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Bodhi not showing up


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#1 -frabjous-

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Posted 15 July 2006 - 10:16 PM

I'm playing through SoS for the first time, and finding it very buggy. Crashes often... etc. Had trouble with Rolf. Killed him on the first floor, and hence he never showed up on the other floors, so I had to CluaConsole him back on top of the tower in order to get credit from the mayor for killing him.... sigh. But that's not the big problem.

Here's the biggest problem. It's Chapter 6 and when I got to the graveyard, nothing happens. Bodhi is supposed to show up, call me an impressive pest, steal my romance partner, etc. But nothing. If I go down below the graveyard it's as I left it in Chap. 3. So I can't continue the story, and poor Imoen can't get her soul back.

I figure that installing SoS must have screwed something up, since I've played many times without SoS and never had this problem before...
any thoughts?

Anyone know a code to start the Bodhi encounter?

#2 -Atharia-

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Posted 20 July 2006 - 09:23 PM

had excatly the same problem. no idea how to fix it though:(

#3 GeN1e

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Posted 27 July 2006 - 12:20 AM

Khm... Ocassionally I tryed to open C6BODHI.cre with SK. I got the messages:

"Some items assigned to this character were not in the database. If you save this character those items will not be saved."
"Some spells assigned to this character were not in the database. If you save this character those spells will not be saved."

There were 37 wrong items and 1 wrong spell, which I, of course, wasn't able to identify. Instead of saving I ran the game and tryed to CLUAConsole that C6BODHI. Game said me CRASH. I don't have SoS-only install, so it may be problem from another mod, I'm not sure. Also I haven't already reach Chapter 6 with my mutliexpanded game and don't know if I will encounter this bug, but missing items may be the cause.

Also, some other creatures have such bugs as well.

Retired from modding.


#4 --Lilith--

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Posted 05 August 2006 - 03:51 AM

Yes, i had the same problem with Bodhi.

#5 King Diamond

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    Give Me Your Soul...Please

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Posted 05 August 2006 - 04:34 AM

BPv177 does that. It corrupts C6BODHI.cre.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#6 seanas

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Posted 05 August 2006 - 05:02 AM

BPv177 does that. It corrupts C6BODHI.cre.

yep, it sure does. remove C6BODHI.cre from yr override folder, and it should work fine.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#7 --Lilith--

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Posted 06 August 2006 - 04:55 AM

1. sorry for my english, its verry bad

2. I remove the file C6BODHI.cre from the override folder and try again. but i had the same error.

#8 -Guest-

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Posted 10 August 2006 - 05:56 AM

1. sorry for my english, its verry bad

2. I remove the file C6BODHI.cre from the override folder and try again. but i had the same error.



I did it the cheap way, When I went to the graveyard, I paused and went to sleep and it was daylight, of course the entire cut scene doesnt happen, but its at least a way around it.

#9 Miraz

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Posted 23 August 2006 - 04:43 AM

This happens because SOS adds some scripts to AR0800.bcs (the Graveyard area file) without placing Continue() lines at the end of the blocks, so the scripts don't check for anything after the SOS scripts unless they trigger. This means the script which triggers Bodhi's appearance never fires.

The only way of fixing this that I know of is to manually go into the AR0800.bcs file and add Continue() to every block above the Bodhi script which doesn't have it. NearInfinity can do this easily. The offending scripts in SOS are these:

IF
	OnCreation()
	Global("CbSelenceOpensGraveyard","AR0800",0)
THEN
	RESPONSE #100
		TriggerActivation("CbFenceOperation",FALSE)
END

IF
	OnCreation()
	Global("CbSelenceOpensGraveyard","AR0800",1)
THEN
	RESPONSE #100
		TriggerActivation("CbFenceOperation",TRUE)
END
Simply add Continue() just before END, so the end of the scripts look like this:

THEN
	RESPONSE #100
		TriggerActivation("CbFenceOperation",TRUE)
		Continue()
END

THEN
	RESPONSE #100
		TriggerActivation("CbFenceOperation",TRUE)
		Continue()
END
That should fix it all up.

#10 --Lilith--

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Posted 23 August 2006 - 05:56 PM

Great, this help java script:emoticon(':cheers:', 'smid_10')

#11 Eruhur

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Posted 30 April 2009 - 01:06 AM

yep, it sure does. remove C6BODHI.cre from yr override folder, and it should work fine.


I have a problem. I can't find C6BODHI in my override folder, so I can't solve this problem. What can I do ?

#12 Jarno Mikkola

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Posted 30 April 2009 - 01:28 AM

yep, it sure does. remove C6BODHI.cre from yr override folder, and it should work fine.

I have a problem. I can't find C6BODHI in my override folder, so I can't solve this problem. What can I do ?

You have probably biffed the file, so it's in the CRE folder when you open up the game with Near Infinity...

Now if you wish to remove it, go to the BPv177 "backup" folder, it has folder names that are same as the component numbers you have installed, search for the c6bodhi.cre, and put that from one of the backup folders into the override folder, that's it.

Edited by Jarno Mikkola, 30 April 2009 - 01:31 AM.

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