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.35 ver CTD


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#1 melkor_morgoth75

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Posted 01 March 2006 - 01:19 AM

Hello Sir BB,

just curious of what CA could be i was trying to play it and (hopefully) to help u finding some bugs.

I installed .35 version (directly with your "updated" tp2 file, so just installed once) and then applied the patch.

I got a CTD when trying to access the area on the west after getting down to look for goblins.

mm75

PS: i see your "stamp" in this cool mod ... you can always enter houses without opening doors ;) :P

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#2 ronin

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Posted 01 March 2006 - 02:49 AM

I meant to post the same CTD but the forums were acting up at the time. Same install as Melkor same CTD in the same area.

ronin

#3 flem

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Posted 01 March 2006 - 01:39 PM

I meant to post the same CTD but the forums were acting up at the time. Same install as Melkor same CTD in the same area.

ronin


Check the .35 Bug thread. It's seems to be a missing Kobold in the tp2...

#4 melkor_morgoth75

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Posted 01 March 2006 - 11:14 PM

Check the .35 Bug thread. It's seems to be a missing Kobold in the tp2...


I have had a look there BEFORE posting this thread, you spoke about a "Sunless Citadel" ... i've never played this one so i couldn't know it is the very same area i'm speaking about ;)

Thanks,

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#5 Sir BillyBob

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Posted 02 March 2006 - 10:57 AM

It is the kobold that is causing the problem. My TP2 file was not copying it over correctly.

As for the doorways, check this version's Saltmarsh. I fixed the broken doors that BioWare gave you! Including the crypt.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#6 melkor_morgoth75

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Posted 03 March 2006 - 12:00 AM

As for the doorways, check this version's Saltmarsh.


I'm sorry but i don't have a clue about that :wub: ... what's that?

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#7 Sir BillyBob

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Posted 03 March 2006 - 06:30 PM

What I am finding is that BioWare sometimes has the same problems with doorways that I have. The issue is with making a closed doorway that you can't walk through and an entrance behind it that takes you to another map. If the blocked doorway is not exactly right on top of the entrance area, you see the icon change. There is a way in DLTCEP to link the doorway and closed door together so this doesn't happen. However, that doesn't seem to exist in IETME which is what I use to build the areas. I use DLTCEP later to finish the area but sometimes I forget to set the links. When that happens, you are able to walk right past the door and into the other area.

Now for why I explained all that; Saltmarsh is a copy of the Trademeet area. I found that Trademeet does not have some of the links set between doorways and new areas. So you can walk right through the door into the blacksmith or the house next door without every opening the door. I fixed this for Saltmarsh so the doorways now block you like they should. I just find it funny sometimes to see that BioWare had some of the same bugs/problems that I have.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website