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A Queston of Sound


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#1 -MR NONAME-

-MR NONAME-
  • Guest

Posted 30 March 2006 - 01:23 PM

I have played throught the mod and I was very impressed, especially with the extended romances. I enjoyed the mod but felt as though maybe something was missing and then realised it was ambient sounds and people in general. The trademeet has no background sounds such as people shouting at each other and rural areas have no animal noises etc. Trademeet and other populated areas seemed derelict because of lack of ambients and random civilians.

I also liked the music but could not lower the volume level using the main game controls, it kept resetting itself.

It is not my mod and I don't want to sound demanding it is just that the lack of the above things made the mod quite creepy, I know that ambient sounds are hard to place so don't really blame you for leaving them out, would be nice though...

#2 al17

al17
  • Modder
  • 298 posts

Posted 11 April 2006 - 03:49 AM

The trademeet has no background sounds such as people shouting at each other and rural areas have no animal noises etc. Trademeet and other populated areas seemed derelict because of lack of ambients and random civilians.

I also liked the music but could not lower the volume level using the main game controls, it kept resetting itself


the fact is I chose to remove the main ambient. animal and people noises will be added where missing.

about the music, you'll have the option to disable it if you get bored.

thanks for your suggestions and criticisms, and sorry for the late

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)