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#1 King Diamond

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Posted 31 May 2006 - 02:07 AM

You could already notice that. Some new stuff is released.

TDD v1.11

********************************
v1.11: Changes/fixes from v1.10
--------------------------------
1) VESINE, AVAUNIS, KAGAIN and SHARTEEL installation without KitPack fixed.
2) Worldmap v6 > support.
3) Several custom sounds "re-mastered".


SoS v1.11

********************************
v1.11: Changes/fixes from v1.10
--------------------------------
1) Worldmap v6 > support.
2) Re-mastered sounds.


CtB v1.8

*******************************************************************************
*** Version 1.8
*******************************************************************************
1) Worldmap v6 > support.
2) Sounds mastered and OGGed.
3) Fix#1 for v1.7 contents included.


TS-BP v6.04.02

******************************************************************
*** v 6.04.02
******************************************************************
1) Small fix for eIMNBOOK.D (there was wrong external dlg reference).
2) The "Fonts" component added to TS's GUI switcher section. Now they can be installed separately.


RoT v2.0

Just a brand new Weidu package!


BGT v1.00 for Worldmap v6 (compatibility package) is HERE. It's necessary to extract the contents into your BG directory after original BGT v1.00 contents is placed there. Before BGT installation of course... That will add 1 additional subdirectory into BGT mod folder and replace existing TP2. NOTE: that TP2 has necessary GUI Switcher fixes posted previously on these forums.
*** EDIT (01-06-2006) ***
Update has been updated :) - all necessary language support added.
***********************


DSotSC, NTotSC, BoneHill - new WM v6 compatible versions will follow very soon from SBB's camp.

Worldmap v6 will come very soon too. Just take your time to DL everything before... ;) :P

Edited by King Diamond, 31 May 2006 - 11:40 PM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#2 Intox

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Posted 31 May 2006 - 02:13 AM

How does this apply to BP? (I though BP didn't "glue" these mods together anymore)?

#3 King Diamond

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Posted 31 May 2006 - 02:17 AM

How does this apply to BP? (I though BP didn't "glue" these mods together anymore)?

They still can be considered as a "BP family"... :)

P.S. With these versions pinned topic "TOOLTIP.2DA patching problem" is not actual anymore. They contain all necessary workaround.

Edited by King Diamond, 31 May 2006 - 02:20 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#4 seanas

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Posted 31 May 2006 - 04:14 AM

slight classification problem: this invovles the BP family, so i'm moving it to the BP family forum - BP+BGT.

i've unpinned the TOOLTIP.2DA advice, too: thanks for all yr hard work bugfixing and updating these mods, KD: it's fully appreciated.

*just awaiting the worldmap now to do a full re-install*
:P

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#5 erebusant

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Posted 31 May 2006 - 05:12 AM

This is all very, very cool!!! :Bow: to KD!! Awesome that the tooltips and all were included and rectified in the new .tp2 files.

For KD, i looked through the new TDD .tp2 and saw the appending spell.ids section did not include the "2227 COM_CATS_GRACE". When I've run through my installations without this line added, this causes a parsing error that references TDD when you are installing BP v176.

It takes a village...


#6 King Diamond

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Posted 31 May 2006 - 11:43 PM

This is all very, very cool!!! :Bow: to KD!! Awesome that the tooltips and all were included and rectified in the new .tp2 files.

For KD, i looked through the new TDD .tp2 and saw the appending spell.ids section did not include the "2227 COM_CATS_GRACE". When I've run through my installations without this line added, this causes a parsing error that references TDD when you are installing BP v176.


I asked Horred to correct that in BP script to use the new name (it's involved not only in TDD but in some other big mod, so I had to unify that).
I think it's easier to correct smth in <40MB package that in >100Mb.... ;) :whistling: :D

slight classification problem: this invovles the BP family, so i'm moving it to the BP family forum - BP+BGT.

i've unpinned the TOOLTIP.2DA advice, too: thanks for all yr hard work bugfixing and updating these mods, KD: it's fully appreciated.

*just awaiting the worldmap now to do a full re-install*
:P


Yes, you're right. But I have a strong allergy on this BP+BGT forum while the old horrible non-weidu stuff is still on the mirrors.... :wacko: :)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#7 dragonian

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Posted 01 June 2006 - 12:23 AM

I have a question - will the new Worldmap require new version of NeJ o wrok well together?

Edited by dragonian, 01 June 2006 - 12:25 AM.


#8 King Diamond

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Posted 01 June 2006 - 07:19 AM

I have a question - will the new Worldmap require new version of NeJ o wrok well together?


Dunno, but AFAIK NeJ doesn't add anything to the Worldmap. So it could work in the same way as with previous WM..

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#9 erebusant

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Posted 04 June 2006 - 10:06 AM

KD,

A quick question. Will WM v5 work with the new versions (1.11, etc) with the WM v6 support until WM6 comes out, or should we stick with the 1.10 versions and reload everything when the new map comes out?

It takes a village...


#10 King Diamond

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Posted 05 June 2006 - 11:16 AM

KD,

A quick question. Will WM v5 work with the new versions (1.11, etc) with the WM v6 support until WM6 comes out, or should we stick with the 1.10 versions and reload everything when the new map comes out?


You should know already that WM is being saved in your Save Games. So, in any case, you will have to start a new game when you install WM6.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#11 zakaluka

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Posted 05 June 2006 - 07:34 PM

You should know already that WM is being saved in your Save Games. So, in any case, you will have to start a new game when you install WM6.


Well, yes. However, if someone doesn't want to install Worldmap v6, is it okay to install SOS1.11/TDD1.11/... and have it work correctly with Worldmap v5?

Regards,

zakaluka.

#12 King Diamond

King Diamond

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Posted 05 June 2006 - 11:26 PM

Well, yes. However, if someone doesn't want to install Worldmap v6, is it okay to install SOS1.11/TDD1.11/... and have it work correctly with Worldmap v5?


Yes.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#13 Kyoma

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Posted 06 June 2006 - 08:51 AM

So I can use the mega install document and use all of the recent versions without any problems and just install worldmap v6 when it comes out, or should I use the older versions while I still have worldmap v5?

Oh sorry, I didn't read the post above, please delete my post.

Edited by Kyoma, 06 June 2006 - 08:53 AM.