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Mega Install for computer-challenged BG lovers!


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#1 -Younes-

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Posted 01 August 2006 - 07:48 AM

Hello moder gods :Bow: ,
I'm currently attempting the Mega Installation, and since I'm slighty computer challenged, I just want to install the major Mods, their patches and tweaks.
Is the BP_Mega_Install_Instructions_070506.doc the most up-to-date document for installation instructions? Does it incorporate the relevant edits and comments that where made since 07/05 that I have read in the 7 pages of subsequent posts!
I humbly ask for your help :Bow:
-Younes

#2 ronin

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Posted 01 August 2006 - 09:10 AM

If you follow those instructions you should have no problems and if there are a few minor problems you have come to the right place to get help.

ronin

#3 -Younes-

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Posted 01 August 2006 - 02:09 PM

If you follow those instructions you should have no problems and if there are a few minor problems you have come to the right place to get help.

ronin


Thanks for the quick reply!
One question: What is teh difference between the Region of Terror Character Kits and the TDD Character Kits?
In the Install instructions, there is a commemt about what to do/not do if one prefer to keep a specific Kit. Which is the better one of the two (if any?).

thanks
-Younes

#4 ronin

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Posted 01 August 2006 - 08:53 PM


If you follow those instructions you should have no problems and if there are a few minor problems you have come to the right place to get help.

ronin


Thanks for the quick reply!
One question: What is teh difference between the Region of Terror Character Kits and the TDD Character Kits?
In the Install instructions, there is a commemt about what to do/not do if one prefer to keep a specific Kit. Which is the better one of the two (if any?).

thanks
-Younes


I am not sure what the differences are I dont use them because I prefer to use the spcollection from G3 ( http://www.gibberlin...t/spc/index.php ) . You cannot install both the kits from TDD and ROT at the same time because of game limitations of 9 kits per class. Both TDD and ROT fill up that 9 kits per class so if you install the kits from TDD and then ROT you will not see the kits from TDD.

ronin

#5 J Beau

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Posted 02 August 2006 - 01:21 AM

I could be wrong, but I don't think ROT fills all of them like TDD does.
Tempus fugit - memento mori
Time flies - remember death

#6 -Guest-

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Posted 02 August 2006 - 06:53 AM

I could be wrong, but I don't think ROT fills all of them like TDD does.

Thanks guys for the prompt help, you are really great :Bow:
As I said, I want to stick to the Mega-Install instructions as close as possible, so I will stay away from "sp collection from G3" and use the character kits provided by TDD or RoT.
Since TDD seems to have more kits, is it more complete than RoT?
Following the Install procedure, I will be installing TDD first. When I'll have to install RoT, will it override TDD character kits or just skip the install of its own RoT kits?

-Younes

#7 erebusant

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Posted 02 August 2006 - 07:32 AM


I could be wrong, but I don't think ROT fills all of them like TDD does.

Thanks guys for the prompt help, you are really great :Bow:
As I said, I want to stick to the Mega-Install instructions as close as possible, so I will stay away from "sp collection from G3" and use the character kits provided by TDD or RoT.
Since TDD seems to have more kits, is it more complete than RoT?
Following the Install procedure, I will be installing TDD first. When I'll have to install RoT, will it override TDD character kits or just skip the install of its own RoT kits?

-Younes


RoT will detect the TDD kit install and skip it.

It takes a village...


#8 -Younes-

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Posted 04 August 2006 - 07:19 AM

Ok, my Mega install is proceeding ahead perfectly so far and I'm religiously following the instructions presented in the BP_Mega_Install_Instructions_070506.doc.
I have reached step 85 where I have installed the ?the bigg?s? Refinements package (Refinements-v3.02.exe to be exact) and I'm working on the 41st level workaround (following the document Refinements_41st_Level_Workaround-1.doc) and I'm stuck! I coonot find the file "XPLEVEL.2DA from the TuTu_Tweaks\XP" in my BGII-SoA directory??

There is my WeiDU.log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-NEJ2BIFFER.TP2~ #0 #0 // Biffing NeJv4.2 files. Run this INSTEAD OF Setup-NeJ2.exe! Run Setup-NeJ2.exe FIRST to uninstall!
~SETUP-NEJ2.TP2~ #0 #0 // Never Ending Journey v4.2 - Part 1
~SETUP-NEJ2.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2.TP2~ #0 #3 // Boo - Minsc?s Familiar
~SETUP-NEJ2.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-NEJ2.TP2~ #0 #5 // Restored Twisted Rune Quest
~SETUP-NEJ2.TP2~ #0 #6 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-NEJ2.TP2~ #0 #7 // Never Ending Journey v4.2 - Part 2
~SETUP-NEJ2.TP2~ #0 #8 // Melora NPC - Chaotic-Neutral Halfling Swashbuckler
~SETUP-NEJ2.TP2~ #0 #9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody
~SETUP-NEJ2.TP2~ #0 #10 // Areas & Sounds
~SETUP-NEJGUI.TP2~ #0 #0 // GUI registrar for Never Ending Journey
~SETUP-NEJ2V602.TP2~ #0 #0 // Never Ending Journey v6.02 (cummulative patch)
~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls"
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04.02 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-BGTNEJ2.TP2~ #0 #0 // BGT-NeJ2 Compatibility Patch
~SETUP-BGTNEJ2.TP2~ #0 #1 // Custom Portraits For Imoen and Jaheira
~SETUP-BGTNEJ2.TP2~ #0 #2 // Boo - Minsc's Familiar Fixes
~SETUP-BGTNEJ2.TP2~ #0 #3 // Custom Firewalker Kit and continuity for Shar-Teel
~SETUP-BGTNEJ2.TP2~ #0 #4 // Merchant League Store
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)
~1STMOD/SETUP-1STMOD.TP2~ #0 #0 // 1St Mod. Correct IDS, Scriptable Spells, and similar beneficious stuff.
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested)
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~SETUP-REFINEMENTS.TP2~ #0 #50 // Sword Angel - New Fighter Kit
~SETUP-REFINEMENTS.TP2~ #0 #73 // Revised Armors & Shields. -> Update the descriptions.


Also, I've just read that "BG ? BGT Worldmap v6.rar" has a newer version: "Setup_BP_BGT_Worldmap.rar". Should I install this second version instead of "BG ? BGT Worldmap v6.rar" with my current installation?

Finally, from what I have read on various posts, it seems that plenty of install tweaks happened since BP_Mega_Install_Instructions_070506.doc. Could any of the modder gods update that file please! :Bow:

Thanks much.

-Younes

"A mathematician may say anything he pleases, but a physicist must be at least partially sane"

#9 -Guest-

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Posted 04 August 2006 - 11:18 AM

[quote name='Younes' date='Aug 4 2006, 10:19 AM' post='260276']
Ok, my Mega install is proceeding ahead perfectly so far and I'm religiously following the instructions presented in the BP_Mega_Install_Instructions_070506.doc.
I have reached step 85 where I have installed the ?the bigg?s? Refinements package (Refinements-v3.02.exe to be exact) and I'm working on the 41st level workaround (following the document Refinements_41st_Level_Workaround-1.doc) and I'm stuck! I coonot find the file "XPLEVEL.2DA from the TuTu_Tweaks\XP" in my BGII-SoA directory??

[quote]


Ok, I have managed to solve 1 part of my problem.
The "XPLEVEL.2DA from the TuTu_Tweaks\XP" has to be retrieved from the TuTu_Tweaks.exe file (found at [url="http://america.iegmc.net/"]http://america.iegmc.net/[/url] in the G3 directory). Just unpact it, don't install!!

Then proceed with the instruction of the Refinements_41st_Level_Workaround-1.doc document.

-Younes

"A mathematician may say anything he pleases, but a physicist must be at least partially sane"

#10 erebusant

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Posted 04 August 2006 - 04:01 PM

Ok, my Mega install is proceeding ahead perfectly so far and I'm religiously following the instructions presented in the BP_Mega_Install_Instructions_070506.doc.
I have reached step 85 where I have installed the ?the bigg?s? Refinements package (Refinements-v3.02.exe to be exact) and I'm working on the 41st level workaround (following the document Refinements_41st_Level_Workaround-1.doc) and I'm stuck! I coonot find the file "XPLEVEL.2DA from the TuTu_Tweaks\XP" in my BGII-SoA directory??

There is my WeiDU.log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-NEJ2BIFFER.TP2~ #0 #0 // Biffing NeJv4.2 files. Run this INSTEAD OF Setup-NeJ2.exe! Run Setup-NeJ2.exe FIRST to uninstall!
~SETUP-NEJ2.TP2~ #0 #0 // Never Ending Journey v4.2 - Part 1
~SETUP-NEJ2.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2.TP2~ #0 #3 // Boo - Minsc?s Familiar
~SETUP-NEJ2.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-NEJ2.TP2~ #0 #5 // Restored Twisted Rune Quest
~SETUP-NEJ2.TP2~ #0 #6 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-NEJ2.TP2~ #0 #7 // Never Ending Journey v4.2 - Part 2
~SETUP-NEJ2.TP2~ #0 #8 // Melora NPC - Chaotic-Neutral Halfling Swashbuckler
~SETUP-NEJ2.TP2~ #0 #9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody
~SETUP-NEJ2.TP2~ #0 #10 // Areas & Sounds
~SETUP-NEJGUI.TP2~ #0 #0 // GUI registrar for Never Ending Journey
~SETUP-NEJ2V602.TP2~ #0 #0 // Never Ending Journey v6.02 (cummulative patch)
~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls"
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04.02 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-BGTNEJ2.TP2~ #0 #0 // BGT-NeJ2 Compatibility Patch
~SETUP-BGTNEJ2.TP2~ #0 #1 // Custom Portraits For Imoen and Jaheira
~SETUP-BGTNEJ2.TP2~ #0 #2 // Boo - Minsc's Familiar Fixes
~SETUP-BGTNEJ2.TP2~ #0 #3 // Custom Firewalker Kit and continuity for Shar-Teel
~SETUP-BGTNEJ2.TP2~ #0 #4 // Merchant League Store
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)
~1STMOD/SETUP-1STMOD.TP2~ #0 #0 // 1St Mod. Correct IDS, Scriptable Spells, and similar beneficious stuff.
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested)
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~SETUP-REFINEMENTS.TP2~ #0 #50 // Sword Angel - New Fighter Kit
~SETUP-REFINEMENTS.TP2~ #0 #73 // Revised Armors & Shields. -> Update the descriptions.


Also, I've just read that "BG ? BGT Worldmap v6.rar" has a newer version: "Setup_BP_BGT_Worldmap.rar". Should I install this second version instead of "BG ? BGT Worldmap v6.rar" with my current installation?

Finally, from what I have read on various posts, it seems that plenty of install tweaks happened since BP_Mega_Install_Instructions_070506.doc. Could any of the modder gods update that file please! :Bow:

Thanks much.

-Younes

"A mathematician may say anything he pleases, but a physicist must be at least partially sane"


Younes, that newer version you're referring to is the modified .tp2 file for the Worldmap v6 that King Diamond just released. It is used to replace your Worldmap.tp2 IF you install G3 BG2 Fixpack, instead of Baldurdash - WeiDU v1.5. You have Baldurdash installed so you shouldn't need it.

The majority of major install tweaks are addressed in the body of the 1st post in the thread above the install instruction.

Edited by erebusant, 04 August 2006 - 04:05 PM.

It takes a village...


#11 -Younes-

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Posted 04 August 2006 - 04:07 PM

Thank you so much erebusant. You rule !!

-Younes

#12 pro5

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Posted 05 August 2006 - 12:54 AM

Also, I've just read that "BGBGT Worldmap v6.rar" has a newer version: "Setup_BP_BGT_Worldmap.rar". Should I install this second version instead of "BGBGT Worldmap v6.rar" with my current installation?

Younes, that newer version you're referring to is the modified .tp2 file for the Worldmap v6 that King Diamond just released. It is used to replace your Worldmap.tp2 IF you install G3 BG2 Fixpack, instead of Baldurdash - WeiDU v1.5. You have Baldurdash installed so you shouldn't need it.

Sorry for hijacking this thread, but can anyone explain to me what are the changes/fixes in the new version?
I currently have WM6 installed with BG2 fixpack beta, but haven't met any worldmap problems.