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nothing to say to you problem


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#1 -lomikar-

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Posted 03 January 2007 - 08:36 PM

Hello. i have trouble with initiating the big trademeet quest (in original BG2, i didnt start SoS quests yet)
i cannot speak to high merchant logan coprith, i always get the "has nothing to say to you" message. and because of that, i cant do the quest with freeing trademeet, i cant even travel to the druid grove area(it isnt on my map, cause coprith didnt give me directions)

can anyone help? perhaps some CLUA comands?

thanx

#2 berelinde

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Posted 03 January 2007 - 08:39 PM

Did you remember to patch you BG2 game with the official patch?

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#3 -Guest-

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Posted 03 January 2007 - 08:42 PM

Did you remember to patch you BG2 game with the official patch?


well, i installed in this order: BG2 , ToB , patch, shadows over soubar.
should be in order?

#4 ronin

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Posted 03 January 2007 - 11:22 PM


Did you remember to patch you BG2 game with the official patch?


well, i installed in this order: BG2 , ToB , patch, shadows over soubar.
should be in order?


Thats all fine and dandy but if you didnt apply the official bioware patch to TOB then you will have the problem you described. Its patch 26498.

ronin

#5 -lomikar-

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Posted 04 January 2007 - 04:14 AM

yeah, i did apply the original patch, so that probably isn't the problem. any other ideas?

#6 seanas

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Posted 04 January 2007 - 05:11 AM

you might wish to post yr weidu.log.

Logan Coprith will speak to you about the druid quest without any promptings - the only checks on his starting dialogues are: the number of times you've spoken with him (two different responses depending upon whether or not you've spoken with him previously); yr reputation (three different responses, depending upon yr rep) and whether you've killed faldorn or not (two different responses).

so unless you've stuffed yr install or you've been playing with variables in the CLUA console, he will always have something to say to you. assuming yr game is patched, he can't not speak to you; the fact that he isn't suggests there's something wrong with yr local install; which is why posting yr weidu log would help.

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#7 -Guest-

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Posted 04 January 2007 - 05:19 AM

thank you for answering. now, i dont know much about bg2 mod scene nor about infinity engine, so i didn't mess anything up in the CLUAconsole. i installed like i wrote earlier. here's whats in my weidu.log file:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)

hope you can make something out of it, because i surely cant :(

#8 -lomikar-

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Posted 04 January 2007 - 01:50 PM

hallo, its me again.

i just reinstalled the whole thing. i did BG2 + ToB + official patch 26498 + Shadows of soubar v 1.11 weidu.

now, i opened the savegames. talking with logan coprith in trademeet is fixed, thanks god (and you, guys)

BUT! there's a new problem. when i tried to start SoS by talking to Gaelan at the promenade, the cutscene with soubar bandits started and the game crashed to windows. is there any fix for that?

i would be grateful for any help guys.


content of my weidu.log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)

#9 -Phil-

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Posted 24 January 2010 - 01:11 PM

hello, I've got an issue with the merchant coprith as well. I've finished the trademeet quests and am on the letter delivery mission for the soubar quest (captain). I left soubar, went to trademeet, and coprith will not speak to me. Is there a clua command to initiate dialogue? There are actually 2 merchant lord copriths standing there and the letter that I have to give him just reads "Call thunderstorm". Can I go back to the major and just set a global so he sends me on to the next mission? I'm running soa and tob with patch plus big picture, sos, tdd, g3 tweaks, lvl1npcs, and worldmap. I'm pretty sure all of these are installed properly and in the proper order as i did research before installing. Here's my log. Thanks to all you guys/gals that answer these questions for all of us 'not so knowledge-able' gamers over the years.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod"
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-BPV179.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)
~SETUP-BPV179.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV179.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV179.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV179.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV179.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV179.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV179.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV179.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #15 // Ascension for BP
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Travel Times and Area Visibility -> Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #7 // Worldmap for Throne of Bhall -> Clothmap style map for Throne of Bhaal

#10 Hoppy

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Posted 08 March 2010 - 11:04 PM

hello, I've got an issue with the merchant coprith as well. I've finished the trademeet quests and am on the letter delivery mission for the soubar quest (captain). I left soubar, went to trademeet, and coprith will not speak to me. Is there a clua command to initiate dialogue? There are actually 2 merchant lord copriths standing there and the letter that I have to give him just reads "Call thunderstorm". Can I go back to the major and just set a global so he sends me on to the next mission? I'm running soa and tob with patch plus big picture, sos, tdd, g3 tweaks, lvl1npcs, and worldmap. I'm pretty sure all of these are installed properly and in the proper order as i did research before installing. Here's my log. Thanks to all you guys/gals that answer these questions for all of us 'not so knowledge-able' gamers over the years.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod"
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-BPV179.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)
~SETUP-BPV179.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV179.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV179.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV179.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV179.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV179.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV179.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV179.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #15 // Ascension for BP
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Travel Times and Area Visibility -> Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #7 // Worldmap for Throne of Bhall -> Clothmap style map for Throne of Bhaal



BG2 FIXPACK is a necessity for this mod and the Worldmap. I am going to get evil for the next release and put a REQUIRE_FILE or REQUIRE_COMPONENT for the installation.

Edited by Hoppy, 08 March 2010 - 11:14 PM.

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#11 Denmad21

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Posted 02 June 2010 - 06:20 PM


hello, I've got an issue with the merchant coprith as well. I've finished the trademeet quests and am on the letter delivery mission for the soubar quest (captain). I left soubar, went to trademeet, and coprith will not speak to me. Is there a clua command to initiate dialogue? There are actually 2 merchant lord copriths standing there and the letter that I have to give him just reads "Call thunderstorm". Can I go back to the major and just set a global so he sends me on to the next mission? I'm running soa and tob with patch plus big picture, sos, tdd, g3 tweaks, lvl1npcs, and worldmap. I'm pretty sure all of these are installed properly and in the proper order as i did research before installing. Here's my log. Thanks to all you guys/gals that answer these questions for all of us 'not so knowledge-able' gamers over the years.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod"
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-BPV179.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)
~SETUP-BPV179.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV179.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV179.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV179.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV179.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV179.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV179.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV179.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #15 // Ascension for BP
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Travel Times and Area Visibility -> Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #7 // Worldmap for Throne of Bhall -> Clothmap style map for Throne of Bhaal



BG2 FIXPACK is a necessity for this mod and the Worldmap. I am going to get evil for the next release and put a REQUIRE_FILE or REQUIRE_COMPONENT for the installation.


Hello I have the same problem but I have BG2 Fixpack installed : please see my log. Did I use the wrong Fixpack or miss a choice ?
Thank you
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.11
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores: 2.2
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 8
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v1 BWP Fix
~SETUP-FIXQUALLO.TP2~ #0 #0 // Let the cadaver crawler live
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: 1
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: 8
~SETUP-CELESTIALES.TP2~ #0 #0 // Correcion a la animacion de las armas de devas y planotareos (Corrections of the animation of the weapon of devas and planetars) (Korrektur der Animation der Waffen der Devas und Planetare): v1.2
~SETUP-CELESTIALES.TP2~ #0 #1 // Sustitucion de los graficos de devas y planotareos rojos (Substitution of the creature graphics of the red devas and planetars) (Ersatz der Grafiken der roten Devas und Planetare): v1.2
~SETUP-CELESTIALES.TP2~ #0 #2 // Sustitucion de los graficos de devas y planotareos azules y de Solar (Substitution of the creature graphics of the blue devas and planetars and the solars) (Ersatz der Grafiken der blauen Devas, Planetare und Solarier): v1.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // generalized biffing: v1
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v8
~XAN/SETUP-XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu: v1.6.3
~SETUP-DUNGEONBEGONE.TP2~ #4 #0 // Dungeon Be Gone V1.6

#12 Hoppy

Hoppy

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Posted 06 June 2010 - 05:08 PM

Nothing to say to you for the original quest or the Soubar letter quest? If it is for the Soubar quest, I think the main quests for Trademeet have to be finished or you haven't made him mad.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#13 Denmad21

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Posted 07 June 2010 - 02:51 PM

Nothing to say to you for the original quest or the Soubar letter quest? If it is for the Soubar quest, I think the main quests for Trademeet have to be finished or you haven't made him mad.

Yes, I have already finished all original Trademeet quests, and no, I haven't made him mad. But I see 2 versions of him in his office...and none will speak to me for the Soubar quest.
Any help is welcome !
Thanks

#14 Hoppy

Hoppy

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Posted 09 June 2010 - 07:06 PM

Here are the global checks for him to say somethings. Note the checks can mean a variable less than the number given which is the GlobalLT. The fourth one you rules out so that is probably 0 since he was not angered.
Global("CbStopLogan","GLOBAL",1)
GlobalLT("loganmantle","GLOBAL",2)
GlobalLT("feudplot","GLOBAL",2)
!Global("loganmad","GLOBAL",1)

You can check globals in game by CLUAConsole:GetGlobal("CbStopLogan","GLOBAL") like that to find the value. Using a Save game editor/viewer like Shadowkeeper works as well.

If one does not match any of the above globals, the check fails so you can modify the global by CLUA command. Let me know which one it is as it will help determine what went wrong.

Cheers
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#15 Denmad21

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Posted 11 June 2010 - 10:19 AM

Here are the global checks for him to say somethings. Note the checks can mean a variable less than the number given which is the GlobalLT. The fourth one you rules out so that is probably 0 since he was not angered.

Global("CbStopLogan","GLOBAL",1)
GlobalLT("loganmantle","GLOBAL",2)
GlobalLT("feudplot","GLOBAL",2)
!Global("loganmad","GLOBAL",1)

You can check globals in game by CLUAConsole:GetGlobal("CbStopLogan","GLOBAL") like that to find the value. Using a Save game editor/viewer like Shadowkeeper works as well.

If one does not match any of the above globals, the check fails so you can modify the global by CLUA command. Let me know which one it is as it will help determine what went wrong.

Cheers


Hi, thanks for the help : sorry, you got it right : I have loganmantle set to 1 and it says loganmad doesn't exit (typo ? I tried different sentences several times, but got the same answer).
I recall having given the mantle to one of the families at that time :whistling:
should I change the value for loganmantle ?
Thank you

Cheers

#16 Hoppy

Hoppy

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Posted 11 June 2010 - 11:38 AM


Here are the global checks for him to say somethings. Note the checks can mean a variable less than the number given which is the GlobalLT. The fourth one you rules out so that is probably 0 since he was not angered.

Global("CbStopLogan","GLOBAL",1)
GlobalLT("loganmantle","GLOBAL",2)
GlobalLT("feudplot","GLOBAL",2)
!Global("loganmad","GLOBAL",1)

You can check globals in game by CLUAConsole:GetGlobal("CbStopLogan","GLOBAL") like that to find the value. Using a Save game editor/viewer like Shadowkeeper works as well.

If one does not match any of the above globals, the check fails so you can modify the global by CLUA command. Let me know which one it is as it will help determine what went wrong.

Cheers


Hi, thanks for the help : sorry, you got it right : I have loganmantle set to 1 and it says loganmad doesn't exit (typo ? I tried different sentences several times, but got the same answer).
I recall having given the mantle to one of the families at that time :whistling:
should I change the value for loganmantle ?
Thank you

Cheers



Failure to give him the mantle makes him mad :lol: Try:

CLUAConsole:SetGlobal("loganmantle","GLOBAL",1)

Edited by Hoppy, 11 June 2010 - 11:38 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#17 Denmad21

Denmad21
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Posted 14 June 2010 - 06:03 PM



Here are the global checks for him to say somethings. Note the checks can mean a variable less than the number given which is the GlobalLT. The fourth one you rules out so that is probably 0 since he was not angered.

Global("CbStopLogan","GLOBAL",1)
GlobalLT("loganmantle","GLOBAL",2)
GlobalLT("feudplot","GLOBAL",2)
!Global("loganmad","GLOBAL",1)

You can check globals in game by CLUAConsole:GetGlobal("CbStopLogan","GLOBAL") like that to find the value. Using a Save game editor/viewer like Shadowkeeper works as well.

If one does not match any of the above globals, the check fails so you can modify the global by CLUA command. Let me know which one it is as it will help determine what went wrong.

Cheers


Hi, thanks for the help : sorry, you got it right : I have loganmantle set to 1 and it says loganmad doesn't exit (typo ? I tried different sentences several times, but got the same answer).
I recall having given the mantle to one of the families at that time :whistling:
should I change the value for loganmantle ?
Thank you

Cheers



Failure to give him the mantle makes him mad :lol: Try:

CLUAConsole:SetGlobal("loganmantle","GLOBAL",1)

Set parameter back to 1, checked and got same message : "nothing to say to you".
Tried then to set loganmad to different values : 0 and 2 give "nothing to say to you", 1 gives angry answer from both logans.
Actually, set loganmantle back to 2, and now it works. Problem solved, Thanks a lot ! :D

#18 Hoppy

Hoppy

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Posted 14 June 2010 - 07:26 PM

Interesting. I will keep this in mind as there may have been two parameters of checks for him with slightly different globals. One would work if some of the conditions were standard and then a few floating conditions to incorporate the different outcomes of the Trademeet buisness. I'll double check these and I have to fix the dual Logans anyway.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant