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Luxley Family Progress Report


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#1 Miss Sakaki

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Posted 14 December 2006 - 12:52 PM

Done:
-The banters between Sebastian and Andrei and the PC (10 for Andrei, 11 for Sebastian)
-The banters between Sebastian and Andrei (11 of these)
-The quest, though the combat elements haven't been tested yet
-Sebastian banters with Aerie, Anomen, Cernd, Haer'dalis, Jan, Valygar and Yoshimo
-Item creation
-Three of the minor NPCs' dialogues
-Interjections from Sebastian and Andrei

Still to be done:
-Area debugging
-Editing
-The remainder of Sebastian's NPC banters, and all of Andrei's
-Voice recording
-Editing
-Fleshed-out dialogue for other minor NPCs (probably three NPCs)
-Player-initiated dialogues
-Did I mention editing?
-Testing. Lots and lots of testing

Edited by Miss Sakaki, 13 September 2007 - 03:03 AM.


#2 Feuille

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Posted 04 January 2007 - 02:08 AM

Happy new year, Luxleys!

4/1/07

Many, many banters have now been written, and most are coded. The count now stands at:

For Sebastian:

5 Aerie
4 Anomen
3 Cernd
6 Haer'Dalis
4 Imoen
4 Jaheira
3 Jan
4 Keldorn
4 Korgan
3 Mazzy
3 Minsc
3 Nalia
4 Valygar
3 Yoshimo

(Yet to do: Edwin, Viconia)

For Andrei:

3 Aerie
3 Cernd
3 Edwin
3 Haer'Dalis
3 Imoen
3 Jaheira
3 Jan
3 Keldorn
2 Korgan
3 Nalia
4 Valygar
2 Viconia
2 Yoshimo

Yet to do: (Anomen, Mazzy, Minsc)

We have also written the Nathaniel banters, which will be available as an optional component: 6 for Sebastian and 3 for Andrei.

As you can see, Sebastian seems very chatty, but not all of his banters with an NPC will appear in just one game.

Previews of some of these will be posted soon!

Edited by Feuille, 04 January 2007 - 02:09 AM.

Mystery, self-deception and shameless flirting. Rejoice, for the Luxley family is now released!

Sweet tooth? Why don't you try out Nathaniel? Now out for SoA and ToB!


#3 Miss Sakaki

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Posted 08 January 2007 - 01:23 AM

8/1/07
The areas are done! Sebastian-Edwin banters have been drafted. Also done are various "scenery" dialogues for minor NPCs, and scripting for the evil quest path. The player-initiated dialogues have been drafted but not coded yet.

#4 Miss Sakaki

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Posted 19 January 2007 - 03:09 AM

19/1/07

-Various bits of editing have happened
-More scenery dialogue written
-Testing and bugfixing of talk scripts has taken up most of the Luxley-time; whoever knew that cycling three lots of talks would be so complicated?
-Recording and processing of Sebastian's voice has taken place, and also has for two of the non-joinable NPCs
-A portion of the player-initiated dialogues has been written - probably about 50% done

#5 Miss Sakaki

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Posted 27 August 2007 - 01:02 AM

27/8/07

A really nasty, persistent and baffling bug has (fingers crossed) been squashed!

#6 Feuille

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Posted 07 September 2007 - 06:10 AM

07/09/07


-Player-initiated dialogues are completely, completely finished

-More irritating and confusing bugs have been discovered and quashed

-Voicing only left for Andrei and 3 minor characters

-Only one portrait for non-joinable NPC left

-Run-throughs commencing in preparation for beta-testing - which will be soon, very soon, if all goes well.



We're almost there!





[EDIT]: Sometimes I forget the portraits...

Edited by Feuille, 07 September 2007 - 06:11 AM.

Mystery, self-deception and shameless flirting. Rejoice, for the Luxley family is now released!

Sweet tooth? Why don't you try out Nathaniel? Now out for SoA and ToB!


#7 Miss Sakaki

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Posted 13 September 2007 - 02:37 AM

13/9/07

-Feuille is graciously doing a run-through to pick up any stray bugs that might be lying around.
-Adjusted combat scripts to alter the difficulty of the battles
-Need to re-record a few audio clips
-Found a couple of weird (non gamestopping) bugs that happen on Feuille's computer but not mine - will wait till beta testing to see if other people have them
-Still to do: Andrei's audio recording

#8 Miss Sakaki

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Posted 14 September 2007 - 07:13 AM

14/9/07

The Luxley Family is now in closed beta! Have a look over here for details.

#9 Miss Sakaki

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Posted 15 November 2007 - 01:35 AM

15/11/07
-Various bugfixing in beta has happened - many thanks to our testers!
-Dialogue editing

What needs to be done for ToB:
-Interjections
-Interparty banters
-Player-initiated dialogue
-Editing