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#1 -Marvin-

-Marvin-
  • Guest

Posted 18 September 2006 - 02:55 AM

First of all:

I love the Idea about this Mod! Really a great job.
Hoever, there are a few things, that I don't like so much in your Mod:

1. You can't import your Char from BG2.
2. You can't meet your old friends from BG2 (Minsk, Edwin, Jan usw.)

Will these features be included in farther versoins??? PLEASE LEASE PLEASE =)
I think the Chars in BG2 are the best ones that I ever saw in a game.

Thank you for creating a Mod like this! :hug: But please include the old NPCs

You and your old friends on a new adventure =)

Greetings,
Marvin

#2 al17

al17
  • Modder
  • 298 posts

Posted 24 September 2006 - 02:42 AM

First of all:

I love the Idea about this Mod! Really a great job.
Hoever, there are a few things, that I don't like so much in your Mod:

1. You can't import your Char from BG2.
2. You can't meet your old friends from BG2 (Minsk, Edwin, Jan usw.)

Will these features be included in farther versoins??? PLEASE LEASE PLEASE =)
I think the Chars in BG2 are the best ones that I ever saw in a game.

Thank you for creating a Mod like this! :hug: But please include the old NPCs

You and your old friends on a new adventure =)

Greetings,
Marvin


hi marvin,

unfortunately, I have to answer no.

your old char from bg2 could be imported, but due to technical difficulties he/she would be probably very, very buggy.

your old fellows would need an awful lot of work; a tenth npc would need at least 18 banters, 20 interjections and a few interacts. an eleventh npc would need at least 20 banters, the twelfth 22, the thirteenth 24 and so on. I needed one year for the present 100-110 banters, and my main priorities are not new npcs.

to summarize: I could add your old fellows and make importable your old char, but rtt absolutely needs a more absorbing story and some new graphics now.

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)