
Candlekeep -- stuck -- may be spoilery
#1
-Colin-
Posted 20 August 2006 - 08:40 AM
The build is 1.41
Wonderful mod. Better than many commercial games I have purchased. I've defeated the 3 clones of myself on level 5 of Candlekeep and don't see where to go afterwards. Am I at the end of the mod?
#2
Posted 20 August 2006 - 01:58 PM

you can find the original one here:
http://www.shsforums...showtopic=17424
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#3
-Colin-
Posted 20 August 2006 - 03:05 PM
hehe, this topic has many, many clones
you can find the original one here:
http://www.shsforums...showtopic=17424
Thank you for the speedy reply. This problem was a bit different. I played the last battle and found that when I used the spell "Power Curse" that the correspondent me died immediately and the event carrying me to the planes was not fired.
BTW, once being brought to the planes I died once the dialogue tree between myself and the correspondent me was finished. My hope was that once version 1.5 comes out that that will this will not be the end of the story

Also, are there any mod's that you would consider as rich and rewarding as this one? I've installed other mod's and yours was by far the most enjoyment I've gotten out of a game.
I am an application developer as well (business applications) and don't have too much free time but if you do have openings on your team I would be open to trying to help out as well.
Finally, do you have a Paypal account for accepting donations to the work that you are doing? As I said, I had more fun playing your game than many commercial releases and think it's only fair to contribute to help the cause

Thank you again.
#4
Posted 21 August 2006 - 02:57 PM
Thank you for the speedy reply. This problem was a bit different. I played the last battle and found that when I used the spell "Power Curse" that the correspondent me died immediately and the event carrying me to the planes was not fired.
BTW, once being brought to the planes I died once the dialogue tree between myself and the correspondent me was finished. My hope was that once version 1.5 comes out that that will this will not be the end of the storyPlease correct me if this should not have happened and the story does continue.
your correspondent should be immune to any death spells. this is absolutely a bug. however, I'm not that worried about it because I'm planning a different last battle.
RTT ends (and will end) after you get the other plane. you can think about the end as you please; is this the end of the son of bhaal or was he simply captured by his correspondent?

Also, are there any mod's that you would consider as rich and rewarding as this one? I've installed other mod's and yours was by far the most enjoyment I've gotten out of a game.
modders create mods, players play them.

I am an application developer as well (business applications) and don't have too much free time but if you do have openings on your team I would be open to trying to help out as well.
thanks for the offer, but I have to decline it for many reasons; above all, I'll have no free time in the next months and rtt was and its next versions will be born in my language (italian), then they will be translated into english.
Finally, do you have a Paypal account for accepting donations to the work that you are doing? As I said, I had more fun playing your game than many commercial releases and think it's only fair to contribute to help the cause
come on, this mod is just a hobby!


bye and thanks for your compliments, dario
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#5
-Guest-
Posted 15 January 2007 - 01:31 AM
#6
Posted 17 January 2007 - 02:25 AM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!