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Dubbi sul kit-making


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#1 -Alexandor-

-Alexandor-
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Posted 29 April 2006 - 05:42 AM

Salve,

anzitutto complimenti al gestore del sito per i tutorial e i programmi davvero ben fatti!

Ho provato a creare il kit del Mercante con il tutorial e Near Infinity: beh, c'è un problema.
Infatti nel gioco apparre l'interruttore senza nulla; se lo clicco appare un vuoto e nessuna descrizione, MA se vado avanti mi permette di scegliere armi e magie come se il kit ci fosse davvero.

Non capisco se il problema è:
1) Connesso alle stringhe dialog e ai numeri di stringa connessi alle parole
2) ad altri parametri.

In aggiunta a questo, volevo sapere se qualcuno conosce qualche bel programmino di creazione kit che non sia Kiteditor, visto che questo non è compatibile con la versione italiana di BG2.

Grazie!

#2 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 29 April 2006 - 06:02 AM

People here can't talk Italian. If you can't talk English, I refer you to http://bgcommunity.forumfree.net/; the author of this mod lurks at that site too.

@ non-italian people: the guy is looking for help with kit-creation with TBG kiteditor.

/* Questo e' un forum inglese. Se non capisci l'inglese e vuoi Italiano, prova a cercare aiuto qui: http://bgcommunity.forumfree.net/; l'autore di questo mod frequenta anche il forum che ho linkato :) */

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#3 -Guest-

-Guest-
  • Guest

Posted 29 April 2006 - 06:10 AM

OK, so in English...

I was trying to create a Merchant kit with NearInfinity.
When I start playing, I see an empty space at the class button; if I click it, another empty space and no description of kit BUT if I go forth, I se I can take all the abilities and spells I'm supposed to take with the kit I created.

Where is the problem? Maybe in the dialog strings? Or where?

Thanks!

#4 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 29 April 2006 - 06:13 AM

You need to use WeiDU to add new kits. A good set of tutorials on kit making (in english) are available here http://forums.gibber...p?showtopic=584, http://forums.gibber...p?showtopic=612, http://forums.gibber...p?showtopic=898, http://forums.gibber...p?showtopic=939.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#5 al17

al17
  • Modder
  • 298 posts

Posted 29 April 2006 - 03:11 PM

sorry, but this is the wrong forum. if you need help: http://www.shsforums...?act=SF&s=&f=53 or write me an e-mail.

closed.

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Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)