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Downgrading Items


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#1 UnholyAngel

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Posted 02 April 2006 - 02:52 PM

I'm currently playing this mod and think, that a number of items is still vastly overpowered.

I consider to make a mod which tweaks these items, as well as creating encouters to get those items, which you now find in chest.

Would you give permission to release such a mod? :ph34r:

#2 melkor_morgoth75

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Posted 02 April 2006 - 11:58 PM

It would be great ... those mods have items overpowered for sure ;)

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#3 Derkoth the Disgruntled

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Posted 03 April 2006 - 05:22 AM

Not that I'm one to discourage folks from modding to their preferences, but it seems to me that, though there is a prevalence of overpowered items in DSotSC, there is also a prevalence of severely overpowered enemies. Sure, the various armors, swords, wands, etc. make the unmodded portions of BG a cakewalk, but try beating a Bone Golem, a Drow Weapons Master, a Bregan D'Aerthe baddie, and the like with a vanilla BG party! It's hard enough to bring those folk down with buffed, item-rich characters. It'd be well-nigh impossible without some kind of assistance.

Still, dowhutchalike, huh? Try putting aside the added items for a particularly nasty battle, and see if you still want to nerf them. Just my two cents' worth.

:cheers:

DtD

#4 ronin

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Posted 03 April 2006 - 10:26 AM

Not that I'm one to discourage folks from modding to their preferences, but it seems to me that, though there is a prevalence of overpowered items in DSotSC, there is also a prevalence of severely overpowered enemies. Sure, the various armors, swords, wands, etc. make the unmodded portions of BG a cakewalk, but try beating a Bone Golem, a Drow Weapons Master, a Bregan D'Aerthe baddie, and the like with a vanilla BG party! It's hard enough to bring those folk down with buffed, item-rich characters. It'd be well-nigh impossible without some kind of assistance.

Still, dowhutchalike, huh? Try putting aside the added items for a particularly nasty battle, and see if you still want to nerf them. Just my two cents' worth.

:cheers:

DtD


LMAO, I was going to post the same thing!! I actually tried it, I had the "overpowered" stuff in my inventory and went into the battle with the normal "non-overpowered" stuff and got my ass handed to me on a silver platter quicker than you can say "what the hell was that" .

ronin

#5 UnholyAngel

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Posted 03 April 2006 - 06:16 PM

I will look into this as soon as I get there (The last version I tried was the original mod, so my memories about this part may be wrong.).

Anyway which items did you use? Can't you get a similar effect by using potions and scrolls?

#6 Sir BillyBob

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Posted 03 April 2006 - 07:55 PM

Potions can be dispelled, weapons/items can't.

No one is really in charge of DSotSC. TeamBG created the mod years ago and they seemed to have all walked off into the sunset. I converted it to BGT-BP just so we had more mods for the BG1 part and I was getting tired of porting my PC and new items to the BGT-BP game.

At this point, I think DSotSC is finally stable (though I haven't tested with BGT-Weidu 1.0 yet). So let me keep control of the core mod. You work on a tweak mod with whatever changes you want to make. That way players aren't forced into using a tweak mod if they really like the high powered items.

Just to let you know, I do plan on making a tweak as well. Now that BP-Weidu is available, I plan to reintroduce the new enemies with all the "benefits" of Horred's AI. Imagine fighting that ArchDruid just outside of the Cloakwood Mines now, only now he has all the possible spells he should have at that level. Be afraid, be very afraid...

BTW, I don't plan on any item changes, just making tougher enemies.

Edit: Last thing, I have no true control over NTotSC. I asked permission from the original author and explained the changes I was going to make. I recommend you do the same if you plan to modify their mod. Only proper and polite.

Edited by Sir BillyBob, 03 April 2006 - 07:59 PM.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#7 Red Carnelian

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Posted 04 April 2006 - 12:23 PM

If you decide to make any item upgrades make sure you check out the DSotSC Mod created solely for BG1 on the COM forums. Almost every item used has been revised in terms of power and text spellings. I also redid the BAMS. Whatever decision you make don't create a lot of work for yourself when that work may have already been done.

#8 King Diamond

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Posted 22 April 2006 - 08:55 AM

Currently finishing a revision of DSotSC I must admit (and that could be such a surprise to everybody ;) )that there're only ~5% of all items that were coded properly (!!!). Most 'overpowered' items just had absolutely amazing inconsistences between actual settings and their descriptions (like +32000 THAC0 bonuses :doh:, doubled to announced values damage bonuses etc.).

So, now all that craziness is fixed.

Beside all other small fixes here and there I managed to reduce mod size up to 13MB (all WAVs now OGGed).

All sounds are refreshed and 'mastered' (old non-WeiDU archive used for digging originals).

And an auto-biffer, of course.... :P

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#9 dragonian

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Posted 23 April 2006 - 03:27 AM

Great work :). Will you do it with NToTSC too?

#10 King Diamond

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Posted 23 April 2006 - 11:53 PM

Great work :). Will you do it with NToTSC too?

It's next in the line :)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#11 Sir BillyBob

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Posted 24 April 2006 - 01:25 PM

I need my translators to contact me at sirbillybob@gmail.com, please. KD has made some text changes that we will all have to update before I can release this. Thanks everyone.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#12 -Guest-

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Posted 23 May 2006 - 01:03 AM

Hello! I checked up archive and a file tp2 for NTotSC. I have found following items and creature which in game are not present.

NTDANCER.CRE No name
NTAMELKA.CRE @222 = ~Amelka~
ntashiru.cre @225 = ~Ashirukuru~
NTAURELI.CRE @227 = ~Aurelinus~
NTBRIGAN.CRE @234 = ~Brigand~
NTDEMON.CRE @242 = ~Doomsayer~
NTSIRIN2.CRE @368 = ~Sirine~
NTSPIDER.cre @371 = ~Phantom Spider~
NTWYVERN.cre @384 = ~Fire Wyvern~

SPINNT05.spl No name
NTCLCK02.ITM No name
NTARROW1.ITM @1 = ~Poisoned Arrows~
NTARROW4.ITM @1 = ~Poisoned Arrows~
NTARROW5.ITM @11 = ~Arrow of Translocation~
NTBOLT1.ITM @28 = ~Poisoned Bolts~
NTCHAN03.ITM @54 = ~Sage's Armor~
NTCHAN05.ITM @59 = ~Chainmail +5~
NTDAGG01.ITM @77 = ~Lethal Sting~
NTLEAT01.ITM @97 = ~Improved Shadow Armor~
NTLEAT04.ITM @103 = ~Studded Leather Armor +3~
NTLUTE01.ITM @108 = ~Hirsuhnite's Lute~
NTMISC01.ITM @115 = ~Scroll of Knowledge~
NTMISC02.ITM @115 = ~Scroll of Knowledge~
NTMISC03.ITM @115 = ~Scroll of Knowledge~
NTMISC04.ITM @119 = ~Idol~
NTMISC11.ITM @130 = ~Iron from the mine~
NTPOTN02.ITM @144 = ~Potion of Fire Shield~
NTROBE01.ITM @157 = ~Robe of the Evil Archmagi~
NTSHLD01.ITM @162 = ~Small Shield +2, Shield of Free Action~
NTSHLD03.itm @169 = ~Reinforced Large Shield~
NTSTAFF2.ITM @177 = ~Questing Staff +3~
NTSTAFF3.ITM @179 = ~Quarter Staff +3 'Blood Sucker'~
NTSWD01.ITM @182 = ~Troll's Nightmare~
NTSWD02.ITM @185 = ~Dragon's Blade~
NTSWD03.ITM @188 = ~Evalt's Flameblade~
NTSWD04.ITM @192 = ~Morridin's Sword~
NTSWD06.ITM @198 = ~Long Sword 'Valarius'~
NTSWD07.ITM @200 = ~Two-Handed Sword +1 'Durlag's Pride'~
NTSWD08.ITM @202 = ~Quietus~

NTCHAN04.ITM @57 = ~Elven Chainmail of Sorcery~
(COPY_EXISTING ~TAERUM.STO~ ~override~
ADD_STORE_ITEM ~DSCHAN04~ #0 #0 #0 ~IDENTIFIED~ #1 )
Maybe change DSCHAN04 to NTCHAN04 ???

INN0103.STO
INN3304.STO
SIRINEAR.STO
STO4909.STO
STOBLACK.STO
STOSILEN.STO
TEM4802.STO

Where they can be met/found, or they can be removed from archive?

---

And don't work this dialog:

APPEND ~WENRIC~

IF ~Global("ZombiesDead","GLOBAL",21)~ THEN BEGIN NewArea
SAY @0
IF ~~ THEN DO ~RevealAreaOnMap("AR01PB")~ JOURNAL @1 EXIT
END

END

When "ZombiesDead"=21, Wenric say: "Thanks that have got rid of these zombies... All of us we appreciate your help. "
because this text have weight 5, but
SAY @0= ~Having an opportunity for you brave scouts, I can advise you to avoid The Fields of the Dead?"
have weight 6.


Sorry my bad english.

#13 Sir BillyBob

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Posted 23 May 2006 - 02:58 PM

I am not sure what you are talking about since these creatures and items are in the game. I do think there are a few scrolls in the BG1 game that I couldn't figure out where they go, so I couldn't duplicate them here. Also, since you will see a new version soon, I wouldn't worry about this too much.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#14 -Guest-

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Posted 23 May 2006 - 11:03 PM

I am not sure what you are talking about since these creatures and items are in the game.


These subjects are registered only in tp2. And to receive them it is possible only by means of the console since they do not appear in are, baf, cre, d, sto files from this mod.

(for example NTBRAC01.itm is specified in NTSHILOC.d, NTCHAN06.itm is specified in AR53PB.are, NTDART1.itm is specified in STHaebal.sto. But NTARROW1.itm is specified anywhere.)


Ok, I shall check up in the new version.