
Knights of the Nine problems
#1
Posted 21 November 2006 - 12:27 PM
So if there's someone out there who already has the plugin, puh-lease help me out if you've figured these out.
*Spoiler warning*
I've founded the Knights and gathered some of the artifacts, but the stupid Kynareth priests in the Great Forest won't tell me about the boots. I don't even have the option to ask any of them, and it seems that there's nothing else I can do! The journal entry tells me to talk to them and the map pointer points to the priestess, but that's it. Is it a bug or have I just completely missed something?
Ilmatar's portraits for the Baldur's Gate series ¤ | ¤ | ¤ Ahem. Ilmatar =/= Ilmater. ¤ | ¤ | ¤ deviantART gallery
Grunting is a perfectly acceptable reaction to being struck with a blunt instrument. -berelinde
And, just out of curiosity, my dear, what *are* you wearing? - Tempest to me.
#2
Posted 22 November 2006 - 01:09 PM
Ilmatar's portraits for the Baldur's Gate series ¤ | ¤ | ¤ Ahem. Ilmatar =/= Ilmater. ¤ | ¤ | ¤ deviantART gallery
Grunting is a perfectly acceptable reaction to being struck with a blunt instrument. -berelinde
And, just out of curiosity, my dear, what *are* you wearing? - Tempest to me.
#3
-Psychosteve-
Posted 22 November 2006 - 01:12 PM
I'm actualy playing the plug-in...i have the same problem with the priest (Avita Vesnia) at the Kynareth shrine...For now, i have the helmet, the gloves, the cuirass and the shield....I think if you want to reach the mace you have to wear those boots...unfortunatly...I tried many things : killing, bribing, wearing many armors (the parts of the knight i found or the simple armor of the guild)...no result...event speaking again with the ghosts of the guild or the new members who are joinig the guild...I think there's a little bug in this part of the quest...all i can say !
#4
-Psychosteve-
Posted 22 November 2006 - 01:29 PM
> simply use "Oblivion mod manager" (Omm)
> put knight.esp at the bottom of the mods list
> prey the gods that you have an earlier savegame to load...if not, i hope you're not gonna cry (wait for an official patch)...only in the case you have allready spoken to the priest and saved the gave to do other things !
#5
Posted 22 November 2006 - 03:59 PM
It worked....the solution given in the webpage you gave, works : http://www.elderscro...p;#entry8642338
> simply use "Oblivion mod manager" (Omm)
> put knight.esp at the bottom of the mods list
> prey the gods that you have an earlier savegame to load...if not, i hope you're not gonna cry (wait for an official patch)...only in the case you have allready spoken to the priest and saved the gave to do other things !
Yep, I did that too and it worked like a charm! Pretty ridiculous though that they would have a bug like this in an official mod..

Ilmatar's portraits for the Baldur's Gate series ¤ | ¤ | ¤ Ahem. Ilmatar =/= Ilmater. ¤ | ¤ | ¤ deviantART gallery
Grunting is a perfectly acceptable reaction to being struck with a blunt instrument. -berelinde
And, just out of curiosity, my dear, what *are* you wearing? - Tempest to me.
#6
Posted 24 November 2006 - 07:03 AM


#7
-Psychosteve-
Posted 24 November 2006 - 09:21 AM
i fought Umaril in is laire without any trouble (thief - level 40) with a standard equipment (not with the crusader armor...even if the Prophet told you to not fight Umaril without it because you could die in 1 strike of him...pfeeeu....)...It was funny because Umaril's guards were stronger than him...weird balance level !
It's a good addon after all (not completly negative)...but too short
I hope just one thing : a good and long addon coming next from Benesda