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BG1NPC v12 thread


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#21 Ascension64

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Posted 05 December 2006 - 02:45 AM

The difficulty with the Skeezer Lumpkin is almost assuredly because I am not pro5 or Ascension64-level in coding! Unfortunately, I have no way of really tackling the difficulties inherent in adding BG1 NPC to a BP install, only to vanilla BGT-WeiDU; my bet is that one of Viconia's interjections drags the wrong state number into play due to DSotSC (and there is probably more where that came from). I think we will be seeing more of these, as the Project is designed to be somewhat random for replayabiluty. Some responses are RandNum and some are straing ITC. I will pass this on to the BGT gurus, and ask for feedback (see, I just did!).

Drow just *love* gnomes; preferably boiled, with a little tartar sauce :D

The chapter nubmers are indeed wrong for BGT, and I am repairing them. This makes a BIG difference in the romances . I will get cracking....

Yes, BGT chapter numbers are 1 larger than they are in BG1 (Prologue in BG1 is Chapter 1 in BGT, Chapter in BG1 is Chapter 2 in BGT, and so on).

As for the code thingamyjig, we'll get there eventually. :)

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#22 Sandor Ravenhand

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Posted 07 December 2006 - 08:56 AM

The chapter nubmers are indeed wrong for BGT, and I am repairing them. This makes a BIG difference in the romances . I will get cracking....

Hi again. I hate to do this to you - I've found another little prob.
I discovered that the Temple Of Lathander outside Beregost is trying to use an area script called %SOURCE_.BCS. I think the problem is here in the BG1NPC TP2 file:

/* Coran Succubus Quest */
/* Area Patching */
COPY_EXISTING ~AR9300.ARE~ ~override~
~AR3401.ARE~ ~override~
WRITE_ASCII 0x94 ~%SOURCE_RES%~ #8 // area script
BUT_ONLY_IF_IT_CHANGES

Shouldn't that command be WRITE_EVALUATED_ASCII rather than WRITE_ASCII?

Edited by Sandor Ravenhand, 07 December 2006 - 08:57 AM.


#23 cmorgan

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Posted 07 December 2006 - 02:37 PM

Heck, yes... it should! Fixed in local version... working as fast as RL as a band director at holiday concert time will allow me (read that as I expect to get something out with these fixes as well as pro5's incorporated just before or just after Christmas)

No apologies needed, folks, just keep the glitches coming, and we will get the dust knocked out of the code and the bugs squished!

#24 Salk

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Posted 08 December 2006 - 05:42 AM

Thanks for the job you're doing, cmorgan! And thanks to all those that help you with their feedback! :Bow:

#25 cmorgan

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Posted 23 December 2006 - 07:42 AM

quick progress report - Chapter numbers have all been incremented by 1 - I am assuming that the Dream incrementation remains the same, though. All corrections listed in this thread and the Edwin Dialogue thread except chapter # changes have been tested. Still processing pro5's corrections, in between RL stuff. Current goal is to get a working Beta4 out to everyone before January 1 2007.

#26 cmorgan

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Posted 06 January 2007 - 08:54 AM

January 6, 2007 Update --

If anyone is about to try out The BG1 NPC Project on BGT, I have an internal Beta4 labeled "pro5-1" which should significantly improve the BGT side of things. I am reluctant to release it as a full Beta4 without at least one person playing the BGT side, so if you are interested in doing so please contact me via PM at G3, SHS, PPG, TeamBG, or CoM.

#27 cmorgan

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Posted 04 February 2007 - 02:04 PM

Progress report:
updating to latest BGT today (cool :) ) - new internal pro5-2 available via PM.

Note: currently, do *NOT* answer the PID options with the entry "<BG1NPC>, your voice sounds... strange>" or similar. That dialogue driven stringfixer is putting Tutu references over BGT, and messing up strings further. I am working as quickly as I can to fix this, but it may be a week or so.

Edited by cmorgan, 04 February 2007 - 02:04 PM.


#28 cmorgan

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Posted 20 February 2007 - 08:13 PM

Quick update - new internal still being test-installed, but thanks to some serious help from pro5, Nythrun, the bigg, and Miloch, we have solved the sound reference problem. We may have also solved the Jaheria Quest problem, but still need to test in-game on either Tutu or BGT before opening it up for folks to try. I expect it to be available this weekend via PM.

Two new caveats -
#1, following BP and BGT install order suggestions is pretty important, folks. Placing TS or other mods that may change Imoen's banter file or interjection file after BG1 NPC (thus not following the install suggestions people have posted here at SHS; completely ingnore Tutu instructions, it is a different platform!!!!) can mess up your BG1 PC Project solidly. Nothing we can do can help if another mod rebuilds the banter files from scratch!
#2, the new internal about to be open for business will need you to uninstall existing versions of BG1 NPC and *delete the folder from your install*. To make everything play for both sides, we have new tra references and a bunch of new patching behavior, which is awesome for BGT players - but means that if you just drop the new folder on the old, you *will* completely hose your installation with gasoline, light a cigar, and watch your session crackle like s'mores on a campfire :)

You did make sectioned backups, didn't you? :D

Edited by cmorgan, 20 February 2007 - 08:14 PM.


#29 terenctb

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Posted 01 March 2007 - 06:11 PM

Hrumph,

So I am assuming doing this:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #105 // Additional Hero Quests in Trademeet Wait Until Hero is Officially Named
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.03
~SETUP-SCSBGT.TP2~ #0 #0 // Correct various errors on race, class etc
~SETUP-SCSBGT.TP2~ #0 #1 // Reduce bolts of lightning damage
~SETUP-SCSBGT.TP2~ #0 #2 // Make Protection from Normal Missiles block magical missiles
~SETUP-SCSBGT.TP2~ #0 #5 // Re-introduce potions of extra-healing
~SETUP-SCSBGT.TP2~ #0 #6 // Faster Bears
~SETUP-SCSBGT.TP2~ #0 #7 // Allow player to choose NPC proficiencies and skills
~SETUP-SCSBGT.TP2~ #0 #8 // Easier party NPC management: allow NPC pairs separation, NPCs go to inns
~SETUP-SCSBGT.TP2~ #0 #9 // Allow Yeslick to use axes
~SETUP-SCSBGT.TP2~ #0 #21 // Smarter general AI
~SETUP-SCSBGT.TP2~ #0 #22 // Better calls for help
~SETUP-SCSBGT.TP2~ #0 #23 // Potions for NPCs
~SETUP-SCSBGT.TP2~ #0 #24 // Improved deployment for parties of assassins
~SETUP-SCSBGT.TP2~ #0 #28 // Smarter mages
~SETUP-SCSBGT.TP2~ #0 #29 // Mages pre-cast defensive spells
~SETUP-SCSBGT.TP2~ #0 #32 // Smarter priests
~SETUP-SCSBGT.TP2~ #0 #33 // Priests pre-cast defensive spells
~SETUP-SCSBGT.TP2~ #0 #34 // Big Picture scripting compatibility
~SETUP-SCSBGT.TP2~ #0 #35 // Smarter deployment
~SETUP-SCSBGT.TP2~ #0 #36 // Harder giant and phase spiders
~SETUP-SCSBGT.TP2~ #0 #37 // Dark Side-based kobold upgrade
~SETUP-SCSBGT.TP2~ #0 #38 // Smarter sirines and dryads
~SETUP-SCSBGT.TP2~ #0 #39 // Slightly harder carrion crawlers
~SETUP-SCSBGT.TP2~ #0 #40 // Smarter basilisks
~SETUP-SCSBGT.TP2~ #0 #41 // Improved doppelgangers
~SETUP-SCSBGT.TP2~ #0 #42 // Tougher Black Talons and Iron Throne guards
~SETUP-SCSBGT.TP2~ #0 #44 // Improved Ulcaster
~SETUP-SCSBGT.TP2~ #0 #45 // Improved Balduran's Isle
~SETUP-SCSBGT.TP2~ #0 #46 // Improved Durlag's Tower
~SETUP-SCSBGT.TP2~ #0 #47 // Improved Demon Cultists
~SETUP-SCSBGT.TP2~ #0 #48 // Improved miscellaneous encounters
~SETUP-SCSBGT.TP2~ #0 #49 // Tougher chapter-two end battle
~SETUP-SCSBGT.TP2~ #0 #50 // Tougher chapter-three end battle
~SETUP-SCSBGT.TP2~ #0 #51 // Tougher chapter-four end battle
~SETUP-SCSBGT.TP2~ #0 #52 // Tougher chapter-five end battle
~SETUP-SCSBGT.TP2~ #0 #53 // Tougher chapter-six end battle
~SETUP-SCSBGT.TP2~ #0 #54 // Improved final battle
~SETUP-SCSBGT.TP2~ #0 #57 // Remove blur effect from displacer cloak
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications for v12 Beta4, pro5-3
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Coran's Romance Core (adult content)
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Dynaheir's Romance Core (teen content)
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content)
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Branwen's Romance Core (teen content)
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Xan's Romance Core (teen content)
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Ajantis Romance Core (teen content)
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran
~BG1NPC.TP2~ #0 #20 // Romance [Coran] -> Coran's Romance Speed (extended: 1 hr 30 minutes)
~BG1NPC.TP2~ #0 #25 // Romance [Dynaheir] -> Dynaheir's Romance Speed (extended: 1 hr 30 minutes)
~BG1NPC.TP2~ #0 #30 // Romance [Xan] -> Xan's Romance Speed (extended: 1 hr 30 minutes)
~BG1NPC.TP2~ #0 #35 // Romance [Shar-Teel] -> Shar-Teel's Relationship Speed (extended: 1 hr 30 minutes)
~BG1NPC.TP2~ #0 #40 // Romance [Branwen] -> Branwen's Romance Speed (extended: 1 hr 30 minutes)
~BG1NPC.TP2~ #0 #45 // Romance [Ajantis] -> Ajantis' Romance Speed (extended: 1 hr 30 minutes)
~BG1NPC.TP2~ #0 #56 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party
~BG1NPC.TP2~ #0 #57 // The BG1 NPC Project: Bardic Reputation Adjustment
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #17 // Hooded unarmoured mages and thieves
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-YACOMOPATCH.TP2~ #0 #0 // Fix CtB XPCap problem (by patching bgmain.exe)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Clothmap style map for Throne of Bhaal
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
~SETUP-XPMOD.TP2~ #0 #5 // Locks, Traps and Spells XP Reduction -> Reduce to 75%


Is a bad idea?...Been playing a bit and there have been intermittant crashes and hangs on dialog interjections and some npc's dialogs..

There is an NPC in Friendly arms called lake poet sam that seems fairly prone to crashing as well...Not sure if it is relevant though

Time for another re-install i guess. Great work so far though..hopefully BG1NPC gets to be a must have working mode in BGT.

Edited by terenctb, 01 March 2007 - 06:15 PM.


#30 zodden

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Posted 01 March 2007 - 06:27 PM

your install order needs some work I would start your research in these 4 places:

1. http://www.shsforums...p...=22224&st=0

2. http://www.shsforums...showtopic=20240

3. http://www.shsforums...showtopic=18294

4. http://www.shsforums...showtopic=22992

That should get you going. I would go through the first thread very closely and also download the .doc, and read the attached install log.

One thing sticks out

TORTURED SOULS v6.09 (BP Compatible Version) should not be installed after BG1 NPC if I remember Cmorgan correctly. If you are going to use the beta PRO5-3 then go fixpack, BGT1.04, SoS, TDD, TS, CTB. then SCS, then BG1 NPC, then the big BG1 quest mods, then smaller content mods, then BP177 and then the tweaks. Some of what you are trying to install would need a workaround and I thnk The Suna Seni/Valygar Relationship should not be installed due to a conflict.

Edited by zodden, 01 March 2007 - 06:37 PM.


#31 cmorgan

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Posted 01 March 2007 - 08:03 PM

yep... zodden has it. If Lake Poet Sam is crashing, something else is seriously fubared. The bardic reputation guys in the three inns are built on the fly from your install's Volo, and have completely independent coding. The only way they could crash a game is if your original resource was corrupted (and you would know it, because Volo would be toast too...)
Tortured Souls must go before BG1 NPC as I understand it because that mod destructively rebuilds the banterfile for Imoen (the BG variety) and blows away all of Imoen's banters and anything (including interjections) that make calls to it. That will seriously clobber BG1 NPC content, but should never crash your game.

If fact, as far as I know, nothing we do *can* cause a crash, though if someone were to repatch and rebuild a new dialogue.tlk with the BG1 dialogues in a different order than BGT, you would be out of luck!

Note: If you are trying the newest internal, and see the option to "Open Cloakwood", don't bother :(. We can't seem to get it to work as advertized on Tutu, and I have not moved over to testing in on BGT.

#32 berelinde

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Posted 02 March 2007 - 04:24 AM

I don't want to be a prophet of doom, but IWD2 regularly crashes when non-existant NPCs are called in dialogue. It is possible that such a heavily modified BG2 might exhibit similar behavior.

If Imoen's dialogue files are toasty from an incautious installation order, she might cause Sam to crash.

I'd have to know where in Sam's dialogue, exactly, it failed.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#33 terenctb

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Posted 03 March 2007 - 09:42 PM

The crashes for Sam's dialogue occur when you choose dialog options 1, 1 and 1 again.

I did a new installation seems to have fixed things. I am still experiencing 1 crash (don't think it is BGNPC related) and a few text corruptions (Viconia randomly starts spouting comments [not dialogue] about surface dwellers staying away from here and even Something about Soubar, which could me a conflict on dialog state/weight [I'm just getting started learning about dialogue state/weights] )

The crash occured when Imoen, and Viconia were killed in the mines after Nashkel right after the end of Chapter 3(?) where you dream about mulahey. It occurs when I sleep right outside the mulaheys cave. It seems to be 'better' after I restore my 2 dead characters at the temple though.

There were instances where conversations between Viconia and Imoen were repeated (the one where Viconia asks Imoen about being close to the main character). Not sure if that is a bug or not.

BTW thanks zodden for the tips...on installation...

So far this, Seems to be a working build but I will know more when i play the game through.
Current Installation


I don't want to be a prophet of doom, but IWD2 regularly crashes when non-existant NPCs are called in dialogue. It is possible that such a heavily modified BG2 might exhibit similar behavior.

If Imoen's dialogue files are toasty from an incautious installation order, she might cause Sam to crash.

I'd have to know where in Sam's dialogue, exactly, it failed.



#34 cmorgan

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Posted 04 March 2007 - 07:27 AM

The dream thing gives me some clues... I will go check and see if there are holes where the before-rest dialogue that might be called does something odd. That is definitely a new one for me. As for the comments, are they DisplayStringHead? Sound? or are they one-shot dialogue boxes that pop up, give some info, and close?

#35 terenctb

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Posted 05 March 2007 - 11:13 PM

The comments are one liners that appear in the main text display (DisplayStringHead?, is that it..probably).

So far haven't run in any other major issues. I have my romances on slow so I should be seeing some of that soon.


The dream thing gives me some clues... I will go check and see if there are holes where the before-rest dialogue that might be called does something odd. That is definitely a new one for me. As for the comments, are they DisplayStringHead? Sound? or are they one-shot dialogue boxes that pop up, give some info, and close?



#36 Salk

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Posted 06 March 2007 - 03:45 AM

Just a quick question to kind sir cmorgan: playing BG1 NPC latest internal build available on demand (thanks!) on a BGT installation without any of the Megamods (CtB, SoS, TDD and so on) nor any other NPC Mod might sensibly improve my chances of having it run smooth (that is, without crashes) in its current state of development ?

We miss your updates! :cheers:

#37 cmorgan

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Posted 07 March 2007 - 02:17 PM

Sorry 'boutthe lack of info... RL stuff getting in the way of *important* things :)

OK, @terenctb - that one is new to me, but points to one of two things, one of which may now be fixed. Either Viconia had some troubles with an accidental stringfixer run (if you answered a PID question like "Viconia, your voice sounds ... strange", and she coughed.). Or else another mod has altered her soundset strings. My guess is what you are seeing is Viconia trying to use her sound-only responses, where she says things base on how happy she is (these happen in certain areas, like Forests, etc. an a semi-random basis). The engine asks her to speak, and the string # she pulls is wrong, so she instead kicks the text out to the dialogue box. Harmless, but very annoying. If it is this, it has been fixed in the internal pro5-3 that actually has a dated entry on the WeiDU.log. We "borrowed" pro5's patching code an Miloch's ideas on multi-platform installs and got this one to work correctly.

As for the dream state, it is likely that the code for the dialogue after the dreams has been updated to not fire if an NPC is not ok (no longer just using the InParty() condition) but the BCS code calling for the dialogue has not been updated to match. After I go hit myself over the head with a dead fish for awhile, I will go make sure this is on the list to fix - it effects both Tutu and BGT.

@Salk, well, it is 6 of 1 1/2 dozen of the other :D Right now, berelinde is working through Phase1 and I am working through Phase2 (and Kulyok is about to start tackling the romances) to try to tighten code up and stop some of those "doubles" terenctb is talking about (doesn't happen on all installs, but enough..). The latest version, a new, dated Pro5-3, is definitely better on the BGT side than any other one. Folks have made it through reporting no noticeable problems. The problems are there, though; Gorion's burial thing is only half-way recoded, so it works only partially - Jaheira's quest is *supposedly* fixed, but I have not been able to playtest it, and for some reason I don't understand the whole "is she-isn't she" problem with Imoen's banter remains elusive: most folks go through fine, some folks have troubles because they install mods that destroy Imoen's Banter file (and I can't help 'em there, I'm afraid) but we have had 1 report on BGT using Multiplayer and one report on Tutu using Multiplayer where Imoen's banter seems to disappear. berelinde believes she can replicate this by uninstalling and reinstalling materials after BG1 NPC, but I have not been able to replicate it, and we have not had the time to compare notes.

Please note that this is in the interests of full disclosure. We have many, many reports of successful runthroughs with no noticeable player bugs, on both Tutu and BGT side, and even with a correctly installed BP (which is incredible luck - we work off of an absolutely vanilla BGT install, and then go on a wing and a prayer for BP installs!). It is just that we are seeking that elusive "perfection" mod status :)

#38 Salk

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Posted 07 March 2007 - 08:59 PM

Thank you very much for the infos, cmorgan! :cheers:

#39 berelinde

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Posted 07 March 2007 - 09:34 PM

As for the dream state, it is likely that the code for the dialogue after the dreams has been updated to not fire if an NPC is not ok (no longer just using the InParty() condition) but the BCS code calling for the dialogue has not been updated to match. After I go hit myself over the head with a dead fish for awhile, I will go make sure this is on the list to fix - it effects both Tutu and BGT.


No need. I've got the Phase 1 dream scripts, and Kulyok has the Phase 3 stuff. And your diagnosis is correct: many are missing a CD_STATE_NOTVALID check, or do call for a scripted talk and then impose additional conditions that make things misfire. But I've been moving the state check from the dialogue state conditions to the script conditions for *all* scripted talks (part of why this is taking so darned long), and including it for all actors where it is absent. I am certain Kulyok will do the same. So all you have to worry about is the Phase 2 stuff.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#40 terenctb

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Posted 14 March 2007 - 07:08 AM

Hmmm...I know I was told that Jaheira quest is broken...but just wondering if it has been fixed. Not sure what was broken, but the part where she has to 'save' her ex-boyfriend is definately not working right..I didn't work right when I played it through in BGTutu with that release.

None of the shadow druids do anything but stand around the boy friends body...which I didn't even get a chance to save (That is the BGNPC quest right? Been ages since I played a vanilla BG game;P)

Anyway..Think of installing a vanilla BGT install...well with a few addon like the SCS and some minor mods..nothing major...like SOS or TDD..I really want to just get the basic BG experience again to refresh my memory so I can spot any glitches...

I also need to get round to writing a few BG scripts that I have been putting off...so that I can be a little more helpful..

Edited by terenctb, 14 March 2007 - 07:10 AM.