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RoT-WeiDU Fix#1


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#1 King Diamond

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Posted 22 August 2006 - 10:10 AM

To be able to install this Fix you must have main mod subdirectory (\RoT\) present in your BG2
game directory.


************************************************************************************
*** RoT v 2.0.1 (Fix #1)
************************************************************************************
1) All issues connected to the first 3 RoT's cutscenes fixed:
- strong requirement for having no more than 5 party members;
- inability to save on the 2nd level of Irenicus' Dungeon;
- incorrect behaviour during a transfer to the Promenade (hanging in RoT cutscene,
duplicating SoA cutscene characters etc.)

2) Fix for RoT NPC's soundsets (were messed up by bad tp2 traification).


Edited by King Diamond, 22 August 2006 - 11:08 PM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#2 King Diamond

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Posted 22 August 2006 - 10:14 AM

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #105 // Additional Hero Quests in Trademeet Wait Until Hero is Officially Named
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~PROLOGUE/PROLOGUE.TP2~ #0 #0 // Restored Prologue Textscreen Music for BG1TuTu and BGT-WeiDU
~SETUP-MULGOREXAVIANPC.TP2~ #0 #0 // Mulgore and Xavia NPCs for BGT-WeiDU
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BGT-WeiDU
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #1 // Angelo notices Shar-teel
~SETUP-BGTTWEAK.TP2~ #0 #2 // Finishable Kagain caravan quest
~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #9 // Random activated traps in the pirate cave -> Game-time randomisation
~SETUP-BGTTWEAK.TP2~ #0 #11 // Altered spawns -> TuTu-style levelled spawns
~SETUP-BGTTWEAK.TP2~ #0 #13 // Arkion reacts to player's reputation
~SETUP-BGTTWEAK.TP2~ #0 #14 // Coran responds to the death of a wyvern
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11.1
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8.1
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification
~SETUP-GUI.TP2~ #0 #8 // "Tortured Souls" - just nice in-game Fonts
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1



With such configuration I'm able to reach Promenade without any problems, having Drizzt and Wulfgar.
Kachiko's been met but rejected (together with Yoshimo).

So, at least this Fix will let you continue your RoT game a little bit further... :D

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#3 King Diamond

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Posted 22 August 2006 - 11:09 PM

I apologize, but all of you that downloaded the Fix yesterday should do this once again :) - 1 script was misssing.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#4 melkor_morgoth75

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Posted 24 August 2006 - 12:56 AM

I guess this should be pinned ;)

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#5 TheWizard

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Posted 25 August 2006 - 06:14 AM

KD should get moderator access in this forum first. ;)

Original Characters and Creatures - http://www.iegmc.org/dnd


#6 King Diamond

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Posted 25 August 2006 - 06:38 AM

:D

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#7 Chevalier

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Posted 25 August 2006 - 02:18 PM

What with TDD 1.11, TS-BP v6.09 (both no forum) and supporting SoS, CtB, RoT, he should have his own forum Section.

KD Supported Mods
TDD, v1.11
SoS, v1.11
TS-BP, v6.09
CtB, v1.8
RoT, v2.0
Animations Scheme

'Animations Scheme' forum should be for modders to work to keep conflicts to a minamum and develop workarounds.

I Ride for the King!


a.k.a. Chev


#8 m5000

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Posted 20 May 2007 - 08:07 AM

1. do you have to first copy and install RoT, and then copy and install Fix

or

2. do you have to copy RoT into SoA folder, copy Fix files, and then install everything?


regards

#9 ronin

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Posted 20 May 2007 - 09:45 AM

do #1

I also pinned this topic.

#10 Azazello

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Posted 20 May 2007 - 09:46 AM

#1

BTW, when are we gonna get either RoT-WeiDU version 2.1 or .2??

#11 King Diamond

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Posted 21 May 2007 - 04:58 AM

BTW, when are we gonna get either RoT-WeiDU version 2.1 or .2??

Soon. Several weeks or less...

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#12 Azazello

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Posted 21 May 2007 - 06:49 AM

If you need any help, let us know.

BTW the PoR maps... :whistling:

#13 King Diamond

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Posted 21 May 2007 - 07:55 AM

BTW the PoR maps... :whistling:

What...? Need them? ;)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#14 Azazello

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Posted 27 May 2007 - 04:54 AM

No. Just waiting for more surprises from you. ^_^

Also... Would you be willing to start a new thread, suggestions, requests, etc. for changes to the mods you manage? I gor a few but figured it'll be best to do it in one thread.