that also? An alternative could be making an "item-spellbook".
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#7 Archmage Silver

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Posted 22 February 2006 - 11:25 AM

I think that's hardcoded as well. Dunno about the item tho.

#8 Alandrea

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Posted 22 April 2006 - 03:46 PM

I went through this period when I wanted to see exactly how much I could cheese the game (and still have fun). I did this mainly through amazingly powerful items that would have made the pantheon look pathetic. Thus was created ?Alandrea?s ring of Sorcerian Magics? (In my defence, I really didn?t care what it was called and didn?t put much thought into it) which allowed a character to have all of their possible spell-learning spots learnable.

Point of long and rambling paragraph above: I never used all of the memorized spells, I always slept with some spells still memorized. Mind, I?ve always had more than one magic-user in my party, but it?s pretty hard not to.

Point of both paragraphs: You really don?t need more than twelve spells a level. I mean, a high level character has about a hundred spells with all levels. You simply can?t use any more.
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#9 WizWom

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Posted 22 July 2006 - 11:27 AM

Well, this would require a hack at the BGMain.exe to do; another wide, and you'd be looking at 16; another tall, and you see 15, both and you'd get 20.

The actual limits are, of course, set by the MXSPL???.2DA files, and can be set however you like.

Hm, looking at GUIPR.CHU, it might be even simpler. It might just be there in the second page information. Hm, let's start by moving the likely suspect to make a 4 wide... yep, the spell icons can be moved about with no harm. Now to add extra spell icon spots and see what happens... nearInfinity seems unable to add controls, but I'm bot stopped by THAT :-) OK, let's see it that crashes it - it has space for addition control numbers for the spells... now, that's hopeful, it did not crash it :-) And does it allow the space to be used... sigh, no, it does not. Darn.

so, yeah, you have to modify the GUI and then go hack BGMain. Do-able, though, I'll haveto get out my debugger. Aw, heck, I'll just admit now I don't have a clue which one of the hundreds of uses of the number 12 it would be.

Edited by WizWom, 22 July 2006 - 01:00 PM.